Commit Graph

114 Commits

Author SHA1 Message Date
baloh.matevz
bd26fea4be Feature request by muskets: Player panel now also searches through jobs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2722 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-17 23:35:04 +00:00
baloh.matevz
a16730d0bb 48x48 pixels... started a file for walls in 48x48.
If you want to work on it and test it, just make a new dmi with the ratio of 48x48 pixels and then open code/defines/world.dm and add the following line to /world

icon_size = "48x48"

Assign the new dmi file to the objects you're using and compile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2718 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-17 10:56:11 +00:00
baloh.matevz
1ac6e27795 updated the player panel.
Demo page:
http://www.kamletos.si/tgdb/playerpanel.html

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2715 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-17 08:26:23 +00:00
baloh.matevz
ea2062e13f Possessing stuff now sends admin messages.
Possessing and then releasing something restores your original name. Works even if you possess several things one after another as well as if you release an object without having possessed it in the first place.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2699 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 15:00:41 +00:00
baloh.matevz
e2a8a5e8bb added a proc for feedback feedback_add_details(var/variable,var/details)
This adds the contents of the details variable at the end of the variable, which is defined in the variable variable. You know this last line makes perfect sense.

It also adds a space between what is already in details and what you're adding.

in effect it's a 

s += " content"

Added an autogibber. If you bump into it from the right end, it gibs you.

Added an exit into space at engineering, by the escape pod.
- External airlocks require engineering + external access
- pod airlocks don't require any access

Added an exit into space at the pod in security
- External airlocks require security + external access


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2698 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 09:40:14 +00:00
CIB123@gmail.com
20e69ebf32 Added antibody-based, random symptom virology.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2686 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-15 10:56:23 +00:00
uporotiy
3f5b76aff0 Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 16:38:46 +00:00
baloh.matevz
0f2f9038f4 Fixed the player panel not opening, bug caused by r2658
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2667 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 03:09:00 +00:00
VivianFoxfoot@gmail.com
09186455a1 Shows the job a player was assigned and the job currently on their ID (if they have one) on the admin player panel. (Done for Hawx_v3)
Also, first commit!  Yayyyyyy!  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2658 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 04:41:42 +00:00
petethegoat@gmail.com
1cd49a6f13 Replacing monkie with monkey...
Replaced 11 strings in 8 files

Shout at me if this breaks anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2569 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-28 19:39:22 +00:00
petethegoat@gmail.com
d49739c021 Fixes issue 178. Including placing modules into disposals.
Removed the maze button from the admin panel, no more dumb runtimes from that.

Window fix by Tobba, which lets you attack a window with a crowbar when you're unable to pry it into or out of the frame.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2526 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-16 20:42:05 +00:00
baloh.matevz
9bcfa08d44 Some additional logging added for bans, unbans, job bans, and job unbans.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2474 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-02 04:46:37 +00:00
n3ophyt3
44135180f9 MAPPERS, TAKE NOTE
Improved my access change from last commit.
In addition to req_access_txt, there is now req_one_access_txt. As long as an ID has at least one access from the new list, it is able to open the airlock (assuming any access in the other list is also satisfied).

So, for instance, if you left req_access_txt blank, and put access_honk and access_silent into req_one_access_txt, the mime AND the clown would be able to open the airlock.


Fixed the advanced energy gun checking for failure constantly instead of only when recharging, and thus breaking stupidly quickly. Stop breaking my stuff, other coders. >:C

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2473 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-01 18:17:22 +00:00
n3ophyt3
41cec7c6dc One of Urist's new buttons actually functions properly now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2470 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-01 04:44:47 +00:00
baloh.matevz
1f9a77c377 Update to feedback gathering:
- Rounds that end in invalid ways will now be logged,
- Round results are logged

