unid15
f8da080ba1
adds clown glue
2015-12-31 14:06:18 +01:00
Sood
b70c01e494
Hopefully not deleting images and lists now
2015-12-06 15:11:58 -08:00
Sood
3177b3af13
Reverted admin debug changes, nulled references after qdels
2015-12-06 15:11:57 -08:00
Sood
3cdf89b675
qdel replacing del, time for bugs
2015-12-06 15:11:15 -08:00
clusterfack
f5db03db78
Merge pull request #6625 from PJB3005/better-chat-the-beginning
...
Adds a to_chat() macro, and refactors the entire chat to use it, to pave the way to a non shit chat.
2015-11-28 22:32:49 -06:00
Sircrab
f88a4edb84
Forensics Console Fix
2015-11-27 00:37:38 -03:00
PJB3005
99bf59d80e
Adds a to_chat() proc, to pave the way to a non shit chat.
2015-11-25 15:55:15 +01:00
PJB3005
3cca5692af
Removes the panic writer messages.
2015-11-20 03:17:06 +01:00
PJB3005
199dc02e99
Fixes ghosts fucking with the forensics computer.
2015-08-30 02:54:34 +02:00
PJB3005
3bc5d86263
LIGHTING IS BACK.
...
AND A SHITLOAD FASTER.
SANIC.
2015-07-21 14:16:27 +02:00
D3athrow
d59f6a07b0
comment out panicwriter and saytesting
2015-07-20 16:04:48 -05:00
D3athrow
7a3ff4efc3
THE LIGHTING IS DEAD, LONG LIVE DAL
2015-07-18 23:05:18 -05:00
D3athrow
41d7df01fd
just fuck my shit up
2015-07-18 02:30:51 -05:00
D3athrow
6f8f1ff08f
110% plagiarism
2015-06-13 20:18:43 -05:00
PJB3005
ae7ab25539
BAY LIGHTING PEOPLE
2015-06-06 22:15:21 +02:00
D3athrow
a228a0c669
yeah im dumb
2015-04-21 19:33:45 -05:00
D3athrow
f03b231ce4
fix #2029
2015-04-21 15:26:32 -05:00
D3athrow
01d2471fc9
Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge
...
Conflicts:
code/ATMOSPHERICS/pipe/pipe_dispenser.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/embedded_controller/embedded_controller_base.dm
code/modules/mining/money_bag.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/silicon/mommi/mommi.dm
code/modules/mob/living/simple_animal/friendly/farm_animals.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/rdconsole.dm
code/modules/research/xenoarchaeology/machinery/analysis_base.dm
code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm
code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
2015-04-12 16:40:59 -05:00
ComicIronic
d0e9eedd25
drop_item and click code.
...
drop_item now has a first arg, which is the item to drop.
Hand processing now uses drop_item properly, which fixes #3874 , #3796 .
Also fixes #3486 .
2015-04-12 00:56:43 +01:00
D3athrow
8bf8b60b7e
Fix #3553
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new proc, mop_act(mop,user) called on afterattack for mops allows you to wet your mop with stuff old and new.
2015-03-25 22:59:32 -05:00
ComicIronic
34bab36581
Changes to drop_item.
...
The drop_item arg is now the loc placed, not the child of the loc or whatever.
Removed a few lines of items being placed into themselves, on themselves, into other things manually, into their users, etc.
Cleans up the fix for MoMMI recharger silliness.
This took about 2 hours of non-stop manual searches.
2015-03-08 21:37:34 +00:00
Angelite191
23b9fed204
Update evidence.dm
...
--sanitize--
2015-02-10 02:19:57 -05:00
Angelite Entyshak
a6183a3d53
Minor bug fixes
2015-02-03 13:18:47 -05:00
D3athrow
72fde47f91
micro optimization, Cut() to len = 0
2015-01-31 00:40:13 -06:00
Chris
3a320a71fb
Merge branch 'examine' of https://github.com/clusterfack/bugfixstation13 into clusterfack-examine
...
