Removed the wizard's Nar-Sie grav pull entirely to reduce lag/it is strong enough as is.
Fixed the gyrojet projectile name
Removed the ion rifle from the armoury
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3272 316c924e-a436-60f5-8080-3fe189b3f50e
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock them with alt+click
Adds a new wire to doors that controls the time delay before they close. If pulsed, they close like a sliding glass door. If cut, they do not close by themselves.
Borgs who have died, ghosts, and are then blown up will now have their ghosts properly transfered to their dropped MMIs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3269 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed issue 388.
Fixed issue 403.
Fixed spaceheaters appearing to be off when they are both off and the hatch is open.
Fixed being able to waste rods out of existence by building them where lattice already exists.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3268 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed issue 396. (delicious low hanging fruit)
Fixed issue 165. "Fixed". I removed the effects of the welding fuel reagent, seeing as a proper fix doesn't seem to be forthcoming.
Fixed being able to create thousands of stools in a single turf.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3267 316c924e-a436-60f5-8080-3fe189b3f50e
Resolves issue 357 - Nodrak.
Resolves atmos problems in the freezer following it being hooked to atmos. (vent was set to syphon) - Carn
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3265 316c924e-a436-60f5-8080-3fe189b3f50e
Reconnected the freezer room to station atmos, removed its miniature freezing loop thing, starts at a normal temperature, etc.
Moved meat back off the floor and into a fridge.
Reasoning for all this being the game has been laggy enough as of late, we don't need meat and closets processing, and we certainly do not need the chef putting strain on the atmos system every single time he opens the door to his freezer room, especially not for such a trivial thing as rotting meat. REMOVAL APPROVED BY MUSKETS COME AT ME BRO
Also re-added Lamaar to the RD's office.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3261 316c924e-a436-60f5-8080-3fe189b3f50e
Adds a var to the spellbook that determines if it can be used for buying veil renders and arsenals.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3259 316c924e-a436-60f5-8080-3fe189b3f50e
This affects clipboards, hand labelers, paper, paper bins, pens, photocopiers, and stamps.
Everything (that I've changed significantly) should be BETTER.
NO paths have been changed.
All of the above have been added to the paperwork module (pending rename to bureaucracy, which is COOLER).
SPRITES for most of the above (except photocopiers) are now in bureaucracy.dmi.
Clipboards in particular are MASSIVELY IMPROVED.
Hand labelers can now be turned ON AND OFF, to make it simpler to avoid labelling tables.
This includes work in progress FOLDERS, which currently do NOTHING.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3253 316c924e-a436-60f5-8080-3fe189b3f50e
Changed the energy gun sprites to a better-looking version, made by Khodoque!
More work on NTSL. Including the ability to create comments by using // and /* insert comment here */.
Removed the traffic control machine from telecomms, as requested by Urist. NTSL is still a work in progress, and needs to be completely fool-proof before players can get anywhere near it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3252 316c924e-a436-60f5-8080-3fe189b3f50e
You can now properly sleep without waking up every half a second.
Work on footprints. There are now different kinds of footprints, and different blood makes different colored prints. Animals leave pawprints, humans leave footprints, aliens leave big claw prints.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3242 316c924e-a436-60f5-8080-3fe189b3f50e
Added some stylesheet classes. Approved by Urist. If you're adding game text, please use the class that best describes the text. This way all the text formatting can be edited from the stylesheet rather than traipsing through the code like I am.
Cyborg names reflect their module choice.
Cyborgs can no longer drop their module-items on conveyor belts.
Please remember to add the line: gender = PLURAL to any new item defines if the item is plural, ie metal rods and such.
Much more to come. ;-; Just need to check them and merge... why did I start climbing this mountain?
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3232 316c924e-a436-60f5-8080-3fe189b3f50e
If PROTECT_ROLES_FROM_ANTAGONIST is set, sec/hos/captain/AI cannot be antagonists in most modes
If it is not set, only jobs that are mutually exclusive to the role (sec/head during rev, etc) are immune from being antagonist
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3225 316c924e-a436-60f5-8080-3fe189b3f50e
- also switched the adminhelp notification to a cute kitten meowing as per tsaricide's request
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3223 316c924e-a436-60f5-8080-3fe189b3f50e
To take advantage of hallucinations, just have something that sets the "hallucination" var in a human mob to a positive number (The higher it is, the more crazy things are)
LSD is currently the only thing that does that, ATM. (silicon, hydrogen, anti-toxin)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3221 316c924e-a436-60f5-8080-3fe189b3f50e
Changes the way people are selected for rounds. In the case of a insufficient people for a round, all people with it set to 'yes' will be chosen before drafting others.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3218 316c924e-a436-60f5-8080-3fe189b3f50e