Commit Graph

423 Commits

Author SHA1 Message Date
ShiftyRail
c707c264c7 Port Legacy Cult (v 2.0) to role_datums. (#18335)
* Port Legacy Cult (v 2.0) to role_datums.

* Renaming things

* Progress

* Makes it compile.

* Jecties

* JECTIES

* Making some progress

* There we go

* Actually testable (100%)

* Dirty

* Fixes

* Runes being fixed (probably)

* I swear to God. I am not retarded.

* Fixes converts (and probably a few other things) not working

* Forgot

* Fixes

* Final cut.

* We've been surroundited

* Objective tweaks

* Final fixes

* Actually

* Cyborgs getting runewords

* Typo

* Grumble

* Overstepping boundaries
2018-08-24 00:11:32 +01:00
DeityLink
756bdd09d5 Conceal, Reveal, Seer (#19106) 2018-08-15 23:53:44 +01:00
DeityLink
8efa8aadad [Cult 3.0] Tomes & Talismans, Runes III & IV, Books in-hands (#18817)
* arcane tomes and talismans

* fixes

* defines

* feedback

* user type cult

* derp
2018-07-14 23:06:44 +01:00
DamianX
ed4746b90e Bleeding-edge into role_datums, episode 3: revenge of git merge (#18712)
* [ci skip] Automatic changelog update.

* Beretta action: Electric boogaloo (#18362)

* Beretta action: Electric boogaloo

First part of a three PRs to make a new traitor bundle centered around akimbo pistols.
This PR adds the Beretta 92FS to the game, holding 15 9mm rounds per magazine. In addition, the Beretta 92FS is also added to the Summon Guns list for Wizards.

:CL:
	*rsadd: Adds the Beretta 92FS. Kong whiskey not included.

* Forgot to add the summon guns change for Berettas.

* fuggin pushes destroying MAH CODE

* Huh yeah, my copy-pasta skills are getting worse by the day.

* Restores PKA charge indicator (#18369)

* Restored PKA charge indicator

* Updated var name

* Player preferences can be edited during server start-up (#18352)

* Player preferences can be edited during server start-up

* Better safe than sorry

* Unit testing (#18329)

* Unit testing

* Fixes

* [ci skip] Automatic changelog update.

* Doppelganger tweaks/nerfs (#18353)

* Doppelganger tweaks/nerfs

* Oof

* Oof ! (bis)

* [ci skip] Automatic changelog update.

* [ci skip] Automatic changelog update.

* Unbind the O key in hotkeymode so it can be used for macros (#18395)

* Noreact spray bottle (#18367)

* Adds the noreact spray bottle. Doesn't react straight away, slightly longer travel time

* adds sprite

* fixes adminordrazine (#18399)

* No-client messages for shades and constructs (#18401)

* No-client messages for shades and constructs

* No reason to repeat the name

* [ci skip] Automatic changelog update.

* Fail compilation with an error message if version is <512 (#18403)

* Request consoles notify user when their text is invalid (#18408)

* Fixed cult armor so it's wearable again (#18410)

* [ci skip] Automatic changelog update.

* Every day's a good day when you paint (#18351)

* Every day's a good day when you paint

* Let's paint some happy little trees right here

* Windows can now be rotated with alt-click. (#18268)

* Windows can now be rotated with alt-click.

* Re-adds fullwindow alt-click functionality.

* [ci skip] Automatic changelog update.

* Flashbangs on your tile ignore protection (#18375)

* [ci skip] Automatic changelog update.

* Corrects some of the IC dead checks to use the isDead macro (#18377)

* Fixed apiary/attackby runtime (#18417)

* Fixed bugged revive() regarding restraints (#18428)

* [ci skip] Automatic changelog update.

* Constructs and shades attackby fixes (#18422)

* [ci skip] Automatic changelog update.

* adds control datums, so you can control multiple things at once. (#18366)

* adds control datums, so you can control multiple things at once.

* moves the defines to a _DEFINE file

* Fixed revivecounter runtimes (#18421)

* Drugs that remove hallucination are 3x as effective while sleeping, 2x as effective while resting (#18398)

* [ci skip] Automatic changelog update.

* Interesting Crafting (#17540)

* Adds material inheritance to created objects, fleshes out material datums a bit

* adds description generator and quality generator

* converts qualityToString from a proc to a list by index

* removes \a macros as they would cause a JS error

* adds the mat_type variable to sheets, which holds the material type define that they represent. DO NOT MISUSE, or do, I'm not the law.