- Rounds that don't end with a code-determined reboot will still not log at all (so rounds that end in a crash will not log at all - not even round start or mode.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2457 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 18:42:19 +00:00
uporotiy
1fe9c0b2fd Moved the "security level elevated" buttons away from the bottom of the secrets list at Deuryn's request, so as to not get the admin log button get lost in the middle of the list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2456 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 18:23:32 +00:00
mport2004@gmail.com
9a2ee43b59 Fixed some runtimes.
Job system once again has -1 as unlimited.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2451 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 07:14:17 +00:00
uporotiy
bb8d40c540 Added a few admin buttons in preparation for Halloween.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2441 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-29 14:36:01 +00:00
mport2004@gmail.com
db76ca237e The monkeying proc has been uncommented.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2434 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-27 13:36:48 +00:00
baloh.matevz@gmail.com
fe49e1c149 Okay in relation to the previous commit r2391 muting is now tied to clients and not mobs. So if you get muted as a human and then die and change into a ghost you will no longer 'loose' your mute.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2392 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 13:05:36 +00:00
baloh.matevz@gmail.com
de944a135c - The admin-mute verb and mute option in the player panel now makes the mob unable to speak in everything except for adminhelps and admin private messages.
- The player panel now has a Compelte mute option, which mutes everything including adminhelps and admin pm-s.
- A person who is muted will now be informed he is whenever they try to speak/OOC/etc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2391 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 12:49:02 +00:00
mport2004@gmail.com
28b7c860a8 The infinite cells return proc has been set to return 1 rather than null.
Communications.dm works once again. 
Updated a few admin commands that I missed to work with the job datums.
Fixed a type path issue in the cult talismans.
Assembly remote signalers now iterate though their for loop properly.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2347 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-13 06:58:20 +00:00
mport2004@gmail.com
67d4ceffb0 Job system should be working now. I had a '==' where a '&' should have been that would cause it to only work when you had one job of the same level and department selected.
The loyalty implant box now spawn in the HoS' locker and not in nullspace.
Gave the HoS' locker a secbelt.
The revolver now use the proper bullet.
Robotics spawn with their labcoat/toolbox.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2346 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-12 23:00:48 +00:00
mport2004@gmail.com
17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00
baloh.matevz
e8c6b08419 - Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code.

Effects contains objects which are either landmarks, triggers, spawners or decal.

