Commit Graph

53 Commits

Author SHA1 Message Date
Rob Nelson
04bdba2d6d Fixes #6208 2015-11-05 11:32:38 -08:00
Rob Nelson
e4eaddffbf changelogs/N3X15.yml 2015-10-14 15:01:18 -07:00
Rob Nelson
8d529281da Add whisper CSS class. Fixes #6114. 2015-10-14 02:08:48 -07:00
Rob Nelson
9a51d58ded Whisper fixed. 2015-10-10 15:00:23 -07:00
Rob Nelson
7b9a79f534 Fix some runtimes 2015-10-05 15:54:17 -07:00
Kurfursten
6bc3862394 Emag works properly, removed radio key from earmuff headset 2015-07-24 02:04:33 -05:00
DeityLink
d29cb2da21 Strike Team Revamp episode 1: Headsets 2015-05-27 09:56:03 +02:00
D3athrow
3d70414964 Give gutter a color 2015-05-06 16:29:23 -05:00
D3athrow
4b3a517c53 Adopt bay12's language misunderstand system, more flavor 2015-05-06 14:33:22 -05:00
D3athrow
0540f7a37b Initial languages commit - compiles 2015-05-04 16:42:20 -05:00
eswordthecat
af0c9fdb30 Abuse make_traitor proc 2015-04-14 01:17:33 +08:00
D3athrow
33ccb51027 Fix #3854 2015-04-12 19:29:59 -05:00
D3athrow
01d2471fc9 Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge
Conflicts:
	code/ATMOSPHERICS/pipe/pipe_dispenser.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/embedded_controller/embedded_controller_base.dm
	code/modules/mining/money_bag.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/rdconsole.dm
	code/modules/research/xenoarchaeology/machinery/analysis_base.dm
	code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm
	code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
2015-04-12 16:40:59 -05:00
clusterfack
fc1e75eab9 Adds a new xenoarch artifact.
Modifies inherent channels adding follow references for ghosts to them
2015-04-02 17:39:28 -05:00
D3athrow
ce614cde6d Im a dum 2015-02-03 18:16:59 -06:00
D3athrow
4f3cfce2ab Silicons talk in monospace font. 2015-02-03 15:59:07 -06:00
D3athrow
9604381d30 Fix stylesheet for ai private radio and deathsquad. 2015-02-02 23:16:19 -06:00
ririchiyo
03a171dd48 quotes are evil 2015-01-11 10:20:10 -05:00
ririchiyo
e6ea3b7c5f adding the ability for the stylesheet to be modified on a live server
+ timestamps
2015-01-10 14:58:14 -05:00
Chris
1144415c8f Fix stylesheet error. 2015-01-09 15:11:29 -06:00
clusterfack
4f63b6870d Examine change passthrough 2015-01-08 03:04:52 -06:00
clusterfack
87c12062ac Examine overhaul to mob/user, span class and absolute pathing fixes 2015-01-07 14:40:57 -06:00
Heredth
d67b6ba440 why 2014-08-07 15:22:31 -07:00
Heredth
7fa58863df Update stylesheet.dm 2014-08-07 15:14:57 -07:00
Heredth
0aa87e39f3 Update stylesheet.dm 2014-08-07 15:11:18 -07:00
Heredth
2561413adb FUCK YOU COMIC SANS 2014-08-07 14:54:45 -07:00
Heredth
4e5e5a7441 Comic Sans 2014-08-07 14:23:47 -07:00
ESwordTheCat
11bb8f48de Fix medical cyborg hypospray. 2014-07-18 06:37:28 -08:00
Heredth
3b7dec1d30 Spooky blob text. 2014-07-15 12:28:53 -07:00
Duny
6f59cfc606 Adds new service channel (:d), brings back colored channels
- Added new service channel for the bartender, chef and botanists
- Added new service headset and service encryption key
- Made all three jobs start with said headset
- Cleaned up unneeded leftovers from old mining and QM channels,
including commented parts
- All the department channels now use their custom color in the
stylesheet instead of a common one