* instead of multiple different variables holding a sheet type, objects now uses a standardized sheet type variable

* removes doubleratchet

* tweaks descriptions some more. Things made via dorf stack recipes now inherit the materials sheet type when deconstructed

* calling the parent matters now

* I was only given the one fixyourshitnigger, I feel ripped off

* buffs the cost of dorf recipes

* fixes pointed out things

* [ci skip] Automatic changelog update.

* Adds the grease spell, spell aspect flags (#18373)

* Adds the grease spell, summoning forth grease (lube) either from your immediate location, or in an area in proximity to yourself

* adds spell aspect flags, for spell congruency.

Moves most of the spell defines to their own file, rather than being littered everywhere.

* [ci skip] Automatic changelog update.

* Updated mob resetVariables() (#18447)

* [ci skip] Automatic changelog update.

* Fixed uranium chair to diamond transmutation (#18449)

* Bee resetVariables() (#18448)

* Camera to blinder fixes (#18441)

* Camera to blinder fixes

* Now with fewer unnecessary bulbs created

* Got rid of bulb double negative

* Special cam to blinder continuity

* Fixed runtime, split decon list into separate vars

* [ci skip] Automatic changelog update.

* Updated helmet coverage flags (#18412)

* [ci skip] Automatic changelog update.

* Adds a robot maintenance crate to cargo (#18389)

* Adds a robot maintenance crate to cargo

* crate

* Tweaks because slimes is a crying homo

* [ci skip] Automatic changelog update.

* Cyborgs cover unlock on death (#18414)

* Adds a robot maintenance crate to cargo

* Makes cyborg covers unlock on death

* Revert "Adds a robot maintenance crate to cargo"

This reverts commit becf044207.

* [ci skip] Automatic changelog update.

* fixes some of the mobs I added for halloween that just weren't working right. (#18419)

* Relish and mustard condiments. (#18420)

* [ci skip] Automatic changelog update.

* Fixes vanishing cyborg cells (#18425)

* Passing var names this time (#18450)

* Stray white pixel on sawn-off shotgun in-hand (#18451)

* if(x.type in typesof()) -> istype() (#18453)

* if(x in typesof()) -> istype()

* 100% tested

* Fixed preferenecs formatting (#18455)

* Moved character records settings under the character-specific prefs (#18454)

* Fixed AI-eye runtime (#18456)

* [ci skip] Automatic changelog update.

* Player-minebot improvements (#18452)

* Humanize resets default language (#18464)

* [ci skip] Automatic changelog update.

* Fixed covering your face and body not preventing examine() from determining your gender (#18466)

* Defib burn husks again (#18463)

* tick tock goes the clock (#18426)

* tick tock goes the clock

* removes capitals

* [ci skip] Automatic changelog update.

* Sokoban vault (#18432)

* Sokoban [WIP]

* Rewards?

* Forgot this one

* Hmm did i fuck anything up by this

* Adds entrance

* Actually I was wrong again lol

* That's it for today

* Better cheating tracking, LORE

* Buff the vest of reflection, exclude it from spessmart

* [ci skip] Automatic changelog update.

* Fixed gibtonite item not exploding (#18469)

* [ci skip] Automatic changelog update.

* All code changed here is comedy gold (#18470)

* Adds syndie tape for sec, atmos, and engineering. (#18227)

* Adds Syndie Tape

* I'm dumb as bricks

* return standardisation

* [ci skip] Automatic changelog update.

* Fixed goonchat crash when opening 'save chat logs' (#18477)

* Stole some vending machine animations from Bay (#18476)

* Stole some vending machine animations from Bay

* vend_delay

* [ci skip] Automatic changelog update.

* Clean up goonchat (#18478)

* Fixed health scanner runtime (#18380)

* Adds More Shit To Autolathes. (#18328)

* Boop

* More

* Beartraps more expensive.

* Axes the axes. Same for the sprays.

* Radio messages no longer show the icon of the radio used to send them (#18370)

* [ci skip] Automatic changelog update.

* [ci skip] Automatic changelog update.

* Fixed spells runtime (#17815)

* Can now add robotic heads to the body (#18430)

* Can now add robotic heads to the body

* Can now put organs in those robotic heads

* Fixes Molotov logging and bottles breaking (#18481)

Actually does NOT fix Molotovs breaking, due to a BYOND bug, but if that bug gets fixed then it will

* Staff of Change bolts don't wipe wizard spells (#18461)

* Fixed #9955

* Default language isn't carried over from the old mob

* Splitting off languages part of this

* [ci skip] Automatic changelog update.