Screenshot:
http://www.kamletos.si/new%20object%20tree.PNG

I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 06:54:28 +00:00
baloh.matevz
4768bab71c View vars and game panel spawning updated:
- You can now edit variables for clients. You however can't mass-edit them.
- Common variables are displayed on top of the view variables menu. Screenshot shows examples of mobs, objects and datums.
Screenthot: http://www.kamletos.si/view_var_lost_count1.PNG
- Fixed the problem where long type paths ruined everything forever in view vars.
Screenshot: http://www.kamletos.si/view_var_lost_count2.PNG
- Added an option to the spawn object/mob/turf screens which lets you pick whether you want the item to spawn under your mob or in the object you have marked. You can only spawn stuff in objects of type /atom.
Screenshot: http://www.kamletos.si/spawn_objects.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2280 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-28 18:58:53 +00:00
baloh.matevz
b14faa470b - Ion storms now ask you if you want to send a report to the crew or not
- Added JMP and CA actions to adminhelps and prayers.
- - JMP is an "observe and jump to mob" command
- - CA is a shortcut to the "check antagonists" page, only appears with adminhelps, not prayers.
Screenshot: http://www.kamletos.si/adminhelps%20and%20prayers.PNG
- Jump to mob will no longer teleport you into the abyss if the mob's been destroyed between the link being sent and you clicking it.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2240 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-21 01:01:46 +00:00
baloh.matevz
c25dcbb279 Prayers and adminhelps now display the following links to admins: Player panel, View variables and Subtle message.
Screenshot: http://www.kamletos.si/adminhelps.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2238 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-20 21:57:20 +00:00
baloh.matevz
c586e285f7 - edit variables and mass edit variables removed as verbs, merged with view variables
- explosion and emp verbs removed from objects. They are now in the options in view variables for all objects, mobs and turfs.
Screenshots:
http://www.kamletos.si/object%20admin%20verbs.PNG
http://www.kamletos.si/object_variables.PNG
- Marking objects now gives you feedback on the view variables screen. It also refreshes the screen.
- Warn, prison and unprison verbs removed. Prisoning can be done via player panel. (show player panel verb of the X in the 'player panel' verb. Damn these names, confusing.)
- Banning now has a cancel button on all input screens.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2236 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-20 19:13:24 +00:00
mport2004@gmail.com
c471fde2f9 Fixed cyborg rev heads counting as living and still being able to flash people.
Normal revs that get borged will be unrev'd.
Added a cooldown to the captains message system.
Cleaned up the Coms computer slightly.
Fixed a few runtimes.
More blob work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2207 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-16 05:52:10 +00:00
baloh.matevz
470813997b I know we should have had this forever but we didn't... Banning, unbanning and editing bans (both the regular and job flavored) is now logged into a separate file. (data/ban_unban_log.txt)
Also removed two unused variables from Runtime the cat.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2202 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 23:42:46 +00:00
mport2004@gmail.com
206c30c48a The safe plasma limit on breathing has been lowered causing plasma to actually damage you at a semi decent rate.
The force secret mode will now build the list of possible modes and make sure it can set the forced mode up before it actually picks the mode.  If the setup fails it will just use another mode from the secret list.
The R-table in medbay lobby was replaced with a normal table and medbay mostly follows the old "Can you get to the hall with next to nothing on you" map design.
Blob mode work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2185 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-12 08:57:02 +00:00
vageyenaman@gmail.com
3887ecb60c New admin feature: under the "Game Panel" verb, if the current mode is secret (or if you change it to secret) a new selection will appear underneath the Change Gamemode selection that allows you to "force" secret to be a certain game mode. This is mostly for adminfuckery where they make it wizard every single time for 10 rounds and the game mode is still secret.
Removed an unneeded metroid variable.

Added some more arcade names.

Fixed the grammars.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2182 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-12 03:11:42 +00:00
baloh.matevz
932c88afc5 Admins now have a 'prayer visibility' verb, which allows us to toggle whether prayers are displayed to us or not. In addition only trial admin and higher can now see prayers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2181 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-12 00:56:32 +00:00
baloh.matevz
0b2069f293 Made the alien dinghy in the abandoned mining station an actual shuttle that can be moved via the secrets admin menu. Because it processes lighting, some lighting bugs will appear if you used it with light-emitting objects in it. I would care if this was more commonly used but since it's admin-only and in an obscure part of the map, I say whatever, it's not worth it as it won't affect anything anyway.
The base which it leads to only has closets and beds in it. Perhaps some fun stuff will be added later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2097 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 15:53:25 +00:00
uporotiy
fdb4934f54 Changeling mode now has 4 changelings, each working on its own objectives, but possessing the ability to hivemind with the others.
It'll be fun, I promise.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2068 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-29 21:36:26 +00:00
uporotiy
c3f492cd5c Changed the ion storm event slightly and added it back to the event rotation.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2055 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-28 18:34:52 +00:00
mport2004@gmail.com
c526717fbf Cleaned up:
Flashlights
Cigs/lighters
Solars

RCDs can no longer build airlocks on doors
Airlocks  now smash glass that is under them when they close
AI sat firewall that is not really quite a firewall removed
The solars will no longer update if they lack a controler
Cut down on machines that don't actually do anything like fake sleepers and shuttle engines
There is still a few shuttle engines around and I have no idea where, my map was already corrupted once by this so I am just leaving the define in for now.

