* send not to know, for whom the clown honks
it honks for thee
* i will not apologize
* the halls will run yellow with bananium
* minor typo
* rearranging
* Update code/modules/reagents/Chemistry-Recipes.dm
Co-authored-by: ShiftyRail <31417754+ShiftyRail@users.noreply.github.com>
* changing the name of the var
* oops
---------
Co-authored-by: ShiftyRail <31417754+ShiftyRail@users.noreply.github.com>
* mm code
* size detection and setup
* it actually compiles now
* smore changes
* fixes, additions
* making things buildable pt 1
* buildability pt2
* grammar, because i was making this at 3 in the morning
* file seperation and fixes
* adds a new reagent
* placeholder sprites pt1
* conflict resolution (i hope)
* more icons, reactor assembly works on spawned obj
need to add things to material construction menus, as well as make datum code a bit better.
* rework to fuel mechanics, constructability additions
* fixes, changes, stuff
* cargo orders, construciton, bugs
* runtime fixes, errors and isues. it just werks.
* Update datums.dm
* ENGAGE HYPERSHITCODE THRUSTERS!!!1!111!!
* suggested changes pt1
* changes pt2
goto goto goto while true
* SCRAM actually works now. better controller examine text.
* FIX IT FIX IT FIX IT FIX IT
* the candle the burns twice as long burns half as bright (fuel number change)
* nerf starter
* new cargo order
* reactor UI
* UI refactor
* reactor UI functional
* construction fixes
* fuel creation UI
* deconstruction
* adjustable units
* new fuelrod subtype
* fuel recycling
* rads
* meltdown framework
* rads, guide
* finishing touches
* UI autoclose, explosion changes
* oops wrong side
* nevermind i'm dumb
* explosion tweak
* ex_act
* seconds are 2 digits
* more rod icons
* more heatcap
* TWO SECONDS
* file rename
* updated control rod code for 2 secs
* sprite changes, system changes, ui changes
* reactor controller sounds
* scram sound manually
* post-review code fixes
* BEGONE SUBSYSTEM, CURSE YE TO THE SHADOWS
* movment fix
* UI recolred to look more similar
* case icon updates
* enhanced detection of reactor construction, fixed runtimes
* fixes lmao
* changed sprites, overlay reworks
* changed controller sprites
* nu reactor ui
* new fuel machine UI
* more ui, expanded funcs, changed radium's role
* regenerate calcium nerf
* meltdowns are slower
* nu sprites
* areas, runtimes, guides, oh my!
* new reagent! runtime fix!
* removed old files
* updated corium, tweaked meltdowns
* removed gotos
---------
Co-authored-by: west3436 <66280799+west3436@users.noreply.github.com>
* mm code
* size detection and setup
* it actually compiles now
* smore changes
* fixes, additions
* making things buildable pt 1
* buildability pt2
* grammar, because i was making this at 3 in the morning
* file seperation and fixes
* adds a new reagent
* placeholder sprites pt1
* conflict resolution (i hope)
* more icons, reactor assembly works on spawned obj
need to add things to material construction menus, as well as make datum code a bit better.
* rework to fuel mechanics, constructability additions
* fixes, changes, stuff
* cargo orders, construciton, bugs
* runtime fixes, errors and isues. it just werks.
* Update datums.dm
* ENGAGE HYPERSHITCODE THRUSTERS!!!1!111!!
* suggested changes pt1
* changes pt2
goto goto goto while true
* SCRAM actually works now. better controller examine text.