* collectible kitty ears are back to being permanently black (#18485)

* collectible kitty ears are back to being permanently black

* indentation was off

* Fixed runtime handler configuration runtimes (#18488)

* [ci skip] Automatic changelog update.

* Adds untable mutagen. (#18212)

* [ci skip] Automatic changelog update.

* Shift-MMB on things at a distance makes you point at them. (#18487)

* alt-click on things at a distance makes you point at them.

* Replace mmb swaphands with point, remove altclick point.

* Now mmb+shift

* [ci skip] Automatic changelog update.

* Action Button Runtime Hunt Episode 7: Runtimes die in magma! (#18446)

* Action Button Runtime Hunt Episode 6: Runtimes will never die!

* Wrong stick

* I'M NOT CRAZY

* I'M LITERALLY GRASPING AT STRAWS

* Removes screwy power (#18493)

* Removed screwy power

* Non-computer machines must check power too

* [ci skip] Automatic changelog update.

* Enables ghost pointing (#18489)

* Enabled ghost pointing

* Visibility sanity for pointed_at() in wolves

* [ci skip] Automatic changelog update.

* Removed areaMaster (#18459)

* reverted the change that made cat ears give brain damage (#18486)

* [ci skip] Automatic changelog update.

* Reverted the new dizziness (#18498)

* [ci skip] Automatic changelog update.

* Removes the anti-tamper device from the Tactical Assault Gear crate that can be ordered from Cargo. (#18483)

As previous mentioned in this issue, considering that no other cargo crate does this and the fact that Pomf presumably said one time that crates and lockboxes shouldn't be booby-trapped (I don't have a log for that claim, so take it with a grain of salt), I and others believe that cargonians (and other folks) shouldn't have the content of the TACTICOOL ASSAULT GEAR crate get dissolved bya blend of sulphuric acid smoke and capsaicin because they decided to very illegally bust it open for very legitimate reasons.

:CL:
	*tweak: NT decided to cut their budget allocation for anti-tampering device for the Tactical Assault Gear crate,

* [ci skip] Automatic changelog update.

* Updated HoP preview in character prefs (#18511)

*  Adds sanity to most cyborg/mommi verbs (#18415)

* Adds sanity to most cyborg/mommi verbs

* oops

* oops 2

* oops 3

* tweaks to make things less hellish

* actually, fuck mommis

* not needed after all

* getting unpowered removes your god dang map

* tweaks

* returns

* reverse stormtrooper gear descriptions (#18516)

* lets syndietape fit in belts (#18514)

* [ci skip] Automatic changelog update.

* Stops testing() abuse (#18504)

* Inhaler immulsions (#18520)

* Fixed blueprints just not working (#18521)

* Fixed blueprints just not working

* oops

* Moves gun calibers to defines (#18427)

* Moves gun calibers to defines

* changes shotgun shell and flare defines to 12 guage and flare guage

* Update weapons.dm

* Give handteles a destination select alt-click, make attackself automa… (#18244)

* Give handteles a destination select alt-click, make attackself automatically open a portal to the last destination.

* Sanity revisions.

* Handtele sanity.

* [ci skip] Automatic changelog update.

* Fixed a bug that made NT default silicons validhunting shitters (#18467)

* Fixed a bug that made NT default silicons validhunting shitters

* E V A L U A T E

* Re-evaluate

* [ci skip] Automatic changelog update.

* Fixed rune activation html (#18522)

* Removes stupid shit from wonderful wardrobe. (#18501)

* Remove stone mask, transmog masks, and holochips from wonderful wardrobe.

* Remove time suit and warping claws too.

* Fixes a goof in Jewvend's New() (#18528)

* Redid blinder fixes (#18482)

* allows grenadelauncher on armor suit slot (#18515)

* [ci skip] Automatic changelog update.

* Make night-vision goggles less green. (#18496)

* [ci skip] Automatic changelog update.

* :byond: (#18494)

* Basic way to eject things from transit tube pods (#18519)

* Added ejecting to transit tube pods

* List of pod contents when pod is entered, attack_robot(), and no unloading ghosts

* So ghosts don't make this print an empty list

* Have to declare others as a list

* Unload to the front of the pod station

* Limit on tube pod unloading

* Moved listing of pod occupants to examine()

* [ci skip] Automatic changelog update.

* adds more guns to summon guns (#18518)

* adds more guns to summon guns

* stunrevolver

* [ci skip] Automatic changelog update.

