Commit Graph

342 Commits

Author SHA1 Message Date
PJB3005
bacafad4c4 RPED from TG.
With /vg/ added flavour too!
2015-07-31 18:10:01 +02:00
D3athrow
d59f6a07b0 comment out panicwriter and saytesting 2015-07-20 16:04:48 -05:00
D3athrow
41d7df01fd just fuck my shit up 2015-07-18 02:30:51 -05:00
D3athrow
5f2992c55f warblgarbl 2015-07-04 16:49:07 -05:00
D3athrow
98384feb75 =gkvu';.
/
2015-06-30 20:42:36 -05:00
D3athrow
b772255e7a RUNTOOMS 2015-06-30 20:37:50 -05:00
ComicIronic
ae560eeaee turf/Entered speedup.
HasProximity now relies on a flag.
If the moving atom doesn't have the flag, it isn't called.
If the surrounding atom doesn't have the flag, it isn't called.
2015-06-22 19:32:31 +01:00
ComicIronic
06b5e60bbe Material datum implementation
Material datum functionality changed to mimic that of reagents etc. by
using a global datum list and an assoc value list.
Material datums added at the atom level.
starting_materials var added - on New(), the materials in the list are
added to a datum. An empty list generates an empty datum, a null means no
datum.
m_amt, g_amt, and where applicable gold_amt, etc. completely removed,
replaced with starting_materials where applicable.

Fabricators
Fixed a bug with fabricators taking design cost, not shown cost.
Fixed a bug with fabricators taking costs before a design was shown
completable.
Fabricators now transfer the materials they use in the design to the atom
produced's material datum.
Designs are now world-consistent : scanning the same atom will ref the
same design, and scanning an atom with a design will fetch it.
Mechanic fabs now add plastic cost on top of the design, not to it.
Mechanic designs no longer require random extra materials.
Mechanic designs are now material-specific, not type-specific.
Mechanic blueprint uses have been removed, in favour of a consumable
system.
RnD wires moved to the datum system.
Autolathe moved under fabricators. It preserves as much functionality as
possible.
Framework added for plastic costs on mechanic fabs to be toggled, and for
removal of designs to be toggled also.
2015-06-13 16:13:02 +01:00
DeityLink
4b99de070a fixed 2015-05-15 03:30:04 +02:00
DeityLink
bf78711f4d flying brooms yay 2015-05-10 06:06:53 +02:00
d3athrow
15512d5176 Merge pull request #4245 from Kurfursten/sectoys
New Security Toys
2015-05-06 16:14:39 -05:00
Kurfursten
8b402448bc Adds Soldering Irons 2015-05-03 18:52:50 -05:00
Kurfursten
ab24d95d8c Secure GPS + Battering Ram - NEED SPRITEWORK 2015-05-02 08:57:51 -05:00
D3athrow
e24be3349d Fix bolas bag of holding. 2015-04-14 23:52:53 -05:00
D3athrow
9c2b08c24e even more 2015-04-14 21:11:54 -05:00
D3athrow
01d2471fc9 Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge
Conflicts:
	code/ATMOSPHERICS/pipe/pipe_dispenser.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/embedded_controller/embedded_controller_base.dm
	code/modules/mining/money_bag.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/rdconsole.dm
	code/modules/research/xenoarchaeology/machinery/analysis_base.dm
	code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm
	code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
2015-04-12 16:40:59 -05:00
ComicIronic
d0e9eedd25 drop_item and click code.
drop_item now has a first arg, which is the item to drop.
Hand processing now uses drop_item properly, which fixes #3874, #3796.
Also fixes #3486.
2015-04-12 00:56:43 +01:00
eswordthecat
6423eb38ed Remove duplicate procs. 2015-03-23 01:49:16 +08:00
Michael H.
7e2ab7966d fixed thing 2015-03-16 16:40:16 -04:00
Michael H.
daa1fc3d26 Optimized code a bit
thanks comic
2015-03-16 15:13:34 -04:00
Michael H.
85227e1ee4 actually fixed logging
i need to stop getting so lazy
2015-03-14 23:29:52 -04:00
Michael H.
0111ed78b8 fixed issue with logging 2015-03-14 19:15:18 -04:00
Michael H.
0064155e0f fixed check i just added
did you know that velard is retarded
if you didn't, now you know
2015-03-13 12:15:32 -04:00
Michael H.
488317b59d what the fuck, git
aaaaaaa
2015-03-13 11:25:30 -04:00
Michael H.
0783575fd2 Added more logging as well as an extra check
i really should have thought to add that check
2015-03-13 11:24:35 -04:00
VelardAmakar
8f268407ea Added explosive beartraps.
Attach an IED to a beartrap to blow someone's legs off when it clamps.
Use a screwdriver to get the bomb off the trap.
2015-03-12 18:21:12 -04:00
D3athrow
4ded52118a clean up gender declarations 2015-03-12 12:51:58 -05:00
D3athrow
03c23d4ee6 gender things. 2015-03-11 12:55:34 -05:00
D3athrow
f82ed0af3a GENDER IS A SOCIAL CONSTRUCT YOU CISGENDERED SCUM - Added datum proc to set gender, if somebody gets set to a non male or female gender as a human it should give you a stacktrace in the runtime log. 2015-03-11 00:17:05 -05:00
ComicIronic
34bab36581 Changes to drop_item.
The drop_item arg is now the loc placed, not the child of the loc or whatever.
Removed a few lines of items being placed into themselves, on themselves, into other things manually, into their users, etc.
Cleans up the fix for MoMMI recharger silliness.