Service channel is light blue, frequency 134.9.
2014-06-23 22:08:39 +02:00
VelardAmakar
9be6efc5e7 Added sinister class to stylesheet.dm for cult, Happiest Mask, and other spooky things.
(it's dark purple, bolded and italicized)
2014-04-04 13:43:42 -04:00
Rob Nelson
f290ff1401 Fix recruitment messages 2014-02-26 11:58:33 -08:00
Rob Nelson
d9093ecc64 Recruiting text now uses its own special CSS class.
Implements Redmine #115
2014-02-25 15:48:09 -08:00
Rob Nelson
27e1c5e869 ONCLICK CODE PORT. GOD HELP US ALL. 2014-01-17 18:24:53 -08:00
Rob Nelson
d987fd17d6 Add channel for MoMMIs. 2013-09-12 18:19:24 -07:00
Rob Nelson
2b77203275 ** WILL NOT COMPILE, OVER STRINGS LIMIT **
Import new bay stuff.
2013-09-03 23:19:24 -07:00
Zuhayr
06f04e6374 Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite. 2013-06-05 17:35:38 +09:30
cib
38cdb4d4f5 Most mobs can emote now.
Also added CSS to say, so that you can tell apart "say" and "me say"
2013-05-18 18:17:28 +02:00
Cael_Aislinn
0dde35b385 unique voice text colour for soghun, skrell and taj
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-10 22:36:23 +10:00
Cael_Aislinn
31349fb7d3 Merge branch 'incremental_tg' r5067 into bs12_with_tgport
removed extraneous admin attack messages, temporarily disabled much moderator stuff (will be re-enabled in future updates)

Conflicts:
	baystation12.dme
	code/__HELPERS/type2type.dm
	code/controllers/configuration.dm
	code/datums/datumvars.dm
	code/datums/helper_datums/getrev.dm
	code/defines/obj.dm
	code/game/gamemodes/events/black_hole.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/machinery/turrets.dm
	code/game/machinery/wishgranter.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/turfs/turf.dm
	code/game/verbs/ooc.dm
	code/global.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/admin.dm
	code/modules/admin/admin_memo.dm
	code/modules/admin/admin_verbs.dm
	code/modules/admin/holder2.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/assembly/igniter.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/suits/jobs.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/silicon/robot/emote.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photocopier.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/setup.dm
	code/stylesheet.dm
	code/world.dm
	config/admins.txt
	config/config.txt
	html/changelog.html
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/suits.dmi
	icons/turf/areas.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-28 14:13:11 +10:00
Chinsky
b10b035552 Changed Command Channel color to more visible one. 2012-11-06 21:23:58 +04:00
elly1989@rocketmail.com
50fe648a91 Admin ranks now use bitfields for permissions. Rather than checking the name of the rank, adminverbs will now check holder.rights to see if it has certain bits turned on.
SERVER HOSTS:
This commit replaces the existing admin-rank system. It is now more customizable.
Admin.txt essentially works the same as it always has. Each line should look like:
ckey - admin rank

There is now however, an admin_ranks.txt. This textfile allows you to define ranks like so:
admin rank +ADMIN +FUN +BUILD
the +KEYWORD are flags adding permissions to that rank. There are brief descriptions in the text-file explaining what they do.

You can now name the ranks anything you like, and give them the permissions you want them to have. This allows, for instance, ranks like:
Game Admin on disciplinary +ADMIN +BAN
This would give that game admin only the tools they need to admin. They would not have access to 'fun' verbs which control events and antags.
There's lots of things you can do. For instance, a coder rank whom can debug stuff but cannot do admin tasks:
Codermin +DEBUG +VAREDIT +SERVER

There's lots you can do. As it evolves it will hopefully become more flexible.

admin_ranks.txt defaults to use the old admin rank names.

Apologies in advance as there will be a lot of anomalies, such as ranks losing verbs they once had. Please let me know about any problems. I can fix them quite easily simply by moving verbs between the lists or splitting the lists up into new flags.

CODERS:
There is now a check_rights(flags) proc. 
It check is usr is and admin and has -at least one of- the rights specified.
It checks > usr < not src, so keep that in mind!
If you need to check if something other than usr has specific tights, you can do if(holder.rights & R_ADMIN) etc.

