Oregon Trail 2: Return to Mississippi
look at me, clusterfack would be proud
Makes the Seed Extractor not awful
Squashes a couple of bugs with seed diverging and plant cuttings, removes unused variables.
Xenobotany & Shit
fak u
(B) HATE CONFLICT
Break Deity's fix again because clusterfack said so
like my old grandma used to say, "remember to commit often with descriptive commit names"
I SURE CANNOT WAIT TO FIX CONFLICTS ON PACID FOR THE FOURTH TIME
The Changelog Is Here
I have done as thy asked
remember to test your shit!
thank you for testing!
wait a sec this doesn't fire on process() anyways
Glowy plant no hate glow
SOIL IS NOT MACHINE
Fixed bio-lum fruits not glowing, added harvesting kudzu with plant bags, kudzu will only grow when mature
Push my Face into the Sun
I forgot about this
Thank you anonymous person
To be honest I thought there was an issue for this made (there was one in the past but I fixed it in a different way), this prevent the issue from ever occurring entirely.
..() - this does nothing if you just call it like this, what's the point
Use if(..()) return 1 along with return 1s where the proc is supposed to fail in the parent to actually have sanity
By adding another argument to changeturf to specially allow changeturf to be called on hyperspace transit turfs, we prevent anything but shuttles changing the turf of these hyperspace transit turfs. Fixing the issue by preventing this kind of thing from being changed.
Deals with the 6 or so verbs that show up when you aren't an admin
-Both nano map generators have been moved to mapping (debug verbs) tab so that they aren't seen by everyone needlessly.
-The hard del() checking proc was fixed (it did NOTHING for months), improved, and moved to debug verbs as well
-THe check mob list is now hidden, can still be accessed by typing the verb with . infront of it in case it is necessary
-The debug verb for cameras, view datum, is commented out because it's debug code for testing a specific thing