Chris
5ecbd71726
Fix Recharge Station Upgrade issues.
2014-11-19 10:41:52 -06:00
DeityLink
ed02be9f0d
null rod buffs part 2
2014-11-03 04:14:08 +01:00
DeityLink
c268089596
null rod buffs
2014-11-02 09:58:07 +01:00
DeityLink
8b2987ca74
harvester work and remaining stuff
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I...I think everything's done now....
2014-10-25 15:09:33 +02:00
DeityLink
c411cf3067
added HUD icons for construct spells
...
also changed talisman.dm to use absolute pathing.
2014-10-24 12:27:19 +02:00
DeityLink
fe9cb551c3
typechange to /obj/item/clothing/monkeyclothes
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and removing an unused var.
2014-10-21 01:31:12 +02:00
DeityLink
a081f0ca37
moving new icons updates to /monkey/update_hud()
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So the icons properly update when, another player removes/adds an item
on you.
2014-10-20 15:35:46 +02:00
DeityLink
0e35d2e53d
Merge remote-tracking branch 'origin/Bleeding-Edge' into monkey-suits
2014-10-20 06:55:00 +02:00
DeityLink
5c1b923934
monkey clothes and hat
2014-10-20 06:51:40 +02:00
eswordthecat
861d2c839a
Sync us at -tg-station face_atom.
2014-10-19 21:29:31 -08:00
DeityLink
a8bd2e6bb1
monkey stuff
2014-10-19 16:30:48 +02:00
d3athrow
53298e9d8d
Merge pull request #1665 from DeityLink/Corgi-UI-and-behaviour
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Corgi UI and player-controlled behaviours
2014-10-08 00:11:07 -05:00
DeityLink
3cd4856d5f
Corgi UI and player-controlled behaviours
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-Corgi now have their very own HUD
-Corgi health upped from 20hp (simple_animal default) to 30hp (still
half of a MoMMi's health)
-player-controlled corgis can now eat food by clicking on it. They can
swallow a food\snack item after 5 bites. Doing so gives them back 1/6 of
their full health (5 HP of 30HP)
-when player-controlled, simple_animals won't randomly move or speak
anymore (this behaviour now only happens when ckey == "null")
-player-controlled corgis now have a verb that allows them to perform
Ian's high speed tail chase/dance. Can be performed while moving for
extra kek.
I plan on giving players a way to play as corgis, something based on the
combined use of a soulstone and a lazarus injector. In the meantime,
it's still useful during adminbus.
2014-10-08 06:47:25 +02:00
DeityLink
343d86d258
Shade UI
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For some reason I couldn't make the Pull1 icon appear when the shade is
pulling something, despite using the same lines as with the construct UI
code. So instead I made the icon show all the time. If someone can make
it work properly that'd be great.
2014-10-07 18:45:08 +02:00
dylanstrategie
18f349e4cc
Porting fixes from TG
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- Should fix some odd bugs with the HUD that don't need much more
precision, notably with double-clicking
- Camera lights should now work properly
2014-09-27 21:40:45 +02:00
d3athrow
a38fc7caa1
Merge pull request #1590 from dylanstrategie/AI-HUD-Port
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Porting /tg/ HUD
2014-09-27 12:29:05 -05:00
dylanstrategie
4179d266a0
Porting /tg/ HUD
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All of it has been tested and should be functional. I did not port the
AI Crew Monitor and modified the button positions to ensure it fits
PDA Messenger Logging works, but sending messages seems wonky. Might
just be because there was no PDA to send a message to though
2014-09-27 18:05:12 +02:00
Chris
0a9f3f8ee3
Alt+Click adjacent human to give item.
2014-09-27 09:26:56 -05:00
Chris
c0f96ae272
Revert Click code cleanup (reverted from commit 439bda24bc)
2014-09-18 15:36:38 -05:00
Wild Bill
439bda24bc
Click code cleanup
2014-09-18 14:07:50 +03:00
DeityLink
1d2784a3d6
construct zone_sel+icon locations+smallfix to the juggerwall's animation
2014-09-15 11:50:57 +09:00
Chris
0619e601cd
construct UI
2014-09-13 12:05:10 -05:00
Rob Nelson
0f8b847972
PLASMA MAAAAAAAAAAAAAAAAAAAAAAAN
2014-07-30 20:39:42 -07:00
d3athrow
afdd063246
Simple animal attack logs and fixes.
