PJB3005
d8b05c4ddf
Lighting: The cleanup.
...
Cleans up light source code, less copy pasta (including @Mloc's define).
Moves luminosity changes to the overlays instead of the turfs.
Lowers some light power values since we're not runnign lambertian.
2015-09-20 21:30:30 +02:00
Intigracy
7cc0133e9c
ports a bay fix
2015-09-18 13:39:27 -07:00
D3athrow
b889795a17
The world
2015-08-22 06:21:05 -05:00
PJB3005
9aaa3dd038
Ports Mloc's latest optimizations
2015-08-14 01:52:30 +00:00
PJB3005
6167c2c2ba
Fixes the lighting runtime
...
http://ss13.pomf.se/uploads/2015-08-13_00-22-32.txt
2015-08-14 01:52:30 +00:00
unid15
dbfe19b104
that didn't work as well as I thought
2015-08-07 17:31:44 +00:00
unid15
f8b54034be
corners are good (box only)
2015-08-07 17:31:43 +00:00
unid15
6c4d0add75
SHUTTleS
2015-08-06 16:59:13 +00:00
PJB3005
4758cda9ab
Fixes lights on turfs that changed dynamicity.
...
Is dynamicity even a word?
2015-08-05 04:49:24 +00:00
PJB3005
3bc5d86263
LIGHTING IS BACK.
...
AND A SHITLOAD FASTER.
SANIC.
2015-07-21 14:16:27 +02:00
D3athrow
d59f6a07b0
comment out panicwriter and saytesting
2015-07-20 16:04:48 -05:00
D3athrow
63d1c07ffc
we need mo
2015-07-19 01:23:24 -05:00
D3athrow
7a3ff4efc3
THE LIGHTING IS DEAD, LONG LIVE DAL
2015-07-18 23:05:18 -05:00
D3athrow
41d7df01fd
just fuck my shit up
2015-07-18 02:30:51 -05:00
PJB3005
477a3be1e9
pls pomf don't kill lights
2015-07-12 22:21:42 +02:00
D3athrow
257b09d586
FUCKing runtimes
2015-07-03 19:01:34 -05:00
PJB3005
33622adf38
falloff
2015-06-25 00:03:58 +02:00
PJB3005
cf9a522238
Cutting & rounding
2015-06-24 13:33:22 +02:00
PJB3005
117cdfa221
Removes high res lighting.
...
It would just kill any client either way.
2015-06-24 13:12:14 +02:00
PJB3005
fa77d9f2fc
GOTTA GO FAST!
2015-06-11 12:56:12 +02:00
PJB3005
d14dce78f7
Less updates
2015-06-09 20:19:03 +02:00
PJB3005
10a31385b7
More shit
2015-06-09 01:47:02 +02:00
PJB3005
3fcb4730d4
Fixes blueprints & stops assumptions.
2015-06-08 17:40:01 +02:00
clusterfack
5e2108f2cf
Runtime fix for lighitng
2015-06-08 01:27:13 -05:00
PJB3005
9eaa5b6c76
Lighting optimizations.
...
Less lists, more optimized for() loops, more turf ref usage, better turf ref handling when the resolution is 1, pooling for lighting overlays
2015-06-07 22:57:11 +02:00
PJB3005
ae7ab25539
BAY LIGHTING PEOPLE
2015-06-06 22:15:21 +02:00