High res cameras, inspired by scene in 2001 where HAL reads the lips of the crew.
Costs 10 datapoints, allow the AI eye object to hear the words of crewmembers in vision, also allows the AI to read from any paper regardless of its distance from the camera by clicking on it as usual (allowing an AI to get the monitor code by himself). AI cannot read mobs who have covered their mouth with a mask.
Fixes#4942
Makes setting a build state use a proc which automatically updates the icon of the machine frame so nobody accidentally sets build state without updating the look of the machine frame.
Improves some of the machine frame's attackby code, including - and this is beautiful, a system by which it spawns every object required to build when a circuit board is attached, reads the name, then deletes it immediately.
Material datum functionality changed to mimic that of reagents etc. by
using a global datum list and an assoc value list.
Material datums added at the atom level.
starting_materials var added - on New(), the materials in the list are
added to a datum. An empty list generates an empty datum, a null means no
datum.
m_amt, g_amt, and where applicable gold_amt, etc. completely removed,
replaced with starting_materials where applicable.
Fabricators
Fixed a bug with fabricators taking design cost, not shown cost.
Fixed a bug with fabricators taking costs before a design was shown
completable.
Fabricators now transfer the materials they use in the design to the atom
produced's material datum.
Designs are now world-consistent : scanning the same atom will ref the
same design, and scanning an atom with a design will fetch it.
Mechanic fabs now add plastic cost on top of the design, not to it.
Mechanic designs no longer require random extra materials.
Mechanic designs are now material-specific, not type-specific.
Mechanic blueprint uses have been removed, in favour of a consumable
system.
RnD wires moved to the datum system.
Autolathe moved under fabricators. It preserves as much functionality as
possible.
Framework added for plastic costs on mechanic fabs to be toggled, and for
removal of designs to be toggled also.
The drop_item arg is now the loc placed, not the child of the loc or whatever.
Removed a few lines of items being placed into themselves, on themselves, into other things manually, into their users, etc.
Cleans up the fix for MoMMI recharger silliness.
This took about 2 hours of non-stop manual searches.