After a talk with some of the head coders
Cyborgs can no longer be traitors at round start
Some of the off Z1 areas cleaned up


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2028 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-20 04:30:37 +00:00
mport2004@gmail.com
c03b746cc1 Recoded flashbangs/empnades slightly.
AIs now have a 50% chance to actually get the sender correct if they intercept a PDA message.
Moved Paint and DNAInjectors into their own files
edit_player renamed to show_player_panel 
Cleaned up the grille code a bit


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2007 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-12 21:57:09 +00:00
mport2004@gmail.com
6980602e24 General:
Flamethrower construction code cleaned up.
Signalers on doors should work fine now.
Changelog Updated.

Weapons:
Xbow radiation has been lowered from 100 to 20 and it has a 5% chance to do no rad damage

Admin:
Attempted to clean up the code a bit
Commands Removed/CommentedOut:
air_status,  radio_report,  toggletintedweldhelmets, modifytemperature, givetestverbs, restartcontroller, fix_next_move, Cell
Renamed: 
edit_memory - show_traitor_panel
un\stealthadmin - show/hide_verbs

Cargo:
Engineering crates cost 10 and contain: 1 mechanical toolbox, 1 electrical toolbox, 1 glove, 1 toolbelt, 1 vest, and 1 hard hat.
PowerCell crates cost 10 and contain: 1 electrical toolbox, 2 wire coils, 2 power cells, and 1 high power cell.
Water/Fuel tank crates cost 15 and contain: 1 water tank and 1 fuel tank.

Cyborg:
Fixed the open cover icons
To override a cyborg's laws you must emag it when the cover is open
Emags can now unlock the cover

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1995 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-09 06:21:57 +00:00
mport2004@gmail.com
e98a7893fa The various assemblies should be working now.
Old style bombs and suicide vests temporarily removed.
Players can now be job banned from being a pAI.
Added null checks to explosion() due to runtime errors. 
Changelog updated


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1980 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-05 07:42:24 +00:00
vageyenaman@gmail.com
80d4e405b9 New DNA mutation system: see http://tgstation13.pretentiousfool.com/phpBB3/viewtopic.php?f=7&t=5584 (the code that makes this actually work has been commented out, it will be implemented maybe sometime soon)
Fixed some spelling and grammar errors.

Tweaked the cost of Large Energy Crossbow designs.

Fixed a bug where people would generate two manifest entries when they late-joined. Annoying as fuck.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1966 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-02 01:35:44 +00:00
baloh.matevz
7769420e4c ADMIN UPDATE
- You can now set the dir and name variables for newly spawned objects, turfs or mobs in the game-panel menu.
- Dirs are:
  - 1: north
  - 2: south
  - 4: east
  - 8: west
  For the rest:
  - northeast = north + east = 1 + 4 = 5

legal values: 1, 2, 4, 8, 5, 6, 9, 10

Leave the name space blank to keep the default name. 

If you assign a custom name for a mob, it will also be set as the real_name, meaning it will stick.

Coder note:
Names and dirs are both assigned after initialization, so they're not respected during New()

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1933 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-26 18:28:42 +00:00
baloh.matevz
52c900520c - Dismantled KeelingsStuff.dm into separate files, where the stuff in it fits.
- Dismantled mining.dm into 15 or so dm files and placed it out of WIP into modules.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1827 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-10 16:49:29 +00:00
vageyenaman@gmail.com
ebcdc09c10 There's a few things in this revision made by me, and some made by other people that
requested I commit into the SVN. Please PM the collective coders if you find any bugs in 

their work.


AI:

     The AI now has a verb that lets it change its appearance. It doesn't do much, but but 

it's some neat aesthetics that compliment the little display panes scattered around the 

station that the AI can modify. This was a combined effort between Firecage, Petethegoat, 

and Superxpdude.



Miscellaneous Changes (by Petethegreat):

     - Cup Ramen sprite changed to a nicer one by Cheridan
     - Plasma sheet sprite changed to a thicker one by Aru




Metroids:

     They work. There might be some lingering bugs I simply cannot catch by testing alone, 

but they WORK. They act as an entire new player-controllable race, are found in 

xeniobiology, and I refuse to say anything else on the matter that would spoil anything. If 

you feel so entitled to, you can view the source code to spoil everything like a little 

cheater! I haven't completed everything I would like to, and as a result Metroids are 

pretty useless. They're still very fun though!

