Commit Graph

2024 Commits

Author SHA1 Message Date
Kortgstation@gmail.com
b5c2593e53 Changed my mind, only the syndicate mobs in RIGs are slower
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4866 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 01:12:20 +00:00
Kortgstation@gmail.com
ec10add191 Fixed the syndicate NPC shields. They only block 1/5 attacks now
Made syndicate NPCs slower.

Made the e-sword NPCs do less damage.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4865 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 01:01:33 +00:00
baloh.matevz
a5b37f81c3 - Added a config option that allows the admin system to run off of data from the database. There is a config options in config.txt that dictates whether to use the new SQL based system or the legacy admins.txt system. If a server is set to use the new system, but a connection cannot be established to the database, it reverts to the legacy system, same applies if a query to the database returns empty. The config option defaults to use the legacy system.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4863 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 22:32:51 +00:00
giacomand@gmail.com
940808ee86 -New facehugger animation by Sly.
-Moved "debug_controller" to badmin, so if the controller needs debugging a game admin can promote a coder to badmin and allow them to debug it.
-Fixed an issue with aliens having two different status tabs.
-Moved all facehugger icons to icons/mob/alien.dmi

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4862 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 21:26:30 +00:00
baloh.matevz
3def1bd57a - Added corgi puppies to code:
Screenshot:
http://www.kamletos.si/puppy.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4860 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 20:31:35 +00:00
petethegoat@gmail.com
7d0dc98613 it keeps happening
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4859 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 19:54:56 +00:00
giacomand@gmail.com
3dd4f8cbc5 -Optimized freelooking a bit.
-Larva can now die, instead of staying in critical.
-Improved the prison break event.
-Added the cameranet to the list of debuggable controllers (I know it's not technically a controller but it seems like the best place to be).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4858 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 19:52:41 +00:00
petethegoat@gmail.com
c4382905e5 Stamps are applied based on the icon_state of the stamp. Saves a switch.
They are also offset by a random amount.

Sosjerky is now properly named.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4857 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 18:55:09 +00:00
petethegoat@gmail.com
c4f9b43020 Moved para and sleepy pen defines out of weapon.dm.
Updated flashlight code a little.
Added inhand sprites for desk lamps.
Standardised modules/paperwork.
Decapitalised a bunch of mining items.
Slightly reverted update_icons.dm, so we're not looping through mutations more than we need to. Also, skeletons can now wear lipstick!

A few other things which aren't worth listing individually.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4855 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 14:37:28 +00:00
Kortgstation@gmail.com
304ac5e6c3 Changed the way corpses get named (cause the old one isn't working). They just take the landmark name as their name.
Tweaked my away mission spawn points/loot/enemy locations, and named all the corpses correctly this time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4852 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 04:06:32 +00:00
johnsonmt88@gmail.com
a65f8c3ff8 Admin Observers have lost two verbs: 'gibself' and 'investigate' by request.
Telebacon has been commented out. Fixes(haha) issue 999.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4851 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 03:10:34 +00:00
Kortgstation@gmail.com
bc52355d77 Bluespace artillery actually checks for its cooldown between shots now.
Syndicate simple animals wont shoot a corpse forever. They also fire slightly less frequently in general.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4850 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 01:35:34 +00:00
baloh.matevz
952954446b - Added ground code for logic elements. Currently supports sensors, indicators, negators, two input and gates, or gates, xor gates, xnor (equivalence) gates and a relay, with one control input that works by logic laws and another input and output that work by powernet laws.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4849 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-12 22:46:24 +00:00
baloh.matevz
96b53e1189 - Added numeric value polls. These allow multiple options to be present in each poll, each option has a drop-down list that goes from a low value (-3 in screenshot) to a high value (3 in screenshot), both of these can be set per-option. Along with text descriptors for the lowest value option, middle option and highest value option (In the screenshot 'Worst', 'no change' and 'Best')
Example screenshot (if you ignore the poll text):
http://www.kamletos.si/numval%20polls.PNG

