* lets hats and helmets be washed without upgrading
* Captain, HoP, HoS, and Warden caps are no longer helmets.
* code consistency is important
* HoS and Warden caps block flashbangs
* bear traps now fuck you up
* bear traps now freeze you in place, crush your hands, and more
* fixes beartraps in autolathes, spawners
* someone on discord told me finding and replacing text in .dmm files is ok
* affecting -> trappedorgan, im a dumbass
* you can pry open bear traps with crowbars
- Adds descriptions to coins.
- Changed siemens coefficients of coins.
- Adds 1 (throw)force to coins. Ever been hit with a coin? Shit hurts.
- Some coins are more powerful.
- Lowered the prices to match the recent economy changes.
- Removed rarer coins from the maint loot spawners.
* Adds floorpills
* Adds floorpill spawners
* Wait I thought it was 20
* Makes floorpills slightly more desirable, more effects
* Floorpill map conflicts the first
* All of these were real names used in the real server
* What's the point of defines if they don't catch this
* Xenomicrobes
* Micro uzi and akimbo tweaks
Adds the micro uzi, sprite courtesy of Blithering.
Pokes and tweaks gun fu. I may be some time.
* fixes akimbo breaking properly
* Adds micro uzi to right and wrong. Corrects smg being defined twice in randomizeguns
* Adds assistants lair vault.
Tweaks stun mines to use knockdown instead of stun which is a silly that doesn't knock you down.
Adds invulnerable Rwalls for mapping.
* secret stuff to assistants lair vault.
* Adds a maintenance maze vault.
* fixes conflicts
* light code cleanup and removing harsetheefs balance tirade
* Removes mine refactoring for another PR
* start of improving research vault
* surgeon mini-boss
* surgeon closer to completion
* more map changes, removed glowing ones from mob
* final changes to vault layout
* Allows almost anyone to fire laser tag guns.
* Holoperson support.
* Laser tag vests can now be attached to jumpsuits and worn by monkeys.
* Uses macros.
* Adds the skeleton den vault.
* Merges if() statements.
* Adds loot to skeleton den, adds un-deconstructable disposals variants, removes lighting from skeleton den.
* Adds loadouts.
* Fixes some mistakes.
* Added a "delete stripped items" option to the Equip Loadout verb.
Began moving some of the equipment sets from Select Equipment into loadout objects.
* Adds another batch of loadouts migrated from Select Equipment.
* Fix compile failure.
* Finishes migrating Select Equipment into loadouts.
* Fix compile error.
* Handles things in a better way. Removes some needless children.
* Why bother with local compiles when Travis exists?
* Final tweaks.
* Removes /obj level crap
* Woopsie shmoopsie
* Woopsie shmoopsie part 2
* Fixes 30000 changes
* Test
* Let's see how this works
* Revert map changes
* This will work at last
* Changes plasma to phoron
Because plasma has been coopted to mean the 4th state of matter, we're rebasing to the new bay naming standard of phoron
* Fixes maps and filenames
* Whoops forgot to change test box!
* Adds balloons.
Adds box of balloons to party crate.
* Atom argument in New()
* Makes latex glove balloons a child of regular balloons.
* Corrects references to waterballoon.
* Fix spawner reference to old latex glove balloon item.
* Fix map references to old latex glove balloon.
* Var name change and removal of copypaste.
* Changes balloon coloring code to make use of the color var.
* Fixes conflicts.
* Balloons are now filled based on the waste gas of the lungs of the mob blowing up the balloon.
* SNOWPLANES?
* snow map #2
* it sort of works (not really)
* we'll call this a prototype
* committing so I can remove other changes later
* snowmap prototype 2/11/2016 - practically ready for an open beta edition
* more stuff, more sprites, more items, we're getting there
* before I uncheck the error handler
* AAAAAAAAAAAAAAAAA
* it works now
* Edits the map to be more terrestrial: Added paramedic stations/security stations/EVA stations to each map. Removed grilles from taxi. Still a bunch of shite to do eg belt hell but we're getting there
Also tweaked spawn chance because reasons
* snowboot
* Coats (#2)
* Take these, good luck
* oops
* According to all known laws
of aviation,
there is no way a bee
should be able to fly.
Its wings are too small to get
its fat little body off the ground.
The bee, of course, flies anyway
because bees don’t care
what humans think is impossible.
Yellow, black. Yellow, black.
Yellow, black. Yellow, black.
Ooh, black and yellow!
