* Sets groundwork for different grey skins. Sprites work fine, but preferences and char preview need to be addressed.
* typo
* Character preview changes color now. This partially fixes the "0 -" issue as well, it now says "0 - gray".
* Adds random functionality to Greys. Randomize your own char, and fresh spawns are random!
* uses clamp instead of max,min, and round
* starting the crusade against relative pathing
* new() part1
* new() part 2
* FOR VALHALLA
* you sneaky buggers
* part 5: the reckoning
* chapter 6: rejuvination
* chapter 7: age of conflict
* dammit travis
* reworked the crew console to be a holomap
* committing this incase it was actually a good idea
* tracking people now, aren't displaying them correctly yet though
* don't need those anymore
* actually tracking people now, quite precise i might say
* tooltip broken
* now with working tooltip
* added z-level switching and exit button
* uhhh so smooth yeah
* caching ui and crew
* now kicking out users on power off or breaking
* added freeze
* oops
* should probably check if the power isn't on
* i got really bad ocd
* seperated tooltip interface from CMC interface
* added buttons and moved crew.dm out of that hellhole they call html_interface
* fixed some errors
* added the new icons
* blink blink goes the icon
* fixed some bugs + added background
* fixed bug
* BEGONE BUG
* new icons
* here you go
* ok i will
* added area to the infobox
* right this is html
* reworked tooltip obj a bit
* added list for textview, now we just need the ui
* oops
* some nice fancy ui-changes
* caching reworked + some fancy ui changes
* reworking caching yet again
* satisfied my ocd once again
* fixed vox- and syndieconsoles
* second times the charm
* sorted code and added some comments
* added textview
* added silicon icon and worked on textview
* worked on the textview a bit
* added textview styles
* compacted some code
* binary sensors now work like they should
* fixed a runtime error
* test
* fixed an error with the crewmarker tooltip
* actually fixed the error
* fixed the focus thing
* obligatory actually fixed error
* dont need that
* minor bugfix
* made onclose work and fixes the focus issue for now
* THE FUCKING TEXTVIEW WORKS FINALLY
* comments
* working everything yes finally
* added button
* moved sanitycheck to process()
* oops
* oops v2
* minor css oversight
* catching dem runtimes like... idk im bad at metaphoras
* fixes holomap disappering when on freeze
* fixed user.machine chucking you out of using other machines alongside the cmc
* hotfix
* hotfix v2
* god fucking dammit
* finally
* :byond:
* multiuser HYPE
* multiuser fixes cause lummox cant do lists fuck you
* turns out multiuser wasn't that easy afterall. and im retarded
* yeet
* hotfix
* pls work i wanna go to bed
* ok this should really fix it now
* its the final countdown *off-key kazoo*
* ai's can no longer need to be right next to the console to open it
* textview properly updated buttons
* sonix got good arguments or something i guess
* thing
* whoopsie doopsie didn't compile
* one two
* Update ambient_sound.dm
* fuck me
* Adds ambience datums. rearranges some shit.
* copy pastes a line of code from the diff
* I'm gay
* ok
ok
* Adds a very basic weeaboo antag as an example of how to add a new role.
revives #19689
* capital F
* drop_from_inventory() delete var
* should be everything.
* fix missing logo
* antag now needs security, reworked chance reqs
* delete equipment proc
* nothing personnel... kid...
* conflicts
* sanity
* sanity, but not retarded
* remove confrictu
* (objective explanation)
* resolveeeee coonfliiiiict
* might as well steal this
* prefs but they don't work yet
* removedebug shitstillbroke
* it works™
* isantagbanned macro
* Oopsie Woopsie! Uwu We made a fucky wucky! A wittle fucko boingo! The code monkeys at our headquarters are working VEWY HARD to fix this!
If you'd like to know more, you can search online later for this error: OOPSIE_WOOPSIE
* organized a bit better
* Noir greyscale colours are now properly set and unset
* Fixed colour matrix comparison
* Updated update_colour calls
* Fixed detcoffee not playing sounds and removed some more snowflake
* Working proof of concept
* Seems to be fully functional, yet ugly
* Beats me
* Perfect layout
* Looks great now
* Clear credits correctly
* Actually fix the rejoin situation
* Credits work when rebooting world manually
* Comments the debug out until I make a proper verb for it
* Adds credits panel & slight refactors
* Adds images to credits
* Adds more disclaimers and episode names
* Names
* Fixes prespawned corpses in the credits
Celt is an idiot and this did not actually work