Sprok0
bd6c5c6cc3
shuttle flames don't kill everyone inside ( #12569 )
2016-11-18 15:04:25 -08:00
Sprok0
b3e1a071b2
Adds flaming exhaust when shuttles launch ( #12508 )
...
* shuttle engine flames
* 1
* awful blue fire
* more blue
* more fire
* fixes projectiles phasing into windowgrilles
* shorter fire
2016-11-13 14:23:00 -08:00
Intigracy
31a66103af
weakened becomes knockdown (which is what it does) ( #12466 )
...
* weakened becomes knockdown
* CRUISE CONTROL FOR COOL
* there's a proc for that
* use the procs luke
* shitcode
2016-11-06 14:41:50 -06:00
PJB3005
f08ea0f8bc
Adds Discord bot messaging. ( #11583 )
...
* Adds Discord bot messaging.
* More verbose admin messages
2016-08-26 08:59:06 -05:00
ComicIronic
d490e1f970
Removed one line ifs and elses. ( #11389 )
2016-08-15 05:36:21 -05:00
clusterfack
6edf0208ac
64x64 Sprites ( #11214 )
...
* Move DMI files over to 64x64
* Lighting overlay + world.icon_size.
* Change 32 to world icon size
* Adds pixel shift multiplier
* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion
* Fixes lighting properly
* Fix spacepods bounds
* Redo all icons with BYONDTools bug fixed
* Update ALL the map files dear god
* Double crayon font size
* Update all screen locs
* Fix contextual clicks
Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces
* Fixes maptext size and the final touch ups on antag screen locs
* Runs optipng on the DMI files in last commit.
Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.
* Reduces parallax size a bit for 64x64 map sizes
* Fix lobby screens
* Fix DME
2016-08-05 02:07:02 +02:00
PJB3005
f46f02dc9e
Goon-style chat.
...
Credits to goon for most of the work.
2016-03-27 17:23:07 +02:00
PJB3005
ffadb44374
Probably fix the map vote having a huge delay.
2016-02-19 16:29:11 +01:00
PJB3005
1a2f9ab059
All the EOLs are now LF.
...
Fuck you too 0D :^)
2016-01-16 23:28:07 +01:00
clusterfack
08999ab537
Fix #7010
...
Escape pods were never converted to shuttles but still use hyperspace causing issues.
2015-12-14 02:42:58 -06:00
PJB3005
99bf59d80e
Adds a to_chat() proc, to pave the way to a non shit chat.
2015-11-25 15:55:15 +01:00
PJB3005
3cca5692af
Removes the panic writer messages.
2015-11-20 03:17:06 +01:00
DeityLink
55c97473d6
turf_flick_anim
2015-08-24 00:18:03 +02:00
PJB3005
9d7ff729b6
Atom locking
2015-08-15 15:06:04 +02:00
unid15
4e1a37d849
shit a brick and fuck me with it
2015-08-07 20:56:57 +02:00
unid15
c28c19276e
This is a combination of 8 commits.
...
first batch of fixes
mum
we have safety now
clean the code
anti-retard
poor cargonians
fuck you transit areas
fixio
2015-08-07 17:31:41 +00:00
unid15
6c4d0add75
SHUTTleS
2015-08-06 16:59:13 +00:00
PJB3005
3bc5d86263
LIGHTING IS BACK.
...
AND A SHITLOAD FASTER.
SANIC.
2015-07-21 14:16:27 +02:00
D3athrow
d59f6a07b0
comment out panicwriter and saytesting
2015-07-20 16:04:48 -05:00
D3athrow
7a3ff4efc3
THE LIGHTING IS DEAD, LONG LIVE DAL
2015-07-18 23:05:18 -05:00
D3athrow
41d7df01fd
just fuck my shit up
2015-07-18 02:30:51 -05:00
PJB3005
ae7ab25539
BAY LIGHTING PEOPLE
2015-06-06 22:15:21 +02:00
clusterfack
e053bd704c
IN WORLD
...
Removes a bunch of in worlds from the code.
Deity please stop adding more it wounds me.
2015-05-12 02:13:48 -05:00
DeityLink
a2d3779b10
even better
2015-05-03 16:33:29 +02:00
ComicIronic
a1b39e1dcb
Removes snewflake code and also missed proc.
...
>I really wish that redundant shit wasn't needed
Good news.
Also changed something to use Adjacent, for fun.
2015-03-09 22:11:03 +00:00
clusterfack
4f09d3a76a
Narsie Fixes, Lag Fixes, Power Failure Fixes
...
