* Shuttlifiy escape pods, rather than having them be an area that teleports around in their own weird way.
* fixes packed and roid station conflicts
* Fixes escape objectives.
* damians daemons
* The keys on my keyboard exploded, and to my dismay there was no escape and I had lost control
* Move DMI files over to 64x64
* Lighting overlay + world.icon_size.
* Change 32 to world icon size
* Adds pixel shift multiplier
* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion
* Fixes lighting properly
* Fix spacepods bounds
* Redo all icons with BYONDTools bug fixed
* Update ALL the map files dear god
* Double crayon font size
* Update all screen locs
* Fix contextual clicks
Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces
* Fixes maptext size and the final touch ups on antag screen locs
* Runs optipng on the DMI files in last commit.
Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.
* Reduces parallax size a bit for 64x64 map sizes
* Fix lobby screens
* Fix DME
Fixes narsie double consuming all atoms in range
Commented out see_narsie until someone fixes it causing narsie double vision
Instead of deleting pipelines, narsie will now set them to invisible
Fixes#2587, powernet shutdown should work perfectly well now
As above, fixes apcs recharging somewhat during different events and starting things back up
Absolute pathed datum_pipeline.dm
Disallowed shuttle controller deleting narsie/singulo on entry
Added better lag logging for setting the universal state to hell_universe
Lightswitches should start with the areas current light status
Fixes a jukebox runtime during narsie's summoning for servers with no media server access
Rename Procs
Thing
Improving see_narsie to prevent double narsie