PJB3005
bacafad4c4
RPED from TG.
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With /vg/ added flavour too!
2015-07-31 18:10:01 +02:00
D3athrow
d59f6a07b0
comment out panicwriter and saytesting
2015-07-20 16:04:48 -05:00
D3athrow
41d7df01fd
just fuck my shit up
2015-07-18 02:30:51 -05:00
D3athrow
5f2992c55f
warblgarbl
2015-07-04 16:49:07 -05:00
D3athrow
98384feb75
=gkvu';.
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/
2015-06-30 20:42:36 -05:00
D3athrow
b772255e7a
RUNTOOMS
2015-06-30 20:37:50 -05:00
ComicIronic
ae560eeaee
turf/Entered speedup.
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HasProximity now relies on a flag.
If the moving atom doesn't have the flag, it isn't called.
If the surrounding atom doesn't have the flag, it isn't called.
2015-06-22 19:32:31 +01:00
ComicIronic
06b5e60bbe
Material datum implementation
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Material datum functionality changed to mimic that of reagents etc. by
using a global datum list and an assoc value list.
Material datums added at the atom level.
starting_materials var added - on New(), the materials in the list are
added to a datum. An empty list generates an empty datum, a null means no
datum.
m_amt, g_amt, and where applicable gold_amt, etc. completely removed,
replaced with starting_materials where applicable.
Fabricators
Fixed a bug with fabricators taking design cost, not shown cost.
Fixed a bug with fabricators taking costs before a design was shown
completable.
Fabricators now transfer the materials they use in the design to the atom
produced's material datum.
Designs are now world-consistent : scanning the same atom will ref the
same design, and scanning an atom with a design will fetch it.
Mechanic fabs now add plastic cost on top of the design, not to it.
Mechanic designs no longer require random extra materials.
Mechanic designs are now material-specific, not type-specific.
Mechanic blueprint uses have been removed, in favour of a consumable
system.
RnD wires moved to the datum system.
Autolathe moved under fabricators. It preserves as much functionality as
possible.
Framework added for plastic costs on mechanic fabs to be toggled, and for
removal of designs to be toggled also.
2015-06-13 16:13:02 +01:00
DeityLink
4b99de070a
fixed
2015-05-15 03:30:04 +02:00
DeityLink
bf78711f4d
flying brooms yay
2015-05-10 06:06:53 +02:00
d3athrow
15512d5176
Merge pull request #4245 from Kurfursten/sectoys
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New Security Toys
2015-05-06 16:14:39 -05:00
Kurfursten
8b402448bc
Adds Soldering Irons
2015-05-03 18:52:50 -05:00
Kurfursten
ab24d95d8c
Secure GPS + Battering Ram - NEED SPRITEWORK
2015-05-02 08:57:51 -05:00
D3athrow
e24be3349d
Fix bolas bag of holding.
2015-04-14 23:52:53 -05:00
D3athrow
9c2b08c24e
even more
2015-04-14 21:11:54 -05:00
D3athrow
01d2471fc9
Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge
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Conflicts:
code/ATMOSPHERICS/pipe/pipe_dispenser.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/embedded_controller/embedded_controller_base.dm
code/modules/mining/money_bag.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/silicon/mommi/mommi.dm
code/modules/mob/living/simple_animal/friendly/farm_animals.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/rdconsole.dm
code/modules/research/xenoarchaeology/machinery/analysis_base.dm
code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm
code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
2015-04-12 16:40:59 -05:00
ComicIronic
d0e9eedd25
drop_item and click code.
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drop_item now has a first arg, which is the item to drop.
Hand processing now uses drop_item properly, which fixes #3874 , #3796 .
Also fixes #3486 .
2015-04-12 00:56:43 +01:00
eswordthecat
6423eb38ed
Remove duplicate procs.
2015-03-23 01:49:16 +08:00
Michael H.
7e2ab7966d
fixed thing
2015-03-16 16:40:16 -04:00
Michael H.
daa1fc3d26
Optimized code a bit
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thanks comic
2015-03-16 15:13:34 -04:00
Michael H.
85227e1ee4
actually fixed logging
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i need to stop getting so lazy
2015-03-14 23:29:52 -04:00
Michael H.
0111ed78b8
fixed issue with logging
2015-03-14 19:15:18 -04:00
Michael H.
0064155e0f
fixed check i just added
...
did you know that velard is retarded
if you didn't, now you know
2015-03-13 12:15:32 -04:00
Michael H.
488317b59d
what the fuck, git
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aaaaaaa
2015-03-13 11:25:30 -04:00
Michael H.