Also note that the screenshot above only has one option (or question). It can have an unlimited number.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4848 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-12 18:37:36 +00:00
Kortgstation@gmail.com
29fe7720ca Committing my mostly finished away mission.
Added a few new corpse types

Simple animals can now open doors

Added a bluespace artillery control machine. Using PA sprites as placeholders until I get real ones.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4847 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-12 06:05:52 +00:00
giacomand@gmail.com
5eba2eda1d -Added a new Game Master fun button. It will set the default player OOC colour to whatever the user chooses.
http://i.imgur.com/xRM7j.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4845 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-11 22:24:08 +00:00
giacomand@gmail.com
5a93673762 -Larva grow a little faster (an extra growth per life) when on weeds or when breathing in plasma.
-Observer following is cancelled when there's no client.
-Made facehuggers/eggs a little smarter. They won't try to go after people with masks covering their mouths (as that kills them), however when they're thrown they will still try to attach to the person.
-Improved alien stats(). You'll be able to see the max plasma and larva will see the escape shuttle.
-Blessing with a fire extinguisher wasn't working because of the volume check. Removed the check.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4842 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-10 19:56:51 +00:00
d_h2005@yahoo.com
4d74a9f252 -Adds cherry seeds to the seed vendor
-Adds some recipes for cherries and cherry jelly
-Standardizes the vendor's seed count to 3 for all (though the plants that make you high starting with more seeds than everything else was a humorous commentary). 
-New sprites for eggplants/seeds!!!
-Making ambrosia salads removes the toxin from them now. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4841 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 21:54:36 +00:00
Kortgstation@gmail.com
67433021a1 Combined the PDA constructor things. My bad.
Replaced all the for mob in range show in Syndicate.dm etc with visible_message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4840 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 19:42:57 +00:00
Kortgstation@gmail.com
18608f3ca6 Added Syndicate NPCs/sprites for them. They come in a few varieties, some with shields and swords, some with guns(yes they shoot). They're simple animals, but they drop a corpse landmark when they die, so you can loot them normally.
A plea to admins: Dont fucking spawn these everywhere, they're meant to be used as badguys in away missions, not for you to fuck up every round by spawning 70 of them.

Clowns also drop a real (lootable) body on death.

Added new corpse types. Syndicates as well as several civillian jobs.

Added a new area/copied a shuttle icon over into floors as part of work on my map.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4839 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 19:22:14 +00:00
giacomand@gmail.com
029429ecc2 -Commiting Aran's fix to human examination. Including dead people not showing up as ghosted.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4838 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 08:09:34 +00:00
giacomand@gmail.com
7d6fb8fd6a Commiting for Aranclanos.
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=10189&p=143580&hilit=https%3A%2F%2Fwww.dropbox.com%2Fs%2Fcwflgm7793ts20s%2FBorgsForCasualsRELOADED.patch#p143580

-Fixed some ugly text in Ion laws "THE STATION IS [0x6006265] FETISHES...LAWS UPDATED".
-Fixed some typos on the Ion laws.
-When borgs are emagged, now they show their laws for themselves.
-When new laws are uploaded, the borg gets instantly the new laws, just like the AI, instead of the confusing message "Your AI has set your 'laws waiting' flag.". Remember this is a patch for casuals.
-The borgs gets the same message than the AI in Ion storms.
-Made the admin Ion storm show the "...LAWS UPDATED" text.
-Borgs get a different law 0 telling them to help their master.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4837 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 05:37:28 +00:00
giacomand@gmail.com
8c2036635e -Making AIs traitors will actually give them a law 0.
-Removed a feature so it cannot be exploited and clear your laws.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4836 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 04:05:51 +00:00
johnsonmt88@gmail.com
a1dcd3ed52 Apparently I was using emote() incorrectly in parrot stuff. That should now be fixed. Thanks Giacom for pointing this out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4834 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-08 13:35:31 +00:00
johnsonmt88@gmail.com
86fe18f32f More work on parrots!
- Parrots now have a chance to use department channels when they speak, assuming they have a headset with encryption keys. Parrots can not use the common channel ';'. I seems to be more trouble than it's worth to set up and it would get annoying very fast.

