Commit Graph

405 Commits

Author SHA1 Message Date
D3athrow
842e0635b6 I'm an idiot. 2015-02-04 22:56:01 -06:00
D3athrow
6007972f65 Something is adding things to the processing list that doesn't belong. 2015-02-04 18:56:08 -06:00
ririchiyo
12417d1664 reverting some changes and making other changes. 2015-02-04 19:17:45 -05:00
ririchiyo
b52c8a4372 voting nano changes 2015-02-04 18:42:33 -05:00
D3athrow
51a68e836b debugging for the new controllers 2015-02-03 22:25:45 -06:00
D3athrow
bd5dbf109f abandon ship 2015-02-02 20:15:56 -06:00
D3athrow
113a73560c Fix #2706 space tiles when changed to another turf now properly update their lighting. 2015-02-02 18:51:33 -06:00
D3athrow
391170bd39 more qdel so far 2015-02-02 01:57:27 -06:00
D3athrow
a30d6f5742 I'm fucking stupid 2015-02-01 22:09:27 -06:00
D3athrow
5e18e50437 Apparently objects can disappear after processing. 2015-02-01 21:02:26 -06:00
D3athrow
37b1cd611b Seeing if for(to) does better for mobs, lighting and objects. 2015-02-01 02:15:16 -06:00
D3athrow
7ebb3dd969 Convert machinery scheduler to use for(to) instead of for(in), it is about 20% faster per iteration of the loop. 2015-01-31 13:19:45 -06:00
D3athrow
72fde47f91 micro optimization, Cut() to len = 0 2015-01-31 00:40:13 -06:00
D3athrow
b2fd593553 more runtime fixes 2015-01-30 17:11:35 -06:00
d3athrow
bd47ab0a27 Merge pull request #2667 from eswordthecat/branch-c
Clamp this.
2015-01-29 21:42:00 -06:00
d3athrow
f1644bb0af Runtime fixies 2015-01-29 18:44:36 -06:00
eswordthecat
17f92fc023 Clamp this. 2015-01-29 06:55:21 +08:00
eswordthecat
f1b73d172b Process Scheduler change. 2015-01-24 23:12:20 +08:00
eswordthecat
49c84608d7 Fix for game modes that uses old master controller process time computation. 2015-01-22 11:38:35 +08:00
D3athrow
be6ac22ba3 wat 2015-01-18 19:28:05 -06:00
D3athrow
cc1d644f72 lowering 2015-01-18 19:25:06 -06:00
D3athrow
5f4e916ccd Lets see if this gives beams long enough to get their refs recycled. 2015-01-18 17:10:10 -06:00
ririchiyo
375ce12741 AI's couldn't speak, should probably fix it. 2015-01-15 15:07:06 -05:00
D3athrow
29b59990e5 get a complete idea of machinery cost per type 2015-01-15 01:35:42 -06:00
Chris
1a3aaa62db Sanity 2015-01-12 21:18:01 -06:00
eswordthecat
259924d462 port released goon process scheduler. 2015-01-12 01:42:42 +08:00
ririchiyo
e6ea3b7c5f adding the ability for the stylesheet to be modified on a live server
+ timestamps
2015-01-10 14:58:14 -05:00
Chris
7a5b9ca8b9 put things in order for watchdog script to respect map votes. 2015-01-07 14:03:39 -06:00
Rob Nelson
a4a56c4af6 Compiles on 507, so fixes. 2015-01-02 02:37:05 -08:00
Chris
50fa1a7c15 add counting to hard deletions per type. 2014-12-22 11:50:20 -06:00
eswordthecat
b9f8ce1f2f Fixes light going through walls (b41303714d). 2014-11-28 08:52:44 -08:00
Chris
a15a954308 Bep bop, map vote pops up if it happens. 2014-11-26 11:17:50 -06:00
Chris
9784e29eb9 Map voting 2014-11-13 22:05:30 -06:00
eswordthecat
c97c6f0dba Optimized and refactored list2text, text2list, and replacetext. 2014-11-01 23:14:41 -08:00
d3athrow
f7f1a82281 Merge pull request #1765 from eswordthecat/patch-4
Copy admin only log system of NSS-Phoenix.
2014-10-31 23:53:46 -05:00
Chris
8a3e9b2428 Merge remote-tracking branch 'origin/Bleeding-Edge' into bay_hydro_port
Conflicts:
	code/modules/projectiles/guns/energy/special.dm
	maps/tgstation.dmm
2014-10-31 12:02:10 -05:00
Rob Nelson
ca09ba3ece Framework for nerfing emags flexibly.
Tested locally.
2014-10-28 16:54:48 -07:00
eswordthecat
f095248775 Copy admin only log system of NSS-Phoenix. 2014-10-27 00:04:59 -08:00
Chris
d31dcaba9f Merge branch 'Bleeding-Edge' into bay_hydro_port
Conflicts:
	code/modules/power/singularity/singularity.dm
2014-10-26 10:56:36 -05:00
d3athrow
bd87dbee57 Merge pull request #1711 from DeityLink/some-more-cult-stuff
the NARSIE HAS RISEN update
2014-10-26 10:51:34 -05:00
Chris
0445314e23 Merge branch 'Bleeding-Edge' into bay_hydro_port
Conflicts:
	code/game/machinery/machinery.dm
	code/setup.dm
	maps/tgstation.dmm
2014-10-24 23:42:32 -05:00
clusterfack
50412995e2 Revert one change
I tested all combinations of if and else if and this one appears to give the best results.
2014-10-20 15:42:19 -05:00
clusterfack
880a80ea97 Undid redundant change 2014-10-20 14:00:48 -05:00
clusterfack
47c3af55da Changed else ifs to if
Else ifs were not activating
2014-10-20 13:59:36 -05:00
clusterfack
e434e39093 Update shuttle_controller.dm
Fix #2
2014-10-20 12:06:58 -05:00
clusterfack
a28ea2c1b0 Update shuttle_controller.dm
Fixed indentation
2014-10-20 12:01:35 -05:00
clusterfack
30ae124bf7 Shuttle Fix 2014-10-20 00:18:25 -05:00
DeityLink
7c6a04fe87 cleaning up 2014-10-18 21:41:45 +02:00
Chris
237f28b38f shitty workaround 2014-10-14 12:47:37 -05:00
Chris
dff16798e2 Merge branch 'Bleeding-Edge' into bay_hydro_port
Conflicts:
	code/modules/mob/living/carbon/brain/brain_item.dm
	code/modules/reagents/reagent_containers/food/snacks/grown.dm
	html/changelogs/.all_changelog.yml
	maps/tgstation.dmm
2014-10-14 11:19:50 -05:00