Fixes narsie double consuming all atoms in range
Commented out see_narsie until someone fixes it causing narsie double vision
Instead of deleting pipelines, narsie will now set them to invisible
Fixes #2587 , powernet shutdown should work perfectly well now
As above, fixes apcs recharging somewhat during different events and starting things back up
Absolute pathed datum_pipeline.dm
Disallowed shuttle controller deleting narsie/singulo on entry
Added better lag logging for setting the universal state to hell_universe
Lightswitches should start with the areas current light status
Fixes a jukebox runtime during narsie's summoning for servers with no media server access
Rename Procs
Thing
Improving see_narsie to prevent double narsie
2015-02-26 10:02:08 -06:00
DeityLink
30d7764cb9
All of NewCult
2015-02-20 20:53:58 +01:00
D3athrow
391170bd39
more qdel so far
2015-02-02 01:57:27 -06:00
d3athrow
bd87dbee57
Merge pull request #1711 from DeityLink/some-more-cult-stuff
...
the NARSIE HAS RISEN update
2014-10-26 10:51:34 -05:00
clusterfack
50412995e2
Revert one change
...
I tested all combinations of if and else if and this one appears to give the best results.
2014-10-20 15:42:19 -05:00
clusterfack
880a80ea97
Undid redundant change
2014-10-20 14:00:48 -05:00
clusterfack
47c3af55da
Changed else ifs to if
...
Else ifs were not activating
2014-10-20 13:59:36 -05:00
clusterfack
e434e39093
Update shuttle_controller.dm
...
Fix #2
2014-10-20 12:06:58 -05:00
clusterfack
a28ea2c1b0
Update shuttle_controller.dm
...
Fixed indentation
2014-10-20 12:01:35 -05:00
clusterfack
30ae124bf7
Shuttle Fix
2014-10-20 00:18:25 -05:00
DeityLink
7c6a04fe87
cleaning up
2014-10-18 21:41:45 +02:00
Rob Nelson
23c115d408
Prevent shuttle from working at all during supermatter cascade.
2014-08-10 16:10:09 -07:00
Rob Nelson
61059b85ff
Bugfixens for endgame
2014-08-10 15:43:02 -07:00
Rob Nelson
c32a441e14
Shuttles and pods have their own radio station that only turns on when shuttle leaves.
2014-08-09 18:31:48 -07:00
ESwordTheCat
d54ce4a28b
Fix compile error.
2014-06-18 12:32:07 -08:00
ESwordTheCat
c4bb064acc
More refactors.
2014-06-18 12:29:14 -08:00
Rob Nelson
7cdd86da4f
Fix some problems with areas.
...
* Fire alarms and alert lighting fixed, will no longer leave behind floating chunks on lighting changes.
* Added a system to bitch about improper alert activation.
* Optimized iconupdates in areas
* Voting system added for firedoors, prevents one alarm overriding the other, optimizes too.
* Optimizations for fire alarms and general code cleanup.
2014-03-09 20:09:37 -07:00
Rob Nelson
5bd6a23a2d
Shuttle/pod fixes. Simplified pod movement, destroy grilles/windows/etc.
2014-01-21 12:09:27 -08:00
Rob Nelson
9843fcdef9
Added a rewrite of the IRC bot, standardized communication with nudge.
2013-12-13 03:50:47 -08:00
Rob Nelson
a16621d8dc
Clean up some code
2013-12-07 00:04:42 -08:00
Rob Nelson
1eb125de33
Gib mobs in the shuttle's way.
2013-12-04 16:34:36 -08:00
Rob Nelson
e5440fec4f
Sanity check shuttle code.
2013-09-22 17:31:06 -07:00
cib
ae53c1e2d4
Shuttle doors now lock on transit.
2013-03-15 15:50:55 +01:00
Cael_Aislinn
bdeb96b7e5
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/__HELPERS/game.dm
code/controllers/shuttle_controller.dm
code/datums/datumvars.dm
code/datums/supplypacks.dm
code/defines/obj/storage.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/command_alert.dm
code/game/area/Space Station 13 areas.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/dust.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/jobs/access.dm
code/game/jobs/job/assistant.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job_controller.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/newscaster.dm
code/game/machinery/recharger.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/working/ripley.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/flashlight.dm
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/medical.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/secstorage/secstorage.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/storage/firstaid.dm
code/game/objects/items/weapons/storage/kit.dm
code/game/objects/items/weapons/storage/storage.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/electricchair.dm
code/game/objects/structures/extinguisher.dm
code/game/objects/structures/watercloset.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/vehicle.dm
code/global.dm
code/modules/DetectiveWork/evidence.dm
code/modules/admin/IsBanned.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/preferences.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/critters/critter_defenses.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/Hallucination.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/power/cable.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/hypospray.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
config/config.txt
html/changelog.html
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
icons/obj/grenade.dmi
icons/obj/projectiles.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 22:12:31 +10:00
giacomand@gmail.com
1434a0154c
-Added a config option, which defaults to off, which will let the gamemodes Wizard, Malf and Rev carry on playing without round interruption. Meaning...
...
The wizard round will carry on even if the wizard dies
The malf round will carry on even if the AI dies. When the AI dies the shuttle will become callable. If the AI takesover the station or causes the station to explode, the round will end like normal.
Rev will carry on playing even when all heads or all rev heads die. The shuttle will become callable when this is true.
-Properly fixed the PDA runtime without adding special snowflakes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5489 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-07 20:53:03 +00:00