Let’s shake it up a little.
Barry! Breakfast is ready!
Coming!
Hang on a second.
Hello?
- Barry?
- Adam?
- Oan you believe this is happening?
- I can’t. I’ll pick you up.
Looking sharp.
Use the stairs. Your father
paid good money for those.
Sorry. I’m excited.
Here’s the graduate.
We’re very proud of you, son.
A perfect report card, all B’s.
Very proud.
Ma! I got a thing going here.
- You got lint on your fuzz.
- Ow! That’s me!
- Wave to us! We’ll be in row 118,000.
- Bye!
Barry, I told you,
stop flying in the house!
- Hey, Adam.
- Hey, Barry.
- Is that fuzz gel?
- A little. Special day, graduation.
Never thought I’d make it.
Three days grade school,
three days high school.
Those were awkward.
* define
* bugfixes
* fixes conflicts
* fixed bugs and made hoods work better
* do ah look lahk ah know what "ay-tomic" is?
* bugfixes shadowfixes added like seven different coats, ian now can wear scarves
* mapchanges - snaxi is now united
* wolves, and point handling (#3)
* wolves, and point handling
* wolf pointing, removes hitler
* Removes nonsense
* ice ice baby
procedural generation is the best buzzword
new snow map doors
map now has proper z level names
not working right now
ice smoothing is being a !!bitch!!
* glaciers now smooth
glaciers no longer eat up the pipes between stations (this will cause some fuck ups with smoothing but uh yeah)
you now slip on rivers
todo
- skis
- snowshoes
- spiked boots
* Moves ores to overlays, adds snow roid sprites (#5)
* Moves ores to overlays, adds snow roid sprites
* Fixes gibtonite, re-approaches some mine surprises
* Wendigos added, skifree yeti added, wendigo meat and transformation added (#4)
* DEER, and leather stuff
* Adds xeno spears, xenohide, fixes bugs
* alright dragonbro over to you for tonight I'm going to sleep
* Fixes wendigos, and wolves
* if it works it works who cares why
* snowmap bugfixes and optimisations
* zzz
* Revamp in working state
no work in progress
saving wip
Most issues fixed. Fishing half way through overhaul to include minigame
Turned spaces into tabs. fucking atom REEEEEEEEEE
Clownfish and clownburger added.
All fishing code done. Carp and normal fish recipes updated and ready. Carpmeat changed to subtype of fish_fillet.
WIP. Rods mostly done. Basic fish and bait added.
* removes bluespace ponds to be atomic
* fixes issues - bluespace pond back in the code but not able to be got anywhere
* does the easy things
* renames it taxi outpost
adds map cleaning things
* OK THIS WILL FIX IT FOR REAL
* fixes EVERYTHING but it's not ready to merge because I reckon we can squeeze some last minute features in
* whoops forgot to fix this
* underground mining stuff
* adds lobby music courtesy of aceedex
* bugfixes
mining underground optimisations (now it actually runs instead of grinding to a halt)
there are runtimes
aaaa oh well will fix tomorrow
* fixes so that JSG can host it
some missing features
* Adds new class of spawners for safes and several subtypes.
* oh yeah lets add the stupid energy axe don't forget that. but totally forget to add a comma.
* derp
* Vouchers
* More items for spawners
* Adds nazi and soviet rig bundles just so I can delete them later and create a new file with complete outfits.
* Migrates complete suit obj's to a dedicated file because of its impending size.
* Cleans up new complete set spawner.
* Adds a Judge Dredd suit because sometimes an assistant must become the law.
* Some food, some organization, home stretch.
* Adds random power injector
* Replaces safe loot on current maps with spawners.
* removing test proc
* test
* Icon for safe spawners
* absolute pathing
* Cleans up stuff thank you @DrCelt
* uncapitalization of nanobot pill
using PJBs fancy ass for statement for pill spawning.
* mech weapon lockbox access
* Lockbox damage effects
* not this
* wip 2
* Inaccurate weapons, jamming
* wip2 guns don't fire mystery
* boxes work now
* final gun wip?
* crossbow more general
* ablative and sechuds
* whoops
* mech weapons, tweaks
* probably done
* procs
* one use lockboxes
* access reductions
* permit view
* PERIOD
* requested changes
* more changes
* untouch
* self-stun reduction, changelog more specific
* whitespace get out
* obj not atom/movable
* copypaste removal
* trailing return
* whitespace
* don't know if this is even needed
* TEXT TO PATH
* last minute fix