KNOWN ISSUES:
+FUN probably needs to be split up into +MOBS and +EVENTS
In-game promotion/demotion is currently disabled. It will be readded after everything else works ok.
Erro's sql rights changes stuff is currently commented out. It will be re-added.
There are still many many verbs which need updating.

Apologies in advance for any inconvenience.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4991 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 10:23:04 +00:00
Cael_Aislinn
c0e7ad00b2 merge fixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-22 20:25:27 +10:00
Travis Whitehead
524265b872 Fixed Moderator text color in OOC + Mods no longer see admin logs 2012-10-13 03:39:33 -07:00
Cael_Aislinn
419247adfe Merge remote-tracking branch 'remotes/git-svn' 4847 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/game/verbs/ooc.dm
	code/modules/admin/admin_verbs.dm
	code/modules/food/recipes_microwave.dm
	html/changelog.html

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-12 17:53:17 +10:00
giacomand@gmail.com
5eba2eda1d -Added a new Game Master fun button. It will set the default player OOC colour to whatever the user chooses.
http://i.imgur.com/xRM7j.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4845 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-11 22:24:08 +00:00
Erthilo
9387dd2366 * Merged diagonal reaching.
* Merged speech bubbles and pain flashing
* Merged Signaler Dead man switch.
* Merged give verb.
* Merged alien languages
* Merged stuttering, slurring.
* Merged Git Revision Info.
* Fixed mutantraces not having hair/eyes
* Fixed Soghun's not being able to change hair colour.
* Fixed savefiles not saving species.
* Shut up vending machines.
* Added colour to species talk.
2012-08-23 22:43:38 +01:00
vageyenaman@gmail.com
7b6a5e8c1f - Added a middleclick function that swaps your hands.
- Some reorganization of DNA display in DNA modifiers. It's much easier to see where blocks start and end now.
- Tried to clean up some mob stuff, mostly dead humans unnecessarily grabbing their atmosphere.
- Made turret controls emaggeable.

I've also committed Invisty's new ending station animations. They're pretty cool, check them out!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3621 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-19 17:05:55 +00:00
elly1989@rocketmail.com
04f0a79866 Rewrote blackholes (gravitational anomalies) and wormholes to try and optimise them a little. If you have any concerns about how I've done so just give me a shout and I'll either rework them or revert my changes back. Wormholes especially seem a bit faster on my laptop. Smoke has temporarily been removed from the blackhole event until I get time to investigate why the hell effect_systems are using so much memory ( spark effects were using 40% of my processor a second ago D: ). To compensate this I made them a new sprite.
Commented out the authentication system. It was the remnants of the old goon authentication stuff (or maybe even older) and wasn't actually used in our code at all (at least not in any useful way, it was merely called and short-circuited to 1, so all those if(authenticated) were totally pointless. This has removed 3 unused variables from every client, a bunch of unused variables from the config and two empty text files!

Committed (as a config option) a feature requested by Apoc station. It causes a 'reply to' window to popup when an admin PMs a non-admin player. It's meant to grab their attention so they can't say "I didn't see your PM". It defaults to off. To turn it on just uncomment the #POPUP_ADMIN_PM line in config/config.txt

Fixed a derp in isday where it was fetching the month instead of the day.

Removed medal references from Gib()

Removed the medal_hub global variables because they aren't used in any way shape or form.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3444 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 21:54:51 +00:00
elly1989@rocketmail.com
9859a0b52f Committing fixes to code for examining mobs. Burn damage wasn't showing properly on some mobs. Fixed grammar, icons and stuff.
Added some  stylesheet classes. Approved by Urist. If you're adding game text, please use the class that best describes the text. This way all the text formatting can be edited from the stylesheet rather than traipsing through the code like I am.
Cyborg names reflect their module choice.
Cyborgs can no longer drop their module-items on conveyor belts.
Please remember to add the line: gender = PLURAL to any new item defines if the item is plural, ie metal rods and such.
Much more to come. ;-; Just need to check them and merge... why did I start climbing this mountain?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3232 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 16:07:32 +00:00