MadmanMartian
e3f94a193a
Mice eating rework. ( #16868 )
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* mice eating adds the reagents to the mouse.
Butchering a mouse now yields the reagents it has eaten.
* mice now call Die() rather than do some weird set stat = death thing
2017-12-31 11:23:23 +01:00
MadmanMartian
cb303b4238
Should fix floating items in the event that you are unsuccesful at removing an object from a storage item ( #16885 )
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* Should fix floating items in the event that you are unsuccesful at removing an object from a storage item
* removes redundancy
2017-12-31 11:22:27 +01:00
Pathid
ef03d42594
Fixes moles problems with animals, plus misc. other objects and effects ( #16886 )
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* Fixes bad problems with animal breathing
* Monkey, heater and AC air moles
* fixed typo
* Breath_moles fix for xenos and martians
* additional moles fixes
2017-12-31 11:21:44 +01:00
Cyadox
65a9ba2cc3
Fixes #13317 by removing line 132 ( #16888 )
2017-12-31 11:21:22 +01:00
Arthurdentist
4d3e55c871
nerf fist ( #16879 )
2017-12-31 11:20:28 +01:00
DamianX
201540d10a
Refactored AI tracking ( #16892 )
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* Refactored AI tracking
* updated open_nearest_door
2017-12-31 11:16:47 +01:00
MadmanMartian
832e85d36c
fixes bedsheet bins not being deconstructable ( #16870 )
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* fixes bedsheet bins not being deconstructable
* removes un-necessary checks, uses list.Cut() to null a list rather than remove each instance one by one, also adds some /the [src]'s
* whoops
2017-12-31 11:16:15 +01:00
Cyadox
08d7b678bb
Fixes #3371 by turning off automatic ( #16890 )
2017-12-31 11:13:35 +01:00
DamianX
388a122137
Removed some useless onclick oldcode ( #16893 )
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* Removed unneeded AI tracking code
* useless oldcode
2017-12-31 11:06:06 +01:00
DamianX
3fa8d137b0
Deployable barrier refactor ( #16894 )
2017-12-31 11:05:42 +01:00
DamianX
b6c3d7471f
Added design datum for the diagnostic HUD ( #16898 )
2017-12-31 11:03:58 +01:00
DamianX
1eb8cb80dd
Lets ghosts use the diagnostic HUD ( #16896 )
2017-12-31 11:03:41 +01:00
DamianX
632af661e0
Added the prescription variant of the diagnostic HUD ( #16897 )
2017-12-31 11:03:28 +01:00
MadmanMartian
f75ed0ea15
holodeck sunglasses no longer yield glass when broken ( #16918 )
2017-12-31 11:03:08 +01:00
MadmanMartian
a9c7b0af89
increases the amount of bolas available at a security vendor ( #16919 )
2017-12-31 11:02:57 +01:00
DamianX
84c9ce8b70
Expanded the list of things the security hardsuit can hold ( #16900 )
2017-12-31 11:02:47 +01:00
MadmanMartian
0f5f11f873
robotic limb related fixes ( #16920 )
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* mednanobots now ignore robotic limbs. Arithrazine/chlorine/anything that deals damage while in-system now ignore robotic limbs.
* standardized from 1/0 to FALSE/TRUE
* Could've sworn that would have worked, but in testing it on a martian it runtimed. Damn.
2017-12-31 11:02:17 +01:00
HarseTheef
46f6bce256
Makes the hand held tracking implant tool tolerable. ( #16907 )
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* Makes the hand held tracking implant tool tolerable.
* piece of crap hasbro tracking locator
* PJB more like PEEJB
2017-12-31 11:01:25 +01:00
Pathid
23b80e0c03
Cult bonus objective rewording ( #16933 )
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* non-cultists and humans -> unbelievers
* missing n
2017-12-31 10:57:12 +01:00
MadmanMartian
1fafd8ef30
Adds a magical number for chemical heating ( #16945 )
2017-12-31 10:52:51 +01:00
Pathid
1b23a89f89
Clone damage on slimepeople can be healed ( #16948 )
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* dealing with prior clone damage for slime people
* removed unatomic changes to mutationtoxin
2017-12-31 10:52:27 +01:00
EdXbtkOEwGw
f3481d3cc2
Improves refreshing, removes autorefresh on DNA modifier console ( #16922 )
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* Improves refreshing, removes autorefresh
* Update dna_modifier.dm
* Update dna_modifier.dm
This wouldn't work for some reason.
