FEATURE FREEZE OVER WHEN REEEE
- dissolving now makes you regain your antag status
- cripples in wheelchairs can build chairs now
- maybe fixed runtime in shake_camera
- fixed runtime in tinfoil_check causing bullshit
beam projectiles entering a time bubble will properly fade off their trailing beam and restart when leaving it.
Silicons now take 33% less damage from lightning spell due to them taking brute damage from the EMP
lightning properly doesn't stun anymore.
Jaunt with a low enough cooldown would allow you to double cast jaunt making it flip the fuck out, so instead your spells are now silenced during jaunt. Your click and attack delayers as a jaunter are now delayed until the end of the jaunting session.
Airflow now checks for flags & invulnerable, which is the flag that is meant to prevent effects from occurring to that atom. This should fix an issue I've been seeing since hellish ZAS was recently turned on from virtualhearers and jaunters being blown into things.
Also fixed another reported bug that huds would report on invisible people, they lacked the see_invisible check that mechs had.
Gives the new mime the forcewall spell (but not the break oath spell), makes them actually have miming set = 1 so they fail most speech checks. Gave the spell because they cannot remove the masks even with acid.
Fixes#5430
-No longer causes 2 deletions!
-You can now see yourself while jaunting! Spoopy 125 alpha, ghost style so you know you are jaunting!
-Fuck you copypasted vampire mist proc!
-Uses standard procs for animations
-Options to enable/disable mist, change animation type
Spells now contain a ref to their UI element.
The UI element is now shown in the stat panel, and can be clicked. There are no easy workarounds on this.
Mind Transfer changed to use add_spell(), which should fix spells not being transferred with UI.
Equip-type spells now read from an assoc list of slot ids and types, as well as using OOP procs for item generation.
Clowncurse, frenchcurse, and horsemask have been migrated to this system.
This is framework that hopefully clockcult and other summon-item spells can use.