- The drop_item proc now works properly for player-controlled parrots

- A parrot's sprite now updates when they get pulled

- Fixed a bug where a player attacking a parrot would get messages intended for the parrot

- Player-controlled parrot sprites now update when they move

- Player-controlled parrots can now perch themselves on perch-able objects.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4831 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-08 02:36:24 +00:00
sieve32@gmail.com
396fb3b411 Commiting for Aranclanos
-Fix for blindfolds not protecting from flashes
Fixes Issue 934
-Being handcuffed drops held items
Fixes Issue 975
-Can no longer abuse the holodeck to deconvert revs
Fixes Issue 968

Tested everything myself and it all works

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4829 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 22:18:29 +00:00
baloh.matevz
2bf2f7bef8 - Updated ingame polling to allow for polls that ask for player-entered text. This allows for more complex answers than a pick from a list.
- Added simple bump teleporters.
- Updated 3.0.0 some more, including the draft of a new Centcom.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4826 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 21:08:23 +00:00
sieve32@gmail.com
8b5aaeb3b9 -Added AdjustX()'s to simple_animal/life() so they won't be stunned 5ever
Fixes Issue 982

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4825 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 19:54:50 +00:00
johnsonmt88@gmail.com
4979a98e77 Fixed a typo when trying to latejoin before a round starts or after it finishes.
- A '/' should have been a '\'

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4824 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 18:42:51 +00:00
giacomand@gmail.com
fd647f6cba -Renamed all other references to LSD to mindbreaker.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4822 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 03:19:32 +00:00
baloh.matevz
07a2721996 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4821 316c924e-a436-60f5-8080-3fe189b3f50e 2012-10-07 02:51:30 +00:00
quartz235@gmail.com
44b5a92c5d Skeletons can now play their ribcages like xylophones! FUCKING SPOOKY!
- Must not be wearing a suit or uniform, done by clicking on self with help intent
- Removed a leftover debug message

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4820 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-06 17:39:22 +00:00
johnsonmt88@gmail.com
a3b99bccfa Reverts "world.time -> world.timeofday" in mob movement code. Hopefully this stops people freezing at midnight GMT.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4818 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-06 13:24:34 +00:00
d_h2005@yahoo.com
b0c1d91a6f Fixes issue 954.
Fixes issue 952. 
Fixes issue 951. 
Fixes issue 949. 
Fixes issue 946. 
Fixes issue 944.

Committing Aranclano's bevy of bugfixes. All credit/shrieks-of-fury to him.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4815 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-05 21:17:04 +00:00
giacomand@gmail.com
31655a8f56 -Ghosted queens don't count towards drones not being able to evolve.
-Changed facehuggers slightly. They eventually go active again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4814 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-05 16:52:32 +00:00
sieve32@gmail.com
758b7160dc Gah, missed a </span> and some bad indentation, sorry about that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4812 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-05 05:48:30 +00:00
giacomand@gmail.com
f6195ed777 -Hallucinations can be cured. Anti-Toxin and Synaptizine will cure it, while the latter being more effective at it.
-Forgot to commit a file.
-PDA codes aren't case sensitive anymore.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4811 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-05 05:23:28 +00:00
giacomand@gmail.com
2e3d42dfb1 Changed aliens considerably.
-Aliens now take damage when they are in a hot environment.
-Aliens now take more damage from fire damage. ( * 1.5 the amount)
-Alien facehuggers are always active and they'll latch onto people who walk by them, and not just walk on them. Commented out "activate facehuggers".
-Eggs will now open to nearby possible hosts. If they're still nearby, the facehugger will latch onto them. New icons by WJohnston.
-Aliens will now see the shuttle ETA.
-Drones can't evolve into queens/princesses if there's already an alive queen.
-Made queen heal a little bit faster (5 to 10). The queen was regenerating at the same rate as her underlings, and the queen is much more important now.
-Moved some copy+pasted stuff into the "mob/living/carbon/alien" class, so larva and humanoids shared stuff.
-Disarming a cyborg stuns them a little longer.