This took about 2 hours of non-stop manual searches.
2015-03-08 21:37:34 +00:00
ComicIronic
b44a0430a8 Initial cable changes. 2015-02-17 13:28:28 +00:00
d3athrow
ed9bb025a0 Merge pull request #2787 from ComicIronic/BolasClean
Bolas cleanup.
2015-02-05 20:08:53 -06:00
ComicIronic
9c50b769ae Bolas cleanup.
Babby's first code needed some cleanup to bring it in line with standards.
Noticed an issue with the screwdriver being placed in the mob sometimes.
2015-02-03 22:11:39 +00:00
D3athrow
9c7e64a91a remove admin logging 2015-02-02 23:16:27 -06:00
D3athrow
391170bd39 more qdel so far 2015-02-02 01:57:27 -06:00
D3athrow
292c61bea3 Clean up proximity_sign item. 2015-01-31 13:19:46 -06:00
D3athrow
72fde47f91 micro optimization, Cut() to len = 0 2015-01-31 00:40:13 -06:00
clusterfack
c273f2b9eb Fix conflicts with OOP solars, fix exploit with shard welding, add TG unlocking borgs with PDA, robotizing fixed to prevent getting stuck within objects, number of DNA blocks increased to 54 to match number of genes, fix numerous problems with solar construction and deconstruction.
Changelog
2015-01-26 19:19:15 -06:00
ComicIronic
92ebe71396 Removed the NOSHIELD flag.
Unused in code.
2015-01-08 19:08:21 +00:00
ComicIronic
53a421014d Removed USEDELAY and NODELAY flags.
Flags were unused.
Were previously used, but code is now commented out.
2015-01-08 00:47:52 +00:00
ComicIronic
9c9e1ff808 Removed the TABLEPASS flag.
No longer in use in any of the code.
Also changed cases of flags being set to null instead of 0.
2015-01-03 18:33:47 +00:00
ComicIronic
5e5bbf03fd Removed the CONDUCT flag.
Use Siemens, you dolts.
This is the start of completely redoing the flag system, but it starts with removing these oldcode flags.
2014-12-26 18:13:52 +00:00
DeityLink
13dd1d0130 The winter update, part 1 2014-12-12 20:50:34 +01:00
Chris
0a52ae3239 Camera bug rework 2014-12-10 13:16:47 -06:00
Rob Nelson
dd9691bb54 Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into melting
Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/mineral.dm
	code/setup.dm
2014-11-02 12:47:21 -08:00
Rob Nelson
ae134e245c Define melting points. 2014-11-02 12:17:29 -08:00
Chris
d31dcaba9f Merge branch 'Bleeding-Edge' into bay_hydro_port
Conflicts:
	code/modules/power/singularity/singularity.dm
2014-10-26 10:56:36 -05:00
DeityLink
fdde481195 cultify() everything! (only obj and turf actually)
I don't think adding cultify to mobs is necessary since it's more a
matter of "are they cultists or not" and "are they constructs or not"?
The only exceptions are the hostile creatures that roam in hell.
2014-10-24 17:02:40 +02:00
Chris
5fd4070396 Merge branch 'Bleeding-Edge' into bay_hydro_port x2
Conflicts:
	code/_onclick/click.dm
2014-10-19 11:54:14 -05:00
DeityLink
b9efb1b675 all is in there 2014-10-19 17:03:12 +02:00