Commit Graph

5 Commits

Author SHA1 Message Date
13spacemen
b9a2f1c226 removed abstract obj overlays, replaced all uses with /mutable_appearance, improved update_icons() for multiple mobs, removed overlays_lying, monkeys rest and get up like humans (#36236) 2024-03-31 14:10:26 -05:00
kane-f
7d971b13a1 Mob shrinking standardisation (#30639)
* Smallness DNA power now actually shrinks physical size

* Shortening these

* Resets these

* Moving this here

* Don't call animate all the time

* Oversight

* Now works

* Updates this too

* Mixed up

* Fix

* Makes this a define, divides 1 by this in inverse for smoother results

Co-authored-by: kanef <kanef9x@protonmail.com>
2021-10-01 20:47:28 -05:00
DamianX
eaef1d8914 Carbons lying down or standing up no longer reset transform matrix (#27244) 2020-07-24 13:34:14 -03:00
clusterfack
6edf0208ac 64x64 Sprites (#11214)
* Move DMI files over to 64x64

* Lighting overlay + world.icon_size.

* Change 32 to world icon size

* Adds pixel shift multiplier

* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion

* Fixes lighting properly

* Fix spacepods bounds

* Redo all icons with BYONDTools bug fixed

* Update ALL the map files dear god

* Double crayon font size

* Update all screen locs

* Fix contextual clicks

Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces

* Fixes maptext size and the final touch ups on antag screen locs

* Runs optipng on the DMI files in last commit.

Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.

* Reduces parallax size a bit for 64x64 map sizes

* Fix lobby screens

* Fix DME
2016-08-05 02:07:02 +02:00
ESwordTheCat
52e84980ce Import TG update_icons to humans. 2014-07-10 19:13:24 -08:00