0783575fd2
Added more logging as well as an extra check
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i really should have thought to add that check
2015-03-13 11:24:35 -04:00
VelardAmakar
8f268407ea
Added explosive beartraps.
...
Attach an IED to a beartrap to blow someone's legs off when it clamps.
Use a screwdriver to get the bomb off the trap.
2015-03-12 18:21:12 -04:00
D3athrow
4ded52118a
clean up gender declarations
2015-03-12 12:51:58 -05:00
D3athrow
03c23d4ee6
gender things.
2015-03-11 12:55:34 -05:00
D3athrow
f82ed0af3a
GENDER IS A SOCIAL CONSTRUCT YOU CISGENDERED SCUM - Added datum proc to set gender, if somebody gets set to a non male or female gender as a human it should give you a stacktrace in the runtime log.
2015-03-11 00:17:05 -05:00
ComicIronic
34bab36581
Changes to drop_item.
...
The drop_item arg is now the loc placed, not the child of the loc or whatever.
Removed a few lines of items being placed into themselves, on themselves, into other things manually, into their users, etc.
Cleans up the fix for MoMMI recharger silliness.
This took about 2 hours of non-stop manual searches.
2015-03-08 21:37:34 +00:00
ComicIronic
b44a0430a8
Initial cable changes.
2015-02-17 13:28:28 +00:00
d3athrow
ed9bb025a0
Merge pull request #2787 from ComicIronic/BolasClean
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Bolas cleanup.
2015-02-05 20:08:53 -06:00
ComicIronic
9c50b769ae
Bolas cleanup.
...
Babby's first code needed some cleanup to bring it in line with standards.
Noticed an issue with the screwdriver being placed in the mob sometimes.
2015-02-03 22:11:39 +00:00
D3athrow
9c7e64a91a
remove admin logging
2015-02-02 23:16:27 -06:00
D3athrow
391170bd39
more qdel so far
2015-02-02 01:57:27 -06:00
D3athrow
292c61bea3
Clean up proximity_sign item.
2015-01-31 13:19:46 -06:00
D3athrow
72fde47f91
micro optimization, Cut() to len = 0
2015-01-31 00:40:13 -06:00
clusterfack
c273f2b9eb
Fix conflicts with OOP solars, fix exploit with shard welding, add TG unlocking borgs with PDA, robotizing fixed to prevent getting stuck within objects, number of DNA blocks increased to 54 to match number of genes, fix numerous problems with solar construction and deconstruction.
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Changelog
2015-01-26 19:19:15 -06:00
ComicIronic
92ebe71396
Removed the NOSHIELD flag.
...
Unused in code.
2015-01-08 19:08:21 +00:00
ComicIronic
53a421014d
Removed USEDELAY and NODELAY flags.
...
Flags were unused.
Were previously used, but code is now commented out.
2015-01-08 00:47:52 +00:00
ComicIronic
9c9e1ff808
Removed the TABLEPASS flag.
...
No longer in use in any of the code.
Also changed cases of flags being set to null instead of 0.
2015-01-03 18:33:47 +00:00
ComicIronic
5e5bbf03fd
Removed the CONDUCT flag.
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Use Siemens, you dolts.
This is the start of completely redoing the flag system, but it starts with removing these oldcode flags.
2014-12-26 18:13:52 +00:00
DeityLink
13dd1d0130
The winter update, part 1
2014-12-12 20:50:34 +01:00
Chris
0a52ae3239
Camera bug rework
2014-12-10 13:16:47 -06:00
Rob Nelson
dd9691bb54
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into melting
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/mineral.dm
code/setup.dm
2014-11-02 12:47:21 -08:00
Rob Nelson
ae134e245c
Define melting points.
2014-11-02 12:17:29 -08:00
Chris
d31dcaba9f
Merge branch 'Bleeding-Edge' into bay_hydro_port
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Conflicts:
code/modules/power/singularity/singularity.dm
2014-10-26 10:56:36 -05:00
DeityLink
fdde481195
cultify() everything! (only obj and turf actually)
...
I don't think adding cultify to mobs is necessary since it's more a
matter of "are they cultists or not" and "are they constructs or not"?
The only exceptions are the hostile creatures that roam in hell.
2014-10-24 17:02:40 +02:00
Chris
5fd4070396
Merge branch 'Bleeding-Edge' into bay_hydro_port x2
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Conflicts:
code/_onclick/click.dm
2014-10-19 11:54:14 -05:00
DeityLink
b9efb1b675
all is in there
2014-10-19 17:03:12 +02:00