* FIX IT FIX IT FIX IT FIX IT
* the candle the burns twice as long burns half as bright (fuel number change)
* nerf starter
* new cargo order
* reactor UI
* UI refactor
* reactor UI functional
* construction fixes
* fuel creation UI
* deconstruction
* adjustable units
* new fuelrod subtype
* fuel recycling
* rads
* meltdown framework
* rads, guide
* finishing touches
* UI autoclose, explosion changes
* oops wrong side
* nevermind i'm dumb
* explosion tweak
* ex_act
* seconds are 2 digits
* more rod icons
* more heatcap
* TWO SECONDS
* file rename
* updated control rod code for 2 secs
* sprite changes, system changes, ui changes
* reactor controller sounds
* scram sound manually
* post-review code fixes
* BEGONE SUBSYSTEM, CURSE YE TO THE SHADOWS
* movment fix
* UI recolred to look more similar
* case icon updates
* enhanced detection of reactor construction, fixed runtimes
* fixes lmao
* changed sprites, overlay reworks
* changed controller sprites
* nu reactor ui
* new fuel machine UI
* more ui, expanded funcs, changed radium's role
* regenerate calcium nerf
* meltdowns are slower
* nu sprites
* areas, runtimes, guides, oh my!
* new reagent! runtime fix!
* removed old files
* updated corium, tweaked meltdowns
---------
Co-authored-by: west3436 <66280799+west3436@users.noreply.github.com>
* Killer pheromones
* actually adds the chem to the plant
* adds it to tomato meat
* don't check enemies we already alerted
* make sure it's actually a horde too
* keep attacking them if they have this, also mobs hostile by default like this don't count either
* now we can add this!
* we already did
* homebrew beer kegs
* beer on the shuttle
* oops
forgot smokyroom was a karm chem
* some changes
* contraband beer
* .
* Some changes
* fix
* i always forget the second parenthesis
* .
* revamps the custom logic
* forgot to remove debug value
* cold drinks oversight fix
* updates does not tip backdoor description
* what dilt said
* dandelion rename
* dandeliooooons
* fix idle particles
* derp
* guess I'll do this properly so xenobotany doesn't get cucked
* herp
* pollen in clay pots
* herp derp
* that should be it
* fix that too
* also fuck it, I'm moving seedify() out of unsorted
* mockdelions and plural plants
* Chandlery
* derp
* herp
* color
* that just makes sense
* recycle candles
* alright
* IT'S A FEATURE
* it just makes sense
* offset
* This way we can also blow off the flame of flammin drinks
* blood candle food
* water will extinguish candles on snacks too
* laundromat spawner and area
* laundromat vault proper
* tweak
* adds that suggestion
* fixes opacity issue
* .
* stuff
* meth define for laundromat vault
* laundromat + drug lab vault defines
* laundromat update
* no ultraviolence happened here honest
* meth
* moves meth to chem list
* laundromat+druglab area icon
* horizontal barrel icon
* fix
* expands laundromat, adds some space meteor protection, adds grime, plants, mops and more
* fixes the ladder, stairs, APC, adds some flavour
* meth is a hyperzines
* I HATE STRONGDMM ALL MY HOMIES HATE STRONGDMM
* feels better that way
* e
* d
* Mint toxin and Mint essence
* mint candy safe
* Update Chemistry-Recipes.dm
* Update reagents.dm
* Update Chemistry-Reagents.dm
* Update snacks.dm
* Update firstaid.dm
* Update firstaid.dm
* Update vending.dm
* Update old_vendotron.dm
* Update Chemistry-Reagents.dm
* Update Chemistry-Reagents.dm
* Update Chemistry-Recipes.dm
* Update Chemistry-Reagents.dm
* changes defines
* I think this works
* removes unused define
* removes the unused recipes
* is this better
* Add files via upload
* Update Chemistry-Reagents.dm
* .
* ???
* Update Chemistry-Reagents.dm
* I honestly don't understand this shit I've made well enough to fix it without trial and error
* Update Chemistry-Reagents.dm
* ???
