Commit Graph

121 Commits

Author SHA1 Message Date
DeityLink
dd749c36c4 The Paint & Linen Update [ATOMIZED] (#35451)
* Soft Reset

* better nanopaint cost

* AHHHH
2023-12-10 17:29:37 -06:00
DeityLink
04eaaf7153 The Paint & Linen Update [Splinter 5]: Painting Floors, Walls, Paint Rollers, High Rollers (#35534)
* Soft Reset

* white define

* alpha define

* high roller starting mats, recyk, and melt temp

* open container check

* removed radium prank, moved to a special interaction with the painting brush

* fixing conflicts in items.dmi (removed coin icons moved to coins.dmi)
2023-12-10 17:04:17 -06:00
nervere
037d31a2d4 logging and debug for lighting source runtime (#34740) 2023-07-22 14:22:33 -05:00
SECBATON GRIFFON
d8c8a9bb90 Adds qdel defines (#33991)
* Adds qdel defines

* Adds qdel defines

* halfway through fixes

* rest of em

* fixes

* adds more

* list in action

---------

Co-authored-by: SECBATON GRIFFON <sage>
2023-02-10 15:01:18 -06:00
adacovsk
251c973eb7 Planes and Darkness (#33052)
* darkness

* darkness

* Update login.dm

* looks better

* vision fixes

* vamp vision fix

* Update grue.dm

* I don't know what I'm doing

* Update glasses.dm

* Update vampire.dm

* remove backdrop

* toggle darkness

* adjust human sight

* Update eyes.dm

* fixed shifty's mistakes

* grue drainlight is shit

* spider vision

* move to carbon level
2022-10-14 19:04:24 -05:00
adacovsk
73e5e93ba2 Some more lighting optimizations (#32890)
* Update lighting.dm

* Update lighting.dm

* more lighting stuff

* Update time.dm
2022-07-10 11:45:35 -05:00
adacovsk
aa418c1257 Lighting Optimization (#32882)
* Update lighting_corner.dm

* Update lighting_corner.dm
2022-07-05 00:06:49 -05:00
Exxion
ad228795b0 Approximately the same (#31468) 2021-11-29 13:18:06 +01:00
kane-f
181bec92a0 Area portal turfs (#31054)
* Area portal turfs

* Indentation

* Define

* Making it this instead

* Removing these

* Renaming vars

* Even more code removal

* Adding more to map

* Adding relative move option to make this much easier

* Adding relative move option to make this much easier

* Block gases for now

* Check fixes

* Indent fix

* .tgm map

* Fixing map include

* Enabling looping

* Final tweaks and they are confirmed working

* Removing infinite loop zlevel in init until it's working

* The backrooms...

* Explosions and EMPs

* ZAS handling, maybe

* Adding type info back

* Adding lights to backroom

* Making this work with lighting

* Sanity

* More

* Fix

* Making turf again

* Re adding vars

* Fix

* Fix

* Reverting entire file, no need to touch it

* Last map fix

* Playing sound across area portals

* Shuttle rotate support

Co-authored-by: kanef <kanef9x@protonmail.com>
2021-10-18 12:16:47 -05:00
Shifty
2102a304f2 Remove unused files 2021-09-18 14:39:28 +01:00
Shifty
5a937cb852 Final clean up 2021-09-18 14:36:12 +01:00
Shifty
6295e51115 Revert "Morgue lights can now be seen in the dark. (#30766)"
This reverts commit cab0618569.
2021-09-18 14:25:48 +01:00
Shifty
7be042441a the meat of it 2021-09-18 14:25:35 +01:00
Shifty
099ad987fc conflt 2021-09-18 14:19:33 +01:00
Shifty
7a09b7c48b Revert "Fixes volumetric lights (#30662)"
This reverts commit 724989ac80.
2021-09-18 14:18:24 +01:00
Shifty
af3b38fd87 Revert "fixed australian lights runtime (#30677)"
This reverts commit 7c386bf7dc.
2021-09-18 14:18:09 +01:00
Shifty
2006074739 conflitcs 2021-09-18 14:16:06 +01:00
Shifty
9f36b11b7e conflicts 2021-09-18 14:15:12 +01:00
Shifty
e3150d1c10 conflicts 2021-09-18 14:14:15 +01:00
Shifty
bc128f9266 reBert 2021-09-18 14:13:01 +01:00
Shifty
14dfa763cd Revert "Europa Lights client-side optimisation pass 4 (#30719)"
This reverts commit a8b0b98965.
2021-09-18 14:12:07 +01:00
Shifty
3ff46163a3 Revert "Kill post-processing (again) (#30743)"
This reverts commit f96b42adf0.
2021-09-18 14:11:45 +01:00
DeityLink
70e7c0e6cb Realistic Night Vision Goggles (#30723)
* an attempt was made

* Exxion MVP

* moody tile bound
2021-09-17 16:33:56 -05:00
DamianX
c9d6a779d6 tgui security cameras, removed advanced security camera console (#30607)
* tgui security cameras, removed advanced security camera console

* Si può fare!

