PJB3005
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3bc5d86263
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LIGHTING IS BACK.
AND A SHITLOAD FASTER.
SANIC.
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2015-07-21 14:16:27 +02:00 |
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D3athrow
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d59f6a07b0
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comment out panicwriter and saytesting
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2015-07-20 16:04:48 -05:00 |
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D3athrow
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63d1c07ffc
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we need mo
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2015-07-19 01:23:24 -05:00 |
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D3athrow
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7a3ff4efc3
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THE LIGHTING IS DEAD, LONG LIVE DAL
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2015-07-18 23:05:18 -05:00 |
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D3athrow
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41d7df01fd
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just fuck my shit up
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2015-07-18 02:30:51 -05:00 |
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PJB3005
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477a3be1e9
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pls pomf don't kill lights
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2015-07-12 22:21:42 +02:00 |
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D3athrow
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257b09d586
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FUCKing runtimes
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2015-07-03 19:01:34 -05:00 |
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PJB3005
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33622adf38
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falloff
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2015-06-25 00:03:58 +02:00 |
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PJB3005
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cf9a522238
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Cutting & rounding
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2015-06-24 13:33:22 +02:00 |
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PJB3005
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117cdfa221
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Removes high res lighting.
It would just kill any client either way.
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2015-06-24 13:12:14 +02:00 |
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PJB3005
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fa77d9f2fc
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GOTTA GO FAST!
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2015-06-11 12:56:12 +02:00 |
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PJB3005
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d14dce78f7
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Less updates
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2015-06-09 20:19:03 +02:00 |
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PJB3005
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10a31385b7
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More shit
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2015-06-09 01:47:02 +02:00 |
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PJB3005
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3fcb4730d4
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Fixes blueprints & stops assumptions.
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2015-06-08 17:40:01 +02:00 |
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clusterfack
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5e2108f2cf
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Runtime fix for lighitng
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2015-06-08 01:27:13 -05:00 |
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PJB3005
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9eaa5b6c76
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Lighting optimizations.
Less lists, more optimized for() loops, more turf ref usage, better turf ref handling when the resolution is 1, pooling for lighting overlays
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2015-06-07 22:57:11 +02:00 |
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PJB3005
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ae7ab25539
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BAY LIGHTING PEOPLE
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2015-06-06 22:15:21 +02:00 |
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