* Adds sanity to fabricator process (#18539)

* decoy balloons can now be bopped or popped by simple animals (#18535)

* I have to check if a weapon is passed on attackby() because doors are retarded (#18541)

* Fixed medbay vending machine turning blue (#18550)

* Make resin doors take damage from lasers and bullets. (#18553)

* Make resin doors take damage from lasers and bullets.

* Remove a return.

* [ci skip] Automatic changelog update.

* Adds an in-hand sprite for Salem (#18545)

*Adds a in-hand sprite for Salem
*Fixes Salem turning into Runtime when picked up

* [ci skip] Automatic changelog update.

* literally replaces R&D with Tetris and clearing a line gives you a random research point (#18555)

* [ci skip] Automatic changelog update.

* Revert "literally replaces R&D with Tetris and clearing a line gives you a random research point" (#18558)

* Revert "[ci skip] Automatic changelog update."

This reverts commit bf396be340.

* Revert "literally replaces R&D with Tetris and clearing a line gives you a random research point (#18555)"

This reverts commit 91cb6d94e4.

* Added bees to unsafe mobs (#18562)

* Make buckshot spread independent of the distance you click at. (#18543)

* Current progress

* Make buckshot spread independent of where you click on the screen.

* [ci skip] Automatic changelog update.

* Asthma can't be a roundstart random mutation anymore (#18568)

* Lazily fixes mommi holomaps fucking up (#18564)

* Make dark gygax overload stop making it invisible (#18567)

* [ci skip] Automatic changelog update.

* Show silicon ckeys at roundend even if they ghost. (#18534)

* Show silicon ckeys at roundend even if they ghost.

* Move get_key to unsorted.dm

* Remove a blank line

* [ci skip] Automatic changelog update.

* punk's not quite dead, but a little rare (#18433)

* punk is dead

* punks almost dead

* Can now create vampires through the create antagonists button (#18538)

* winter spellbook (#18536)

* [ci skip] Automatic changelog update.

* Fixes an illegal area in the hallway (#18577)

* Added 'Does Not Tip' backdoor traitor item (#18523)

* Added 'Does Not Tip' backdoor traitor item

* Actually implement the thing

* meh

* unga bunga

* derp derp

* [ci skip] Automatic changelog update.

* Added a progress bar to the benomorph evolve spell (#18582)

* Fixed species-specific spells removal (#18585)

* In-hands for training swords (#18581)

* [ci skip] Automatic changelog update.

* Make malf law not state html to chat, make all law zeroes appear red. (#18570)

* Adds thumbs.db to .gitignore (#18597)

* Adds .code-workspace to .gitignore (#18598)

* Fixed defib in-hands (#18586)

* [ci skip] Automatic changelog update.

* while hallucinating, chance your coworkers may look like a hostile mob (#18423)

* while hallucinating, chance your coworkers may look like a hostile mob

* hallucination and adminwarns

* gotta initialize

* can now fit a pai to a minebot (#18434)

* [ci skip] Automatic changelog update.

* Balances the masks of transmogriphication (#18205)

* Masks take 5 seconds to put on

Can no longer become boss mobs through the blank mask.

* formatting preferences, and more to the blacklist

* No more becoming hitler through mask use

* [ci skip] Automatic changelog update.

* Can now repair spacepods (#18540)

* [ci skip] Automatic changelog update.

* Buckshot tweaks. (#18571)

* Current progress

* Make buckshot spread independent of where you click on the screen.

* Remove unused function, tweak bulletstorm

* Fix various syntactic problems (#18604)

* Horror form fixes, part 1 (#18584)

* Horror form fixes, part 1

* Fixed horror form costing 0 chems

* [ci skip] Automatic changelog update.

* Beekeeping 3.6 (#18592)

* Beekeeping 3.6

* qsdqsd

* qdqsdq

* grammar

* [ci skip] Automatic changelog update.

* Turns out you can't preallocate associative lists (#18606)

* Turns out you can't preallocate associative lists

* consistency

* Friendly Fire 2: NT Boogaloo (#18607)

With the advent of security getting an RPG in their armory's secure locker, NT isn't free from the joys of friendly fire and collateral damage. Please don't bully.

* [ci skip] Automatic changelog update.

* remove_air() (#18593)

* Friendly Fire 3: NT with a vengeance. (#18615)

* Revert "remove_air() (#18593)"

This reverts commit 18167fff6b.

* Revert "[ci skip] Automatic changelog update."