* You didn't see that

* don't need this shit anymore
2021-09-17 16:32:16 -05:00
DeityLink
cab0618569 Morgue lights can now be seen in the dark. (#30766) 2021-09-17 10:14:42 -05:00
ShiftyRail
73e3bea9b7 made light inits less retarded (#30722)
* made light inits less retarded

* better

* compil

* less bad

* aaah
2021-09-14 10:51:32 +02:00
ShiftyRail
f96b42adf0 Kill post-processing (again) (#30743)
It looks like it's REALLY performance heavy for some players.
If even that doesn't solve framerate issues for players we may have to put Europa Lights on a separate branch and wait until Lummox makes the renderer perform better.

I /think/ this last option won't be needed, though.
2021-09-13 19:37:02 +02:00
ShiftyRail
8aa81e86d5 Aaa 2021-09-13 12:05:23 +01:00
ShiftyRail
eee032eb2d disabled the heaviest post-processing and made the post-processing option working (#30742) 2021-09-13 08:37:57 +01:00
ShiftyRail
a8b0b98965 Europa Lights client-side optimisation pass 4 (#30719)
* Europa Lights client-side optimisation pass 4

* no need

* meem

* Update light_effect_cast.dm
2021-09-12 18:14:27 -04:00
ShiftyRail
8e3d8211f2 Make get_lumcount less retarded (#30721) 2021-09-12 23:10:56 +02:00
ShiftyRail
f4e444c7e5 Europa Lights optimisation pass 3 (#30690)
* Europa Lights optimisation pass 4

* Cleanup

* qué
2021-09-12 12:12:14 +02:00
ShiftyRail
b1d2ebc858 Apply a little post-processing filter to neo-lights (#30608)
* Apply a little post-processing filter to neo-lights

* TG bug
2021-09-11 20:15:39 -05:00
ShiftyRail
4d3bd6242d Re-adds post-processing for wall shadows (#30687) 2021-09-11 15:31:53 +02:00
ShiftyRail
724989ac80 Fixes volumetric lights (#30662)
* hard del

* Less bad
2021-09-10 23:09:57 +02:00
ShiftyRail
1420b6855d Europa Lights Client-side optimisation pass 2 (#30681)
* Render_source autism

* that too
2021-09-10 21:42:34 +02:00
DamianX
65647fb790 runtime fix bundle: collector's edition (#30679) 2021-09-10 20:15:51 +01:00
ShiftyRail
5b93246e97 Disable post-processing for now (#30676)
* Disable post-processing for now

We know that BYOND is not being reasonable with Hardware acceleration here.
Hopefully when/if Lummox fixes that we can go back to it, and maybe add cooler effects.

Apparently the renderer is completely rewritten in 515 too, so fingers crossed it'll be before we all die of old age.

* Update light_effect_cast.dm
2021-09-10 18:09:19 +00:00
DamianX
7c386bf7dc fixed australian lights runtime (#30677) 2021-09-10 17:08:17 +00:00
ShiftyRail
61392f516c Europa Lights client-side optimisation pass 1 (#30669) 2021-09-10 11:18:50 +02:00
ShiftyRail
9a29f73471 fixes lights showing up in alt-click but for real (#30656) 2021-09-09 14:30:10 +00:00
ShiftyRail
048dbcbab2 Fixes shadowy underglow (#30655) 2021-09-09 12:44:32 +01:00
ShiftyRail
e2ee702f6d Fixes a big oopsie with movable light sources (#30634) 2021-09-08 09:40:01 +01:00
DeityLink
05519d9f3b Redid better perception for Europa Lights (#30620) 2021-09-08 08:29:56 +01:00
ShiftyRail
93431530b3 Fixes lights being stolen by conveyors (#30617) 2021-09-07 18:50:23 -05:00
ShiftyRail
2d19efec36 Moving lights are now smooth as hell (#30593)
* fixes light atoms being clickable

* Moving lights are now smooth

* conflicts
2021-09-07 11:52:01 -05:00
ShiftyRail
69eeee4714 Fixes handtele crashing the server (#30591) 2021-09-07 15:02:58 +01:00
ShiftyRail
c2bcb87dab fixes light atoms being clickable (#30581) 2021-09-07 08:17:18 -05:00
ShiftyRail
409ae193c2 The Postman always ring twice (#30551)
* Revert "Revert "Revert "Lights out tonight (trouble in the Heartland) (#30526)" (#30527)" (#30529)"

This reverts commit 5ae655387f.

* fixes urgent problems

* fixes the problem with zooming out

* gliding

* on the beach

* suffer not the lag

* fixes mesons and fire
2021-09-07 09:58:07 +01:00
Kurfursten
5ae655387f Revert "Revert "Lights out tonight (trouble in the Heartland) (#30526)" (#30527)" (#30529)
This reverts commit 2a0cec3fda.
2021-09-05 18:22:30 -04:00