     Xenobiology, as a result of Metroids, got a bit of expansion. Scientists have access 

to Xenobiology now, for now. If anyone wants Xenobiology to become a standalone job or 

whatever, here's the place to post feedback.


Bugfixes:
     
     - Perriot's Throat virus no longer makes you mute, instead, does what it was intended 

to HONKHONKHONKHONK!!!!
     - Some bugfixes with Turrets.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1774 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-05 19:34:42 +00:00
vageyenaman@gmail.com
eee36e4f7e Okay, this is a pretty big revision!
Viruses:
     The virus system was COMPLETELY reworked.

     Good news, Virologists! This means people can now be infected by multiple viruses at once. Some of the virus-spreading protocols were tweaked to support this change, and as a result, they are now considerably more infectious. I also changed some background reagent variables to better support DNA, blood type, and virus combination.


Turrets:
     Fixed some lingering bugs that would bog down the global event processor.


Changelings:
     People turned into "husks" after being drained of their DNA by changelings can no longer be cloned.


Miscellaneous:
     I tweaked a LOT of mob code. This shouldn't have any noticeable impact on anything, but was required in order support the virus overhaul.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1753 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-02 04:00:25 +00:00
noisomehollow@lycos.com
85da59dfb0 Added reminder message for deathsquad armored squad. Also, new deathsquad helmet, now with more space protection.
Added Seraph exosuit. A command-type marauder with slightly better stats and different equipment. Found in CentCom.
Changed Marauder access to centcom special ops. Marauders now come equipped with an armor booster module.
When entering exosuits, the exosuit will now face in the appropriate direction. Affects Durand, Gygax, and Phazon.
Minor changes to CentCom.
Fixed a minor bug with respawn character. It should no longer report character destroyed for object completion for brand-new characters.
Fixed gas mask icons for monkeys.
Nerfed monkey vent crawling. Monkey needs to be naked to crawl through vents. And not hold anything in their hands/paws.
Merged CentCom with z-level 6 (hand tele adjusted for z level 2). Deleted ship building docks since they are not used. Z-level 6 left empty.
Detectives can now name their gun. Right click to use the verb, when holding the item.
Energy swords/cutlasses will properly change icons now when activated or deactivated. Same with energy axes. Changed some melee weapon paths a bit to accomodate this (and so they're easier to track).
Replaced cigar icons with sprites by Matty. Made matches smaller.
Added a welder and assassin costumes to admin equip list.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1741 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-29 19:34:35 +00:00
noisomehollow@lycos.com
449e0b765a Fixed some typos in traitorchan (lol).
Adjusted ninja random event to go with the new mode changes.
Due to inclusion of monkey mode, added back monkey ability to vent crawl. Identical to larva.
Brains can now suicide.
Warden now starts out with a special hat. Welcome to Hat Station 13.
Holograms should no longer be draggable by space wind.
Slight change to pulse rifle so it looks like the older sprite.
Added deathsquad armor to admin equip list.
Added tunnel clown gear to admin equip list.
Fixed minor announcement bug with respawn_character.
PDAs now redirect to Notekeeper when the code is used again with an unlocked uplink.
Added a note for built AIs to adjust camera network. Camera movement doesn't always work right without adjusting the network first.
Ninjas can now hold an extra battery in their hat and suit slots.
C4s now give a message when planted on people and are recorded in the attack log.
Fixed spelling on messaging server.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1735 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-26 21:28:23 +00:00
rastaf.zero@gmail.com
0c5529a2de Bugfixes.
Also, changed minimal amount of chemical reactive from 1 to 0.1, this should fix several issues with chemistry and eating.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1728 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-25 16:22:48 +00:00
rastaf.zero@gmail.com
4945fdd2a9 TEMPORARY JOBBANS. By Lagius.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1725 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-25 13:43:49 +00:00