This reverts commit 2983acce13.

* Revert "Friendly Fire 2: NT Boogaloo (#18607)"

This reverts commit 0507bed40e.

* [ci skip] Automatic changelog update.

* Stops testing() abuse ACT2 (#18549)

* Stops testing() abuse ACT2

* Easy weird trick.

* Robots can lift tape (#18605)

* Robots can lift tape

* Whoops, forgot how MoMMIs work. MoMMIs are now unaffected.

* [ci skip] Automatic changelog update.

* Weighted voting with a threshold (#18560)

* Weighted voting with a threshold

* Reset discarded_choices

* Atmos analyzers get air from the user's location instead of the turf (#18611)

* Atmos analyzers get air from the user's location instead of the turf

* Check to see if we need a unit volume

* Fixed null environment runtimes

* [ci skip] Automatic changelog update.

* Makes the disability unit test pass (#18618)

* Fixed 2 warnings caused by #18549 (#18616)

* Unit test for disability datums (#18617)

* Fixed atmos analyzer temperature range (#18620)

* [ci skip] Automatic changelog update.

* Fixed runtime in syndie atmos tape, plus message fixes (#18608)

* Ethnic cleansing (#18619)

* Remove duplicate defs; rename one def; fix some stray typos (#18599)

* Remove duplicate defs

* Fix more typos, re-add ED209 defs

* Move damage defines to the same spot

* okay actually re-add ED209 defs

* Fix damage layer runtime (#18626)

* Gripper transparent examining (#18629)

* [ci skip] Automatic changelog update.

* doors made less insane (#18542)

* why

why

* whoops, broke doors. Thanks for catching that.

* good catches all round

* A scream was heard across the land. The coder had found the forbidden spaghetti.

* It echoed across the rooftops, through the forest, and across the sea.

* It went unheeded, as they were not the only one to be screaming.

* Gripper two-mode dropping (#18627)

* [ci skip] Automatic changelog update.

* adds anvils (#18600)

* adds anvils

* Takes a lot of airflow to move an anvil.

* let's not go the casual way about this.

* [ci skip] Automatic changelog update.

* Beekeeping 3.6.1 (#18621)

* more beekeeping

* sqdqs

* better

* Ports colorful reagent from TG. (#18492)

* Adds colorful reagent. Mescaline psilocybin amatoxin.

* Not implementing that shit yet.

* Make bleach remove weird colours from items, turfs, mobs.

* Remove tab.

* [ci skip] Automatic changelog update.

* fixing some dumb runtime (#18632)

* Fixed runtime in gripper drop_item() (#18635)

* Fixed MoMMIs not being able to pick up their modules (#18636)

* [ci skip] Automatic changelog update.

* Fixes a good in human overlay code (#18631)

* Made EMPs instant(?) (#18602)

* fixes confusion with the pizza traitor thing (#18655)

* Changes the Albuteol (athsma medication) recipe. (#18588)

* Adds Magmaws (#18630)

* Adds the magmaw. They like to eat plasma.

* adds the magmaw to the roid. Makes them not burn themselves apart. They now resurrect if blasted by fire.

* mobs of the roid, destroy these invaders!

* [ci skip] Automatic changelog update.

* Timestamp med and sec records with the in-game time (#18658)

* [ci skip] Automatic changelog update.

* Albuterol is made with HYPERZONE, not INAPROVALINE (#18661)

In other news, everybody followed Shifty's blindness and didn't notice that he swapped the Albuterol recipe to use Inaprovaline instead of Hyperzine.

* [ci skip] Automatic changelog update.

* Records give seconds again (#18660)

* Door fixes (#18669)

removes redundant is allowed check on windoors, that would prevent you emagging them unless you already had access to them.

Tweaks the allowed check on blast doors, so you can't open them by hand, and bots can't bump them open.

* magmaw fixes (#18670)

* magmaw fixes

magmaw now revive when set on fire through plasmafire

magmaw death animation now plays properly.

* adds the fire_resurrect proc

* RIGGEDsky (#18663)

* [ci skip] Automatic changelog update.

*  General Security-related mapping improvements. (#18594)

* Changes the Albuteol (athsma medication) recipe.

* General Security-related mapping improvements.

* Fix compile, half-fix smartglass

* Reeeee English - 1

* Reeee English - 2

* Reee English - 3

* [ci skip] Automatic changelog update.

* Fixed robot clown stamp (#18675)

* [ci skip] Automatic changelog update.