Added a piece of paper on the DJ station that helps people setup the telecommunication machines there and listen onto private frequencies.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4810 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-05 04:36:24 +00:00
sieve32@gmail.com
e3d239108a Forgot a file with my last commit
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4809 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-04 22:39:54 +00:00
sieve32@gmail.com
8c387f2158 -Made all contructs children of /mob/living/simple_animal/construct and changed the type paths as needed
-Now when examining someone you can tell if their brain is missing, and it doesn't give the 'catatonic' part (Because the player is in a different mob and it's kind of misleading)
-Committed Lugar223's patch for the temperature gun, preventing the window from re-opening as it heats up/cools down
Fixes Issue 900
-Fixed the issue where dead players could use pAI carts if they left the window open
Fixes Issue 967
-Changed how the Destructive Analyzer handles sheets, now it will only deconstruct 1 sheet out of the stack at a time. Also found a bug where it would destroy its own components, so that is fixed as well.
Fixes Issue 989
-Secborgs can no longer put their stun baton or energy gun in rechargers, added a check for /mob/living/silicon
Fixes Issue 972

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4807 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-04 22:08:27 +00:00
baloh.matevz
148b6e5c19 - Moved TAGGERLOCATIONS to setup.dm for easier access and lookup.
- Added an areatest verb to debug verbs. This tests areas for whether they have APCs, air alarms, etc.
- Added an 'autoname' subtype of obj/machinery/camera. Cameras of this type auto-assign their c_tag, based on which area they're in, followed by a number. For example "Male Dorm #1", "Male Dorm #2", etc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4806 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-04 21:01:42 +00:00
d_h2005@yahoo.com
6aebb2b035 Masks and helmets with the Unacidable tag will now protect from acid when worn. Thanks to Zelacks for the patch!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4805 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-04 04:15:05 +00:00
baloh.matevz
d20ec0696a - Piped tgstation 3.0.0.dmm
(Damn it, it took a million hours to do that, and the entire commit log is going to be two words long?!)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4804 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-04 02:30:17 +00:00
d_h2005@yahoo.com
5110786735 -Adds the missing sprites to that cute witch hat, and allows it to be spawned in the theater, along with ausops' cute sundress because it's also cute and I didn't have anything else to spawn with it. honk.
Let's keep gearing up for a great halloween! 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4803 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-03 22:17:17 +00:00
giacomand@gmail.com
fd1df4d881 -Fixed a bug where you can get to CentComm with the wormhole generator.
-Fixed changeling runtimes.
-Fixed chunk runtimes.
-Fixed reagent grinder runtimes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4802 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-03 01:35:29 +00:00
polyxenitopalidou@gmail.com
9f020e76e7 •Added skeletons
•Only usable through the admins' view_variables as of now, since no actually good ways of implementing them came up
•makeSkeleton() is still there, ready to be used wherever you wish.
•Note: Skeletons have no underwear and no eyes.
•Rewrote some minor stupid shit

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4800 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 22:29:13 +00:00
baloh.matevz
1be33c6522 - Fixes issue 984. Clicking the internals button will now attempt to equip your internals even when you are buckled. It will not succeed if you are buckled and restrained tho, not that you could hold anything in that state...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4797 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 21:50:33 +00:00
baloh.matevz
0a97ae6570 - Changed the brute and fire damage overlays to the ones shown in this thread: http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=9927&start=150#p145089
- Added a white overlay which fills up while you are in critical condition. It represents how close you are to death. Basically it's a health indicator from 0 to -100.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4795 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 15:13:32 +00:00
d_h2005@yahoo.com
60bce6c53b -Adds a new wizard artifact, the gem-encrusted hardsuit. Attack protection is equal to the highest values of robes + normal rig suit, and it allows spellcasting like a normal set of robes. Maybe now wizards can stop dying after blinking into space/teleporting to Borg Deathsquad Arrived.
And hopefully they WON'T use it to explore the derelict all around every round. We'll see.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4794 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 05:34:03 +00:00
rockdtben@gmail.com
a39705d4d4 The RCD code is less ugly now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4793 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 00:35:00 +00:00