Rob Nelson
68cda18862
Fix more by-ref issues in DNA
2013-12-23 04:52:35 -08:00
Rob Nelson
e27e1428d6
Minimize casualties objective. Yes, that IS a lot of changes.
2013-12-21 10:19:08 -08:00
Rob Nelson
c1ba72eae6
Merge pull request #287 from VelardAmakar/Bleeding-Edge
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Hydro/Kitchen Tweaks + Traitor items
2013-12-18 03:08:24 -08:00
VelardAmakar
6ef1ab0f14
Added Subjugation, a targeted spell that causes the victim to be unable to walk, talk, or interact with things easily.
2013-12-16 17:22:05 -05:00
VelardAmakar
aa2eb5950d
Added Ambrosia Cruciatus and Chemsprayer as job-spec traitor items.
2013-12-15 22:30:28 -05:00
d3athrow
134bcdc905
traitor panel shows enthralled status
2013-12-14 05:58:43 -06:00
d3athrow
ea8b3fb06d
Fixing not having your powers given on cloning, and fixes not removing verbs from a mob when the mind is moved.
2013-12-13 05:10:22 -06:00
d3athrow
aa306f6735
Add vampires to the traitor panel and fix power granting. Changed brute damage from vampire blood sucking to cloneloss. Reduced damage per drain to 5 and increased blood loss to 25
2013-12-11 23:33:29 -06:00
d3athrow
62b0c767a1
Vampires initial commit, Missing is blood sucking, admin backend(check_antags, making vampires and removing them), and 'fluff' such as enviroment interactions and whatnot.
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What works, powers, preference, objective, gamemode. As of right now all vampires are given all the active powers to begin with and 5000 blood to muck around with. When we're ready for testing starting blood will be zero.
2013-12-11 06:44:08 -06:00
Rob Nelson
f3d4832560
Fix unloaded batons
2013-12-02 16:43:59 -08:00
Rob Nelson
a6feb2b170
Fix for issue #230
2013-12-01 13:43:59 -08:00
Rob Nelson
0094fefd1b
More fixings.
2013-12-01 00:16:40 -08:00
Rob Nelson
16ac17f884
DNA modifiers work now.
2013-11-29 15:29:27 -08:00
Rob Nelson
f6ac715f6a
Fix some misc bugs
2013-11-23 12:49:33 -08:00
Rob Nelson
13e2c178a4
Added the new robolimbs
2013-11-13 18:12:48 -08:00
d3athrow
198e82847a
NanoUI APC
2013-11-10 21:55:48 -06:00
Rob Nelson
1877ae544a
Add in ways to extinguish people :V
2013-11-03 21:53:01 -08:00
Rob Nelson
8d01ff247b
Completed adding AME from old /vg/.
2013-11-03 14:40:58 -08:00
Rob Nelson
894e9a6790
Lock a mob to a defined z-level (for MoMMI spawners on derelict).
2013-10-23 16:09:47 -07:00
Rob Nelson
fac75229b8
Fix a bunch of problems with phazon construction. Phase array still not taking.
2013-10-21 03:42:39 -07:00
SarahJohnson489
1aec70cc27
Added a Hydroponic trays crate to cargo for 12 points - parts for 2 trays minus the metal and cable.
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Could use a solar crate esque - This is how you build it with a cheeky, metal and coil not provided.
2013-10-19 06:14:11 -07:00
d3athrow
3fce59b050
Possibly a horrible decision, a spell that removes clothes requirement at the cost of 2 spells. Now you can be stealthy and cast your spells too!
2013-10-10 17:44:09 -05:00
Rob Nelson
23c7d26aeb
Mecha construction detection fixed.
2013-10-09 18:52:36 -07:00
Rob Nelson
74c93196e0
Fix icons and standing.
2013-09-27 00:40:39 -07:00
Rob Nelson
5713734fd5
The biggest bugfix I have ever made. For Peirrot and his throat.
2013-09-26 23:38:01 -07:00
d3athrow
944c4d34bd
Fixes MoMMI's showing up as cyborg in their assigned role
2013-09-23 17:49:32 -05:00
d3athrow
f7042bc3c0
Powergloves, zap mothafucka
2013-09-22 15:34:03 -05:00
d3athrow
4390ee80a6
Making the greytide implant more apparent
2013-09-18 07:19:10 -05:00
d3athrow
c735330d2b
Fixes malfunction gamemode and malf AI's
2013-09-15 22:41:29 -05:00
Rob Nelson
afaa3d1ba8
Add per-unit job objectives and add a shitload for robotics.
2013-09-15 01:06:57 -07:00
d3athrow
738adc7f9d
Adds drunk bullets to the bartender's traitor item list.
2013-09-13 02:58:44 -05:00
Rob Nelson
4092fcd09b
Fix PDA messaging, formatting, and cheeta codes.
2013-09-12 05:38:58 -07:00
Rob Nelson
f290807440
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
2013-09-11 23:54:31 -07:00
Rob Nelson
99e735535a
Beginning of job tasks framework. Payment is not in yet.
2013-09-11 23:54:15 -07:00
d3athrow
b9e3132042
Adds a new traitor item for assistants: The greytide implant.
2013-09-12 01:25:24 -05:00
d3athrow
6d02bea41a
pickpocket system, and pickpocket gloves.
2013-09-09 18:51:49 -05:00
d3athrow
708d38bb62
Adds meat cleaver and the proximity mine to the job specific traitor tools.
2013-09-09 01:09:19 -05:00
d3athrow
165c8ab75d
Commiting what i've got so far for the new traitor items
2013-09-06 23:24:23 -05:00
Rob Nelson
1273d06df5
Combine a shitload of strings.
2013-09-04 13:17:54 -07:00
Rob Nelson
2b77203275
** WILL NOT COMPILE, OVER STRINGS LIMIT **
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Import new bay stuff.
2013-09-03 23:19:24 -07:00
d3athrow
e9cddbf0f0
- Adds descriptions to uplink items explaining their use.
2013-08-30 06:07:22 -05:00
Giacomand
dff538f5ab
Ported /tg/'s blob revamp to /vg/ code.
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I suggest testing this first.
2013-08-25 02:13:41 +01:00
d3athrow
a1cbc1b818
Fixed a runtime for mommis, rearranged their laws and made it so they can state laws.
2013-08-17 18:58:28 -05:00
d3athrow
ea125609a0
Forgot the new files
2013-08-14 15:14:43 -05:00
d3athrow
f269f2b399
THANKS TO GIACOMM
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* Cleaned the malf module code and made it easier to add powers.
* Fixed multiple bugs with the cameras and the malf powers. All malf powers should be in working order now.
* Added a new power that creates an automatic cyborg machine that will allow the AI's minions to put living humans through it to build a cyborg army. This power will cost all their malf points and will stop them from being able to shunt, to balance it.
2013-08-14 14:49:14 -05:00
Rob Nelson
d6e308278b
Loosen MoMMI laws a bit.
2013-08-12 17:47:38 -07:00
Rob Nelson
0bc37aae97
Default law is keeper again, and now with upload console inaccessibility.
2013-08-12 14:47:20 -07:00
Rob Nelson
0066b7dadb
Change default ai_laws to asimov for the MoMMI by request of Pomf.
2013-08-12 13:54:37 -07:00
Rob Nelson
2a5d0574b7
Make MoMMIs use KEEPER by default.
2013-08-12 00:05:46 -07:00
d3athrow
77f5c4847e
Runtime fix
2013-08-11 14:17:18 -05:00