* Soft Reset
* white define
* alpha define
* high roller starting mats, recyk, and melt temp
* open container check
* removed radium prank, moved to a special interaction with the painting brush
* fixing conflicts in items.dmi (removed coin icons moved to coins.dmi)
* Gives service cyborgs several new improvements to make them less painful to play.
Adds the chemical synthesizer.
Rename borg synth, add coffee and tea to it, preserve whitelist temperature when scanning.
Add impropers and change desc
Make rapid service fabricator not spark inelegantly.
Give service cyborgs the chem synth and a shaker to boot.
Adds some spicy chemicals to emagged service borg
Add chloral beer to emagged service borgs
Remove's brobot and mickey finn entirely
Allow the RSF to dispense directly into borg grippers
Remove cooking upgrade and make it part of the default loadout.
Make the portable seed extractor as good as an unupgraded static o ne. Also update the name and description to be less confusing.
Give the chem synth its own sprite
Adds a rag to service cyborgs.
Add champagne and poison wine to scannable reagents
* Remove debug printout
* Replace tot cleaver with regular cleaver
* Shut up the linter.
* movable and creatable SSUs
* now is weld anchored to the floor
* removed previous now useless commented code
* added a semicolon
* accidental input fixed
* Adds an extra ghost warning to defibrilations when pads start setting up
* this might help
* code cutdown while we're here
* some more
* some more
* some more
* some more
* some more
* typos
* more cutdown again
---------
Co-authored-by: SECBATON GRIFFON <sage>
* Adds qdel defines
* Adds qdel defines
* halfway through fixes
* rest of em
* fixes
* adds more
* list in action
---------
Co-authored-by: SECBATON GRIFFON <sage>
* Heating up reagents in food when cooking.
* .
* Cooktop-specific thermal transfer to cooking vessel reagents.
* .
* Heating non-reagent pan content's reagents if there are no reagents directly in the pan itself.
* Don't make stuff scalding hot when cooked in a pan.
* Allow arcane tampered cooking machines to bring food to scalding temperatures.
* .
* Avoid redundant thermal calculations.
* Update recipes_microwave.dm
* Update setup.dm
* Update setup.dm
* Alternate dimension candy vendor large artifact find
* Alternate dimension candy vendor large artifact find
* a
* a
* more stuff works now
* more stuff works now
* more stuff works now
* more stuff works now
* more stuff works now
* more stuff works now
* more stuff works now
* stuff in food
* stuff in food
* stuff in food
* stuff in food
* more chems
* more chems
* more chems
* more chems
* more chems
* test pass
* one function
* adds proper weighting to this
* more name and description generation
* more name and description generation
* these not needed for names
* mroe chems
* hi developers swearing bot known as @gitlost, how the fuck are ya?
* now being powered and unpowered makes a difference for stuff vended
Co-authored-by: SECBATON GRIFFON <sage>
* Beginnings of frying pan.
* Sprite stuff and make cooking use process().
* Some progress towards being able to put a frying pan on a grill.
* More progress.
* More progress towards campfires and barrels. Recipe flags.
* Progress on the various cooktops and standardize var names.
* Wearing frying pans.
* Get bunsen burners working. Hopefully get jecties working as well.
* Fixes and neatenings.
* Add frying pans to maps.
* Update item_attack.dm
remove debug
* Make some recipes only valid in microwave.
Co-authored-by: threshold862543 <gitgudemailaddress@proton.me>
* beginning work on it
* the spell
* invocations and capitalization fix
* defibs n vendors
* case...
* machine frames
* compooters too
* T
* removes on death of mob
* removes on death of mob
* removes on death of mob
* Canisters and hacking
* Canisters and hacking
* inverted key behavior
* potted plants
* potted plants
* couches
* improves glass, visuals and method of saying things
* actual sprites and spellbook downside
* making it work
* food tampering
* new spell method
* kicking
* kicking
* the hungry bag
* the hungry bag
* the hungry bag
* the hungry bag
* the hungry bag
* movables
* more fun with welding tanks
* comms consoles
* request ones too
* markov paper
* better like this
* better like this
* randomised artifact
* starts on by default
* rand not random
* slot machines too
* removing this because if recursive casting is on it's just unfair
* spell cost adjust, microwaves, hydroponics
* door now properly stuck
* envelopes
* attempt at fixing vehicle stuff
* attempt at fixing vehicle stuff
* mirrors
* cash
* ID access random spam sanity
* Better system
* Better system
* doors like this
* doors like this
* better pen stuff
* more stuff
* more stuff
* spoons and forks
* conveyors
* cables
* grenades
* grenades
* grenades now work
* sharts
* singulo
* fix
* mops and janicarts
* mops and janicarts
* dna
* switchtool
* lotto vend
* inherit you git
* i said INHERIT
* arcade
* removing this
* only once please
* ways to do this
* better
* more table fun
Co-authored-by: SECBATON GRIFFON <sage>
* makes the flatpack printer produce updated flatpacks
* fixes several sections of logic, including:
-no longer deletes components from source machine
-phazon parts now have a cost
-now doesn't reuse parts if there's only one source upgraded part
-no longer copies trader parts
* Improved several sections of logic:
- Fixed bitflag check for trade-protected parts
- Adjusted check order to reduce indentation per Kurfurst's requests
- Removed redundant list.Copy()
- Reduced complexity of the replacement proc somewhat
- Added additional comments to explain some of the less obvious code.
Co-authored-by: poales <amcclain02@gmail.com>
* Allows protolathes to recycle materials
* Flips these
* New unit test, more accurate
* Now maybe
* This too
* Thing itself
* Just in case
* Indents
* Proper inheritance
Co-authored-by: kanef <kanef9x@protonmail.com>
* commits were messed up, should be good now
* fix hematophage and balance left4zed
* Update hydroponics_reagents.dm
* Update Chemistry-Reagents.dm
* Update Chemistry-Reagents.dm
* Update hydroponics_mutations.dm
* Eneocho changes
* Update hydroponics_mutations.dm
* Update hydroponics_mutations.dm
* Update hydroponics_mutations.dm
* Update hydroponics_mutations.dm
* no more no_react and auto_harvest
* Update hydroponics.dm
* somatoray changes
- all genes included
- replaced particle effects
- put it all in energy weapon special.dm
* somatoray compiles
* somatoray generally works
* Update special.dm
* Adds console screens (plus new upgrade types) to protolathes
* This should hopefully no longer be a problem
* Fourth tier
* Way it can be obtained
* Excludes it here
Co-authored-by: kanef <kanef9x@protonmail.com>