* but if you close your eyes
* hope
* Update firstaid.dm
* fixes an icon issue
* fixes another icon issue
* fixes some shit that didn't work
* almost forgot to implement the actual fix jesus fuck
* Explosive fuel, + fueltank explosion tweaks
* stops cauldrons doing it
* fueltank exception
* generalises these down too
* generalises these down too
* generalises these down too
* doesn't boom if no fuel
* except for fueltanks
* except for fueltanks
* WIP rewrite
* WIP rewrite
* WIP rewrite
* WIP rewrite
* WIP rewrite
* WIP rewrite
* WIP rewrite
* WIP rewrite
* WIP rewrite
* better way
* better way
* less snowflaked
* hotfix for this
* runtime prevention
* allows all tanks to use this too
* allows all tanks to use this too
* no cauldrons allowed
* no cauldrons allowed
---------
Co-authored-by: SECBATON GRIFFON <sage>
* Rework materials system for biogenerator.
* Added molecule types for prehistoric plants.
* Shifted molecule type to be on the seed datum, made it a list, and added genetics capabilities
* Change molecule_type field on prehistoric plants to seed datum
* Change plant molecule to new gene group
* acidible to dissolvable
* compiles and works
* move message to acid_melt proc
* add probability
* fix some alien shitcode
* Update mothership_lab.dm
* Update supplypacks.dm
* commits were messed up, should be good now
* fix hematophage and balance left4zed
* Update hydroponics_reagents.dm
* Update Chemistry-Reagents.dm
* Update Chemistry-Reagents.dm
* Update hydroponics_mutations.dm
* Eneocho changes
* Update hydroponics_mutations.dm
* Update hydroponics_mutations.dm
* Update hydroponics_mutations.dm
* Update hydroponics_mutations.dm
* no more no_react and auto_harvest
* Update hydroponics.dm
* somatoray changes
- all genes included
- replaced particle effects
- put it all in energy weapon special.dm
* somatoray compiles
* somatoray generally works
* Update special.dm
* We have you surrounded, come drink your corn syrup
* Makes this work with recipes
* Now in dansnacks
* Now in dansnacks
* actual sugar in sugar blast again
Co-authored-by: SECBATON GRIFFON <sage>
* Aminoblatella
* Aminoblatella and its reactions
Also relocated synthparrot to be under aminomicin.
* Aminoblatella define
* tweaked values
* removing duplicate code as requested
tested
* Update Chemistry-Recipes.dm
* Actual icon
* Puddle reformatting
* Basis of smoothcode
* Moving puddle code into a turf reagent system, reformat and overhaul
* Make this act on splashing, for now
* More work on standardising behaviour
* More standardisation, should ideally make spread work nicer
* Some tweaks
* Fixes
* Makes it work in practice, code slimmed down
* More standardising
* Redone calculations
* Fixes infinite reagents
* Puddle scaling with volume
* Presets for mapping
* Actual stuff
* Better way
* Get actual turf
* Blacklisting some of these
* Evaporation rate
* Removing old splash verb, adding reagents to a turf should do this by default now
* Makes these invisible
* Makes this not cleanable, for now
* Standardising this into reagent stuff
* Fixes
* Space clears reagents
* Basic viscosity system
* Adds some rudimentary values
* Space cleaner thng
* Beginning rework of this, removing unused fuel type
* Fuel puddle rework
* Fuel puddle rework
* Find and replace mishap
* Removing from .dme
* Removing unused variable
* Rewriting the preset init ones
* Redoing mapped puddles
* Makes sure these are gone
* Type fix
* New plane and layer
* Makes slip work
* Fix
* Fix
* Puddles can now react to crossing over it
* Proper bracketing
* Puddle values
* Current puddle reference to save on locating
* Nicer smoothing
* Tweaking values
* Water color tweak
* Greatly simplifies wet floor puddles
* Simplified line
* No reason for invisible puddles anymore
* Makes wet/dry vaccuum work with this
* Mop
* Reformatting how reagents are held
* Allows space cleaner to clean some kinds of puddles
* Fixing
* Moving this to simulated level
* Fixes puddles not being made anymore
* Standardised alpha
* Removing this for now
* Fixing chem dupe issue for when this matters
* Server config for behaviour
Co-authored-by: kanef <kanef9x@protonmail.com>