* martians can now be exploded
* removes human centricity
* new UI!
* centered inventory icons
* fixes some overly large throw icons, intent icons now black-background rather than white
* Removes /obj level crap
* Woopsie shmoopsie
* Woopsie shmoopsie part 2
* Fixes 30000 changes
* Test
* Let's see how this works
* Revert map changes
* This will work at last
* Move DMI files over to 64x64
* Lighting overlay + world.icon_size.
* Change 32 to world icon size
* Adds pixel shift multiplier
* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion
* Fixes lighting properly
* Fix spacepods bounds
* Redo all icons with BYONDTools bug fixed
* Update ALL the map files dear god
* Double crayon font size
* Update all screen locs
* Fix contextual clicks
Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces
* Fixes maptext size and the final touch ups on antag screen locs
* Runs optipng on the DMI files in last commit.
Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.
* Reduces parallax size a bit for 64x64 map sizes
* Fix lobby screens
* Fix DME
* hand refactor (COMPILES)
* Works pretty much
* Test martians
* Martians
* Fix human UI
* Fix find_organ_by_grasp_index() returning arms
* CL + tweaks
* Last fixes
* a
* Better CL
* Fix weird issue!
* Fix virologist job
* Resolves a very important issue
* I thought I had already fixed this
oh well
* Fix grabs
* Shat
Moved cards into the games module.
Decks of cards now use card items, not card names.
Card hands now use context clicking for drawing.
Card hands now display the cards they contain, including if they are flipped.
Card hands can now be examined for contents.
You can now flip an entire hand at once.
Wizard cards are now singlecard subtypes.
You can flip a wizard card, and you can activate its special effect by clicking on the portrait.
- Ported the power monitor from Hypatia Station (old branch) to /vg/station.
- Ported the playing cards from Hypatia Station (old branch) to /vg/station.
- Tested as much as I could (master controller is broken in this build!)