* rememba
* translated into tmpl a bit
* converted to nanoui
added activeChord tracking
* i need this
* and this hurr durr im retard
* fixed js func calls
* yes
* when you forget to push latest changes haha
* so im retarded
* css
* starting the crusade against relative pathing
* new() part1
* new() part 2
* FOR VALHALLA
* you sneaky buggers
* part 5: the reckoning
* chapter 6: rejuvination
* chapter 7: age of conflict
* dammit travis
Previously if you clicked on an object and you already had the NanoUI open, two things could happen:
* The UI only updates
* The UI reopens with a white BYOND flash.
The latter did always move it to the foreground, but the flash and UI moving was pretty ugly.
The former only updates the UI, so if you had multiple stacked windows open it gets kinda annoying.
With this change, all UIs always do the former, and the UI for an object always moves to the front when you interact with said object.
* Code done. Doesn't compile for shit.
* IT COMPILES!
* Hey it almost works.
* Fixes lighting
* Remove thing I had to double check after asking mso.
* More fixes.
* WiP, fixed everything but waitfor
* Done.
* Damnit DM.
* Fixes priorities
* SNOWPLANES?
* snow map #2
* it sort of works (not really)
* we'll call this a prototype
* committing so I can remove other changes later
* snowmap prototype 2/11/2016 - practically ready for an open beta edition
* more stuff, more sprites, more items, we're getting there
* before I uncheck the error handler
* AAAAAAAAAAAAAAAAA
* it works now
* Edits the map to be more terrestrial: Added paramedic stations/security stations/EVA stations to each map. Removed grilles from taxi. Still a bunch of shite to do eg belt hell but we're getting there
Also tweaked spawn chance because reasons
* snowboot
* Coats (#2)
* Take these, good luck
* oops
* According to all known laws
of aviation,
there is no way a bee
should be able to fly.
Its wings are too small to get
its fat little body off the ground.
The bee, of course, flies anyway
because bees don’t care
what humans think is impossible.
Yellow, black. Yellow, black.
Yellow, black. Yellow, black.
Ooh, black and yellow!
Let’s shake it up a little.
Barry! Breakfast is ready!
Coming!
Hang on a second.
Hello?
- Barry?
- Adam?
- Oan you believe this is happening?
- I can’t. I’ll pick you up.
Looking sharp.
Use the stairs. Your father
paid good money for those.
Sorry. I’m excited.
Here’s the graduate.
We’re very proud of you, son.
A perfect report card, all B’s.
Very proud.
Ma! I got a thing going here.
- You got lint on your fuzz.
- Ow! That’s me!
- Wave to us! We’ll be in row 118,000.
- Bye!
Barry, I told you,
stop flying in the house!
- Hey, Adam.
- Hey, Barry.
- Is that fuzz gel?
- A little. Special day, graduation.
Never thought I’d make it.
Three days grade school,
three days high school.
Those were awkward.
* define
* bugfixes
* fixes conflicts
* fixed bugs and made hoods work better
* do ah look lahk ah know what "ay-tomic" is?
* bugfixes shadowfixes added like seven different coats, ian now can wear scarves
* mapchanges - snaxi is now united
* wolves, and point handling (#3)
* wolves, and point handling
* wolf pointing, removes hitler
* Removes nonsense
* ice ice baby
procedural generation is the best buzzword
new snow map doors
map now has proper z level names
not working right now
ice smoothing is being a !!bitch!!
* glaciers now smooth
glaciers no longer eat up the pipes between stations (this will cause some fuck ups with smoothing but uh yeah)
you now slip on rivers
todo
- skis
- snowshoes
- spiked boots
* Moves ores to overlays, adds snow roid sprites (#5)
* Moves ores to overlays, adds snow roid sprites
* Fixes gibtonite, re-approaches some mine surprises
* Wendigos added, skifree yeti added, wendigo meat and transformation added (#4)
* DEER, and leather stuff
* Adds xeno spears, xenohide, fixes bugs
* alright dragonbro over to you for tonight I'm going to sleep
* Fixes wendigos, and wolves
* if it works it works who cares why
* snowmap bugfixes and optimisations
* zzz
* Revamp in working state
no work in progress
saving wip
Most issues fixed. Fishing half way through overhaul to include minigame
Turned spaces into tabs. fucking atom REEEEEEEEEE
Clownfish and clownburger added.
All fishing code done. Carp and normal fish recipes updated and ready. Carpmeat changed to subtype of fish_fillet.
WIP. Rods mostly done. Basic fish and bait added.
* removes bluespace ponds to be atomic
* fixes issues - bluespace pond back in the code but not able to be got anywhere
* does the easy things
* renames it taxi outpost
adds map cleaning things
* OK THIS WILL FIX IT FOR REAL
* fixes EVERYTHING but it's not ready to merge because I reckon we can squeeze some last minute features in
* whoops forgot to fix this
* underground mining stuff
* adds lobby music courtesy of aceedex
* bugfixes
mining underground optimisations (now it actually runs instead of grinding to a halt)
there are runtimes
aaaa oh well will fix tomorrow
* fixes so that JSG can host it
some missing features
* Fix nanoui
Makes nanoui map size independent.
I hope you guys realize I spent like several hours on this. All because some shitter decided he would use hardcoded variables for map size.
* Send the map assets
* Changes checks for zlevel 1 to map.zMainStation
* Replace all hard z-level checks with checks from _map.dm
* Hey look at all this manual z assignment (basically none)
* Whoops
* nanouwhy
* aaaa
* w h y
* Adds the ability for multiple borers in the same host. Adds upgrade paths for chest and leg borers.
* Fully implements the ability to have multiple borers in a single body, complete with unique chems, verbs, and genetic unlocks.
* Fixes to do with movement_speed_modifier, and some conflict resolution.
* Fixes some paths.
* Fixes conflicts.
* Fixes more conflicts.
* Inorganic limbs can no longer be infested. Removes arm borers' ability to produce creatine.
* Removes all mention of the term "cortical" from borers.
Deals with the 6 or so verbs that show up when you aren't an admin
-Both nano map generators have been moved to mapping (debug verbs) tab so that they aren't seen by everyone needlessly.
-The hard del() checking proc was fixed (it did NOTHING for months), improved, and moved to debug verbs as well
-THe check mob list is now hidden, can still be accessed by typing the verb with . infront of it in case it is necessary
-The debug verb for cameras, view datum, is commented out because it's debug code for testing a specific thing