2017-12-31 10:50:51 +01:00
MadmanMartian
e7ddf7f785
why was this even a thing? ( #16917 )
2017-12-29 12:42:25 -08:00
MadmanMartian
ac2bb0416a
Having no lungs now deals damage when you can't breathe ( #16921 )
2017-12-29 12:42:00 -08:00
Cyadox
8962a71cda
Fixes sprite mixup ( #16923 )
2017-12-28 23:22:01 -08:00
MadmanMartian
10af9cc891
supply shuttle shouldn't magidelete people anymore ( #16916 )
2017-12-29 03:14:31 +01:00
DamianX
cfb7985e58
Fixed AntagHUD not showing ( #16913 )
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* Fixed AntagHUD not showing
* And removed copypasted code
2017-12-28 23:26:52 +01:00
Cyadox
c8109ea065
Adds new Mommi Prime Alt Sprites ( #16889 )
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* Updates Mommi Prime Sprites
* Prime Mommi now an alt skin
2017-12-27 20:45:58 -08:00
ShiftyRail
9021531709
Harmbattons on harm intent will now properly stun people ( #16865 )
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* Fuck old coders
* Update stunbaton.dm
2017-12-28 00:13:16 +01:00
MadmanMartian
35a139dc03
misc martian fixes #2 [NEEDS REVIEW] ( #16595 )
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* martians can now be exploded
* removes human centricity
* new UI!
* centered inventory icons
* fixes some overly large throw icons, intent icons now black-background rather than white
2017-12-27 13:52:10 +01:00
DamianX
29bc88a8c1
SecHUD for observers ( #16789 )
2017-12-27 13:50:31 +01:00
DamianX
932cd0b40c
Diagnostic HUD ( #16824 )
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* Diagnostic HUD
* values -> percentage
2017-12-27 13:49:04 +01:00
MadmanMartian
4e5346ba98
Aliens can only pick up whitelisted things ( #16880 )
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* Aliens can only pick up whitelisted things
* Nice OOP, oldcoders.
* Warning rather than plain text.
2017-12-27 13:48:02 +01:00
MadmanMartian
6ac9d65898
Peridaxon healing is now properly clamped. ( #16876 )
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* Peridaxon healing is now properly clamped, so you can't get negative health organs.
* whoops, should be comparing values in a max, not overwriting values
2017-12-27 12:50:18 +01:00
unid15
83767ec086
Limb gibbing ( #16787 )
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* Limb gibbing
* V2
* no toolboxes
2017-12-27 12:20:42 +01:00
jknpj
69190fe13b
Fixes mommi drop_item() runtime ( #16843 )
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* fixes mommi drop_item runtime
* Gee bill
2017-12-26 13:29:03 +01:00
Pathid
7fad0429eb
No queen pain ( #16842 )
2017-12-26 13:28:38 +01:00
MadmanMartian
9721b80dd8
can no longer dupe reagents using a dropper. Dropper logging fixed. Droppers no longer turn things into reagent containers. ( #16855 )
2017-12-26 13:28:06 +01:00
MadmanMartian
1b38ae6625
Lubricant fixes ( #16864 )
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* adds a slip check to lubricant. This may make galoshes much more powerful.
* ACTUALLY fixes it this time.
2017-12-26 13:16:56 +01:00
ShiftyRail
2354fae696
Helpers for spells ( #16846 )
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* Helpers for spells
* .dme
* Helpers part 2
* This is much better
* #DEFINES
* I am dumb
* Y-you too
2017-12-26 12:56:37 +01:00
jknpj
035d0bf5ce
Service Cyborg H.O.N.K. upgrade! ( #16839 )
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* honk module
* SOUND SYNTH, YEAH!
2017-12-26 12:53:26 +01:00
MadmanMartian
a2e83a82c0
the supply shuttle now doesn't quite scan mimics properly. ( #16745 )
2017-12-25 19:41:56 +01:00
ShiftyRail
6f54efc5eb
Fixes Arcane Golems being able to cast Doppelganger ( #16856 )
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* Sanity for Doppelganger casting
* Text is displayed twice
* Merry Christmas to all
2017-12-25 19:40:40 +01:00
MadmanMartian
89839c727e
makes the station christmassy at the press of a button! ( #16841 )
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* makes the station christmassy at the press of a button!
* addresses concerns, turns a corgi into a santas helper, adds sounds, makes it all comfier
* scraps the old idea entirely, removes un-necessary variables.
* lamps become candles now
* optimizations, reparations
* changes the zlevel check from looking at an integer to looking at the map datums zlevel list. Much more sensible
* some more verticality
2017-12-25 00:58:40 +01:00
EdXbtkOEwGw
157b0eafe1
Fixes mutagen lag ( #16848 )
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* Fixes mutagen causing lag.
* Update Chemistry-Reagents.dm
2017-12-25 00:22:19 +01:00
ShiftyRail
201a271625
Fixes teleporting the Nuclear Disk away ( #16858 )
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* Fixes teleporting the Nuclear Disk away
* OOP, not oops
2017-12-25 00:19:15 +01:00
Pieter-Jan Briers
b0c09b4a46
Remove redundant sanitization on telecomms scripts ( #16833 )
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This would cause any characters like " to be broken if you use tcomms scripts.
2017-12-24 12:20:32 +01:00
ShiftyRail
f714866bc9
Fixes antag madness runtime. ( #16857 )
2017-12-24 12:19:20 +01:00
MadmanMartian
16218dc79b
fixes chef excellence exploit ( #16853 )
2017-12-23 19:15:21 +01:00
Sooose
193ac4ca10
Alters vox cloning reagents. ( #16844 )
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Adjusts the amount of nitrogen vox gain from cloning to reasonable amounts.
2017-12-23 15:09:35 +01:00