* its (#18694)

* Office chairs for chemistry (#18624)

* Office chairs for chemistry

* fugging dreammaker

* fugging dreammaker

* fugging dreammaker

* Added separate attack verbs for lit and unlit states in matches, lighters, and cigarettes to fix issue #18572 (#18666)

* Fixed issue 18572 by adding seperate attack verbs for lit and unlit states in cigarretes, lighters, and matches.

* Made the variable declarations more consistent.

* Quantity selection for making changelings and vampires (#18673)

* [ci skip] Automatic changelog update.

* Can now attack pods (#18689)

Can now attack pods

Adds an obj-level on_attack proc, for when you hit a thing with an object. Holds the attack_delay adjustment for the user, the attack animation, the hitsound, and the material on_hit.

* Flashbang tweaks. (#18513)

* Flashbang tweaks.

* Lower the stun cap from 4 to 2, makes it more progressive.

* Dumbass

* [ci skip] Automatic changelog update.

* glock mag fix (#18703)

* [ci skip] Automatic changelog update.

* Fixed backwards borg holomap sanity (#18707)

* [ci skip] Automatic changelog update.

* Fixes
2018-07-03 04:28:11 -07:00
DeityLink
f601a02423 Cult 3.0 : Faction Code + Tracing Runes & Paying in Blood + Communication Rune (#17432)
* on the first day I drew my blood

* on the second day I learned their names

* on the third day we built an altar

* on the fourth day we communed with him

* on the fifth day I fixed some issues pointed out by DamianQ

* and then some

* and then some more

* ok that's all for now
2018-02-14 14:32:52 +00:00
MadmanMartian
cc8cb93ea3 Makes role datums actually fucking work (#17085)
* FIXES ANOTHER AVALANCHE

* fixes the antag macros

* can now start a round, re-adds the sandbox gamemode, adds PostSetup() and late_join() to gamemode datum.

* fixes some runtimes involving monkeys and their mind being probed by secbots. Removes gamemodes active_roles.dm nonsense, as roles are supposed to be on an individual basis.

* removes startwords from the cult gamemode and moves them to the narsie faction

* Adds proper role handling for adding people to factions, adds autotraitor

* Re-implements some things that were commented out to help lessen the avalanche

* ITS ALIVE

* delegation, antag objectives now stored in memory appropriately

* standardizes the faction members stuff to be ROLES NOT MINDS, HOLY FUCK.

Removes unused variables from roles where n3x15 thought roles would also act like factions for some bloody reason.

attempts to and fails to salvage check_antagonists

* PEDANTIC SEMANTICS
2018-02-09 12:22:01 -08:00
DamianX
2349df3ef2 Ghost creep (#17064)
* GhostCreep

* Lets ghosts see medical and security records

* oldcode
2018-01-20 22:20:43 -08:00
DamianX
191dcb3a2b Fixed Stat menu displaying ETA instead of ETD (#17006) 2018-01-19 13:36:54 +01:00
MadmanMartian
c7ac2c79ed fixes some more rogue Move() calls (#17105) 2018-01-17 05:18:42 +01:00
DamianX
5617208371 Fixed spelling in the toggle HUD verb (#17069) 2018-01-16 01:09:11 +01:00
EdXbtkOEwGw
35f01132ac Makes everything smooth as a pomf's behind. (#17044)
* Mostly working

* This seems to work

* Better glidesize calculation, implements it on a lot of shit

* ZAS and bump

* Smooth scoot
2018-01-09 09:42:13 -08:00
DamianX
1eb8cb80dd Lets ghosts use the diagnostic HUD (#16896) 2017-12-31 11:03:41 +01:00
DamianX
cfb7985e58 Fixed AntagHUD not showing (#16913)
* Fixed AntagHUD not showing

* And removed copypasted code
2017-12-28 23:26:52 +01:00
DamianX
29bc88a8c1 SecHUD for observers (#16789) 2017-12-27 13:50:31 +01:00
Exxion
fa5183d5da More ZAS updating (#15922)
* Clean up the diff

* Some new defines

* Guess I missed that

* Remove the flipped

* Move direct

* More SSair stuff

* Tidier

* Unsimulated edge tick

* Removes useless shit

* Remove additional garbage

* Dusting

* More unticked files

* I missed another, apparently

* Yet another

* Wow, an actual change! Sort of

* god damn it

* Oh, that was commented out

* These are actually very slightly different

* bad

* More readable

* Does nothing

* Roughly mimics old behavior

* Unnecessary

* Equivalent

* This makes sense above, but not here

* *shrug

* Missed these

* Destroy AirflowCanMove()

