* Moved research names over to defines.
Also fixed 4 (four) instances of the incorrect research name being used.
* Changed research names to avoid collisions.
* Changes checks for zlevel 1 to map.zMainStation
* Replace all hard z-level checks with checks from _map.dm
* Hey look at all this manual z assignment (basically none)
* Whoops
* nanouwhy
* aaaa
* w h y
* Assembly update AC
* FIX
* Better changeling
* Fully working pointers, hopefully no runtimes and everything can be saved. Example machine: http://pastebin.com/s7FW7Hy3
* Sanitize the fucking input oh crap
* ix
* Fix items being usable at distance
* Admin assembly frames
* make changelog more accurate
* Turns every string in the game into a define
* c
* Makes a group jaunt spell
1. Adds invocation to jaunt and group jaunt
2. Creates an adminbus group jaunt spell, gives everyone jaunting for double the time of regular jaunt with a double cooldown as well in a 3 tile range
3. Group jaunting makes an image so all jaunters can see each other
* Adds hud icon
* Create event system to handle image directional updating
* Fix Meteor Universal State not working
* Use a normal while loop
* I fixedi t
* Remove Meteor Storm customization, not a huge loss
* Muh ident
* Remove second confirmation
Resting now delays your next move by 1 second
Resting now checks if your movement is delayed before allow you to rest
Effects:
1. Resting is still instant
2. Resting does not let you move just after getting up
3. Resting does not let you get up/drop down just after having used the rest verb
* Move DMI files over to 64x64
* Lighting overlay + world.icon_size.
* Change 32 to world icon size
* Adds pixel shift multiplier
* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion
* Fixes lighting properly
* Fix spacepods bounds
* Redo all icons with BYONDTools bug fixed
* Update ALL the map files dear god
* Double crayon font size
* Update all screen locs
* Fix contextual clicks
Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces
* Fixes maptext size and the final touch ups on antag screen locs
* Runs optipng on the DMI files in last commit.
Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.
* Reduces parallax size a bit for 64x64 map sizes
* Fix lobby screens
* Fix DME
* Code related changes for porting instrument system
* guitar icon
* fixes object pathing on other maps and such
* Reorganizes sound files for the new system(removes all sharps and reduntant notes), adds guitar notes
* Changelog
* whoops need to include the file too
* removes thing I had for testing purposes
* Adds inhands and suicide_acts, removes redundant notes, fixes everything
* Adds inhands for real this time I think
* Adds inhands for real this time I think (reverted from commit 2367d0ae3d)
* ayo what kinda commit history you want
* Copy and paste was a mistake
* ctrl+f is hard
* Allows AIs to see visible actions through cameras
* changelog
* high res need to fix flag
* high_res and flags
* Atom level proc honestly just remove istype tbh
* hi,res 2.0
* Internal conflicts
* Make malf great again
* Gee AI how come you get to have two News
* actually this isn't necessary also remove removing src
* NO MORE HALF MEASURES, CLUSTER
* NO MORE HALF MEASURES, CLUSTER
* bugfixes
* bugfixes
* final bugfixes before the final testing
* we have clearance for lift-off, captain.