* wristwatch
* added wristwatches the the regular maintspawner loot table
* watch for tourists
* observer get it too lol, the red strap is back!
* Update code/modules/maps/spawners/spawners.dm
* more watches
* tadaa
* oh right
* fixed conflicts
* Beginning of refactor
* Cut down bullet act
* Attacking turrets
* Popping up and down
* woops
* Standardising israising and isdown, more readable now
* Enabled/disabled
* Something here
* Update gun override, this will help with refactoring shootAt()
* And finally, shootAt() is cut down
* Small bit of standardisation
* Gutting protected_area stuff, is unpopular apparently
* The belated rewrite of process()
* Last removals of lasers var
* A lot of duplicate code for nothing. Was that so hard?
* Trimming the loop down, don't wanna introduce lag
* woops
* Attempt at cutting this down too
* More inheritance
* Fixes a ton of compile errors
* Last one to fix in turret ffiles
* Updating vault objects file
* Fixing spawner
* Final compile fix, for now
* Not sure how this was forgotten
* Somehow this wasn't set to true
* Fixing some map compile errors
* And more
* Last ones
* Removing unused var and replacing usage
* Reverting it on syngery to resolve conflict
* Now, synergy
* Doing this better
* Fixing most of these
* Another update
* Fixing bug that prevented turret from updating to lethal
* Didn't need all this
* Format fix
* Prep for merge
* Readd
* Now fix
* And this
* Cleaning out more unused code
* Fix again
Co-authored-by: kanef <kanef9x@protonmail.com>
* That's a lot
* readded syndicate beacon
* derp
* blankbeacon
* ahhhhh
* syndicatebeacon
* big update eh
* fuck
* boulder desc
* syndicate beacon interface is now red like an uplink's
* arti finder
* jesus what
* last minute retardation
* dammit
* oh god
* remove useless vars, fix incorrect types, remove from stack instead of daleeting it
* fix it really
* tard
* use use, dummy
* give rods a plural name
* finish it
Co-authored-by: gurfan <mahimahi6272@gmail.com>
* lets hats and helmets be washed without upgrading
* Captain, HoP, HoS, and Warden caps are no longer helmets.
* code consistency is important
* HoS and Warden caps block flashbangs
* bear traps now fuck you up
* bear traps now freeze you in place, crush your hands, and more
* fixes beartraps in autolathes, spawners
* someone on discord told me finding and replacing text in .dmm files is ok
* affecting -> trappedorgan, im a dumbass
* you can pry open bear traps with crowbars
- Adds descriptions to coins.
- Changed siemens coefficients of coins.
- Adds 1 (throw)force to coins. Ever been hit with a coin? Shit hurts.
- Some coins are more powerful.
- Lowered the prices to match the recent economy changes.
- Removed rarer coins from the maint loot spawners.
* Adds floorpills
* Adds floorpill spawners
* Wait I thought it was 20
* Makes floorpills slightly more desirable, more effects
* Floorpill map conflicts the first
* All of these were real names used in the real server
* What's the point of defines if they don't catch this
* Xenomicrobes
* Micro uzi and akimbo tweaks
Adds the micro uzi, sprite courtesy of Blithering.
Pokes and tweaks gun fu. I may be some time.
* fixes akimbo breaking properly
* Adds micro uzi to right and wrong. Corrects smg being defined twice in randomizeguns
* Adds assistants lair vault.
Tweaks stun mines to use knockdown instead of stun which is a silly that doesn't knock you down.
Adds invulnerable Rwalls for mapping.
* secret stuff to assistants lair vault.
* Adds a maintenance maze vault.
* fixes conflicts
* light code cleanup and removing harsetheefs balance tirade
* Removes mine refactoring for another PR
* start of improving research vault
* surgeon mini-boss
* surgeon closer to completion
* more map changes, removed glowing ones from mob
* final changes to vault layout
* Allows almost anyone to fire laser tag guns.
* Holoperson support.
* Laser tag vests can now be attached to jumpsuits and worn by monkeys.
* Uses macros.
* Adds the skeleton den vault.
* Merges if() statements.
* Adds loot to skeleton den, adds un-deconstructable disposals variants, removes lighting from skeleton den.