* Some cleanup

* Unification

* Bools

* Actually it SHOULD be like this

* Alright that would have been too hardcore

* Update doc

* Oops

* I have OCD

* Cleanup

* Fuck group_multiplier

* This was all unused

* Also unused

* Add some stuff

* Move stuff

* Add nothing

* Remove old

* Unused

* Move

* Some new procs

* I touched it bitch

* Compiles, probably

* Air no longer flows nonsensically

* Probably makes compare() work

* [Another synonym for cleaner]

* Potentially done

* Last thing I know of

* Oh yeah this too
2017-11-01 08:16:32 +01:00
Shadowmech88
dabedde521 Transmogrified Cloning (#16311)
* Adds new procs related to transmogrification, allows cloning pods to bwoink transmogrified ghosts.

* Makes all body-entering stuff transmogrify-friendly.

* Fixes compile error.

* Final fixes.
2017-10-29 18:05:37 +01:00
Rob Nelson
cd87ff7f5a Merge pull request #15820 from Intigracy/idontrespectyourauthoritycooldownsir
Adminghosts no longer respect poltergeist cooldowns
2017-09-09 15:07:47 -07:00
DamianX
43476042e1 Speech from atoms inside containers will now be properly made bold to… (#15903)
* Speech from atoms inside containers will now be properly made bold to observers in vision range

* Bold works with zoom

* okay
2017-09-05 13:28:59 -04:00
Intigracy
b1c4d60f35 Adminghosts no longer respect poltergeist cooldowns 2017-08-28 21:08:27 -07:00
Rob Nelson
3547464635 Merge pull request #15445 from gbasood/medhud-fixes
Fixes several medhud oversights, removes redundant medhud code
2017-08-06 16:46:52 -07:00
Rob Nelson
64e169effe Adds station map verb for ghosts, as well as a broken, commented-out spell that someone should fix. (#15570) 2017-07-30 11:35:41 -07:00
Sood
815c151351 I was only PRETENDING to copypaste, I promise 2017-07-18 12:57:03 -07:00
Sood
def45fffc8 Fixes several medhud oversights, organizes some code 2017-07-18 12:35:20 -07:00
Shadowmech88
4b0b644cea Happiest Mask No Longer Makes People Sad (#14938)
* The happiest mask now transmogrifies ghosts into shades, rather than turning them into shades outright.

* Re-adds happiest mask to Xenoarch finds.

* Forgot this.

* Gotta code fast, no time for local compiles.

* Makes requested changes.

* Adds has_been_shade to globalaccess.dm

* Fixes ghosts not correctly transmogging.
2017-05-27 00:12:48 -07:00
clusterfack
246b9261f5 Revert PHORON 2017-04-02 00:37:37 -05:00
clusterfack
8d9d66ce28 Makes Station Rotate (#14506)
* Changes plasma to phoron

Because plasma has been coopted to mean the 4th state of matter, we're rebasing to the new bay naming standard of phoron

* Fixes maps and filenames

* Whoops forgot to change test box!
2017-04-02 00:01:08 +02:00
Shadowmech88
85be27f2fc Mask of the Phantom (#14069)
* Adds the mask of the phantom.

* Fixes list alignment.

* The phantom mask will now turn the wearer into a ghost without access to deadchat, ghost ears, or ghost radio.
2017-03-12 04:36:45 -04:00
Shadowmech88
0fe6d3b653 Future Grenades (#13519)
* Adds future grenades.

* Fixes conflicts.

* Indents see_fall() loops.

* Default range argument.

* /mob/dview now ignores send_to_future()

* AI eyes, observers, and the nuke disk are now timeless.

* Blob overminds are now timeless.
Objs are now nullspaced upon being sent to the future, just to ensure they're not damaged by anything in the present.

* Allows mobs deafened by the grenade's effect to still hear the sound it makes when it ends.
2017-01-28 09:32:08 -05:00
sood
2f0d656362 Make hide sprite make ghosts not get in the mouse's way. (#12375) 2016-10-29 14:21:05 -07:00
clusterfack
5d7af23399 Lets ghosts move diagonally (#12338)
Huh, neat
2016-10-25 00:26:51 -05:00
Intigracy
edad59b61f Jumping to things now stops your current Haunt (#12295)
* Using admin jump now stops your current haunt

* removes unused var, arena jumping and egg/posibrain jumping now apply
2016-10-24 05:12:14 -05:00
clusterfack
1c3095d7c4 Bugfixes (#12271)
* Fixes #12109
Fixes #12076
Fixes #12014

* Fixes #10903
Fixes #8422
Fixes #10055
Fixes #11231

* Fixes #7228
Fixes #7810

* Fixes #7583
Fixes #12052

* Fixes #12048
Removes debug message
2016-10-20 17:10:50 -05:00
ComicIronic
b35eaa65d8 Replaced loc setting with forceMove. (#11490)
* Replaced loc setting with forceMove.

