- Renamed drainratio to drain_ratio. Mostly a type case thing, also
forced me to modify the admin verb debug code
- Radiation collectors now drain five times as fast. Still more
practical than the AME, but every now and then someone will have to haul
their lazy fucking ass to the Engine to refill the plasma tanks. If you
want constant power, use the Solars
- Radiation collectors produce TEN times less power. A fully set
Singularity Engine used to produce 3 million W, will now produce 300 000
W. Supermatter Engine goes from 30 million W to 3 million W. Grid power
weight is usually 25 000 W, so it sure as hell should be enough to power
everything and top the SMES
This effectively means three things :
- Engineers now have to check five times as often on the radiation
collectors. Since those currently drain in a lucridiously long time,
this doesn't really ruin everything.
- You'll now have to try really hard to make electric shocks lethal if
the Engine is wired to the grid. The Supermatter Engine should still
output enough and the Singularity Engine might yield a crit, but no more
instant kills unless someone goes overboard with the plasma tanks
- Scrubbing the plasma tanks, then cooling the plasma canister before
using it is a pretty smart way to make tanks last longer and produce
more. ATMOSPHERICS!
```yaml
changes:
- rscadd: "Borers start with full control after infesting their host."
- rscadd: "'Kill Host' verb added to borers. A reason is required to kill the host, and is logged and sent to the host."
- rscadd: "'Punish Host' verb added to borers: adds brain damage."
- rscadd: "Ghosts can see who a borer's host is."
- rscadd: "Borer chat and thoughtspeak is now logged and presented to admins."
- rscadd: "Borers are easier to manage with admin tools (Player Panel)."
- rscadd: "Borers can be safely detached from a host by admins."
- rscadd: "Borers have more control over what dosage of chems they use."
- bugfix: "More reliable detaching, with several failover checks in case of problems."
- bugfix: "Only verbs you can use are presented when attached or detached"
- tweak: "'Release Host' renamed to 'Abandon Host' for clarity."
- tweak: "Borers are no longer completely ejected after failing to maintain control of their hosts."
- tweak: "Borers: Alkysine is now free to use."
```
* mob.client.prefs.be_special & BE_* replaced with mob.client.desires_role(ROLE_*)
* Added several new ROLEs for handling blob, borer, etc.
* SQLite table added for client_roles.
* New dialog added for handling special role preferences in-game.
* Added /datum/browser/clean for a cleaner UI.
Needs more testing, but the basics work.
- Ammo_magazine is now ammo_storage into boxes, magazines, or speedloaders
- Added a speedloader for traitors and ammo boxes for the detective
- Automatics now burst-fire, which shoots fast but has longer cooldown
- Box ammo transfers have a do-after, so there's a reason to use speedloaders
- Magazines now work properly, no more empty_magazine shit
- Map changes as well
- Fully tested on all projectile types, seems to work fine