2014-07-29 08:45:41 -05:00
ESwordTheCat
a4b5879239
Make /obj/screen/grab to be soft del.
2014-07-18 03:55:49 -08:00
ESwordTheCat
cec11d467e
qdel and Destroy again.
2014-07-16 02:05:14 -08:00
ESwordTheCat
8b3e0a8f2e
Forgot this line of code tip by D3athrow before.
2014-07-14 23:14:09 -08:00
ESwordTheCat
0d7f1f1653
Update HUD for items action from TG codebase.
2014-07-14 22:57:39 -08:00
ESwordTheCat
ec2b4154f5
Remove Move modification for now (readd later bits by bits.
2014-07-11 01:47:41 -08:00
ESwordTheCat
274d273cb1
Use Move() proc instead of setting the loc manually.
2014-07-07 23:40:30 -08:00
Rob Nelson
d167302509
Readd buildmode, too.
2014-06-25 23:03:25 -07:00
BurnZeZ
a3ea37e8ad
remove buildmode
2014-06-22 16:34:23 -04:00
Aranclanos
4392965c9b
qdel for screen grab objects and for grabs only qhen dropped() is called because I'm too lazy to make it in every single instance. Feel free to do it. (but do it properly)
2014-05-26 00:44:19 -03:00
d3athrow
ccf61127f5
prevent infinite toilet dunks or breaking somebodies face super fast on a wall.
2014-05-22 09:49:04 -05:00
d3athrow
7f4c0be941
Re-adding object pooling for beam projectiles. Fixed the double damage bug with a spawn().
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What was happening was returntopool was nulling the variable that prevented the projectile from bumping something twice, and for whatever reason despite having no loc the proj would bump the same mob twice then be in the void again. The spawn() allows the bump proc to finish and then the projectile is returned to the pool.
2014-05-22 09:46:11 -05:00
ESwordTheCat
7243a36f1e
Revert gun pool for now.
2014-05-08 00:46:48 -08:00
ESwordTheCat
e3f6270bb3
Object pool for beam projectile, minor changes to object pool.
2014-04-29 05:21:50 -08:00
d3athrow
265c8150d3
nuh
2014-04-25 00:28:00 -05:00
d3athrow
6c0e5895ef
Remove debug things and fix up delay on some attacks
2014-04-25 00:26:26 -05:00
d3athrow
4cd8358502
remove click delay for most actions. offensive actions still have a delay.
2014-04-24 17:31:08 -05:00
d3athrow
a5ee944e02
Fix muh powergloves to work with new click code
2014-03-30 01:06:04 -05:00
d3athrow
6cf1694547
Borgs have AI actions on doors
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shift click to open/close
ctrl click to bolt
shocking not included
Also restored alt+click to show tile contents
2014-03-30 00:30:30 -05:00
Rob Nelson
61cb3adfbe
Hopefully fix listed_turf shit (Fixes Redmine #150 )
2014-02-27 13:48:36 -08:00
Rob Nelson
a656b167e4
Ghosts now can shift-click to examine. (Fixes Redmine #93 )
2014-02-23 16:24:23 -08:00
Rob Nelson
b18838de68
Add missing overmind clicks.
2014-02-22 16:34:35 -08:00
Rob Nelson
dddd1e3989
More click hacks.
2014-02-21 14:01:47 -08:00
Rob Nelson
becbc0e4ea
Fix full windows not being clickable when used with panes.
2014-02-18 15:55:43 -08:00
Rob Nelson
2c9a85d350
Standardize windows.
2014-02-18 14:44:37 -08:00
Rob Nelson
745ee7eb7a
Quick fix from /tg/ for cyborgs.
2014-02-14 10:41:40 -08:00
Rob Nelson
2a4ee53d07
Fix MoMMIs being unable to toggle their tool slots.
2014-02-02 21:57:39 -08:00