* Update forceMove to permit moving to null loc.

Also fixed atom locking with offsets not following properly.
2016-08-29 06:40:45 -05:00
clusterfack
e1fc7f692f Fixes virtualhearers sight flags (#11544)
Adds a wrapper proc for changing sight flags

When sight flags are changed, it checks if the sight flags have actually been changed and then if so modifies the virtualhearer's sight flags.
2016-08-23 09:32:16 -05:00
ComicIronic
d490e1f970 Removed one line ifs and elses. (#11389) 2016-08-15 05:36:21 -05:00
9600bauds
0bf2dbc3ce Morgue tray messages (#11195)
* Morgue tray messages

* i wonder if this counts as a nonstandard formatting change???
2016-08-07 14:56:50 -05:00
9600bauds
4eb44bd6e7 Logs Boo!, poltergeist shit and ghost chairspin (#11247)
* add the thing

* does the things

* does the thing better

* htfgffsdgd
2016-08-07 10:56:49 +01:00
DrCelt
7ed76c60f1 NO MORE HALF MEASURES, CLUSTER (#11183)
* NO MORE HALF MEASURES, CLUSTER

* NO MORE HALF MEASURES, CLUSTER

* bugfixes

* bugfixes

* final bugfixes before the final testing

* we have clearance for lift-off, captain.
2016-08-02 20:32:38 -05:00
DrCelt
778f64fcb1 PLANES (#10499)
* PLANES

* whoops

* bugfixes

* adds dummy noir obj/screen

* I.plane = initial(I.plane) + assorted bugfixes

* fixed bugs and did a thing with lasers & tasers

* thanks for using a define up there it's really useful and maintainable.
2016-06-17 19:26:18 -05:00
clusterfack
2c2a8b481c Log dead say
Wow this went unfixed for a long time what the hell
Fixes #9658
2016-05-31 22:30:48 -05:00
Probe1
4f509eb88f Changes the observer message about ghosting to reflect vgstation instead of bay rules. (#9929)
* Changes the observer message about ghosting to reflect vgstation instead of bay rules.

* Swaps message to "If you ghost, you will not be able to re-enter your current body." from @Shadowmech88 's recommendation.
2016-05-13 17:31:21 -07:00
DeityLink
1c76cf4bae More Blob stuff (#9924)
* mahohomahomahomahohohoho

* changelog Cinqo de Maho
2016-05-05 19:44:03 -07:00
clusterfack
fe2a1a3a08 Migrating Code to use Proper Byond Move() Code (#8667)
* Initial Commit

All CanPass replaced with cross, all CheckExit replaced with uncross

* Commit #2

Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc

* Commit #3

All move code has now been unhacked, all of it is functional except for border objects which still retain none of their original functionality

* Commit #2

Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc

* Commit #2

Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc (reverted from commit fdee8c8b687a4d1f305bdc5f5e1a59ebeacb4702)

* Fuck me

* Okay Redo

* Hello, I am finished
2016-05-02 08:34:42 -07:00
Intigracy
77048bffb6 succumb tweak (#9495) 2016-04-24 02:13:13 -05:00
PJB3005
3dba14e2e9 Atom locking categories. (#9197)
* Basic atom locking categories framework laid out.

* Implemented.
2016-04-09 01:55:49 -05:00
clusterfack
8253ad9bcb April foolsyo 2016-04-01 17:00:11 -05:00
clusterfack
b85e36663d Increase ghost speed
This probably works
2016-03-31 22:44:52 -05:00
Intigracy
7167d2ead0 removes sleep(5), the first time I tested it I had the else if as an if
at least this code -functions-
2016-03-16 10:18:32 -07:00
Intigracy
4e696a259d ghosting while in crit no longer fucks you over for entering your body 2016-03-13 17:33:53 -07:00
sood
64413b8e0d Revert "Adds a noir genetics block which the detective starts roundstart with if he has selected the "Gumshoe" alternate title. This block turns vision black and white except for blood, which stands out as red." 2016-02-09 13:44:36 -08:00