Conflicts:
code/modules/clothing/shoes/magboots.dm
2015-01-09 10:00:31 -06:00
ComicIronic
53a421014d
Removed USEDELAY and NODELAY flags.
...
Flags were unused.
Were previously used, but code is now commented out.
2015-01-08 00:47:52 +00:00
clusterfack
87c12062ac
Examine overhaul to mob/user, span class and absolute pathing fixes
2015-01-07 14:40:57 -06:00
ComicIronic
9c9e1ff808
Removed the TABLEPASS flag.
...
No longer in use in any of the code.
Also changed cases of flags being set to null instead of 0.
2015-01-03 18:33:47 +00:00
ComicIronic
5e5bbf03fd
Removed the CONDUCT flag.
...
Use Siemens, you dolts.
This is the start of completely redoing the flag system, but it starts with removing these oldcode flags.
2014-12-26 18:13:52 +00:00
Hinaichigo
1d4861a733
MOLOTOVS!
2014-10-19 08:16:43 +09:00
eswordthecat
0ee7313577
Remove snowflake check.
2014-10-11 11:37:55 -08:00
dylanstrategie
4dd76b3ab8
Updating computer luminescence
...
- Less shit that glows the wrong color or glows when it shouldn't
- More shit that glows when it should
- Any machine that brightens up when stuff goes in (cloner, cryo, DNA
modifier) now only fucking glows when stuff is in
- It still glows in full day light, but whatever
2014-08-10 19:08:14 +02:00
IratePirate
b37efc3921
Additional sounds
2014-07-10 20:24:49 +01:00
BurnZeZ
4140448d96
fix conflicting case sensitive paths for detective crap
...
--HG--
rename : code/modules/DetectiveWork/detective_work.dm => code/modules/detectivework/detective_work.dm
rename : code/modules/DetectiveWork/evidence.dm => code/modules/detectivework/evidence.dm
rename : code/modules/DetectiveWork/footprints_and_rag.dm => code/modules/detectivework/footprints_and_rag.dm
2014-06-21 19:29:38 -04:00
Rob Nelson
835188b412
Fix forger.
2014-01-02 15:11:59 -08:00
Rob Nelson
7157f0f461
Fix issue #335
2014-01-02 14:44:51 -08:00
Rob Nelson
22ff57bf9a
Update changelog, restore a few fixes from Pomf that the update to bay ate.
2013-09-05 02:57:02 -07:00
d3athrow
30fb96e70e
renames scanner to detective_scanner
2013-09-04 17:59:23 -05:00
Rob Nelson
2b77203275
** WILL NOT COMPILE, OVER STRINGS LIMIT **
...
Import new bay stuff.
2013-09-03 23:19:24 -07:00
Rob Nelson
49abcb0e86
Fix compile
2013-08-14 17:22:18 -07:00
Cael_Aislinn
1c9b04ec74
copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 21:07:16 +10:00
Cael_Aislinn
bdeb96b7e5
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/__HELPERS/game.dm
code/controllers/shuttle_controller.dm
code/datums/datumvars.dm
code/datums/supplypacks.dm
code/defines/obj/storage.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/command_alert.dm
code/game/area/Space Station 13 areas.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/dust.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/jobs/access.dm
code/game/jobs/job/assistant.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job_controller.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/newscaster.dm
code/game/machinery/recharger.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/working/ripley.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/flashlight.dm
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/medical.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/secstorage/secstorage.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/storage/firstaid.dm
code/game/objects/items/weapons/storage/kit.dm
code/game/objects/items/weapons/storage/storage.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/electricchair.dm
code/game/objects/structures/extinguisher.dm
code/game/objects/structures/watercloset.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/vehicle.dm
code/global.dm
code/modules/DetectiveWork/evidence.dm
code/modules/admin/IsBanned.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/preferences.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/critters/critter_defenses.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/Hallucination.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/power/cable.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/hypospray.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
config/config.txt
html/changelog.html
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
icons/obj/grenade.dmi
icons/obj/projectiles.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 22:12:31 +10:00
giacomand@gmail.com
1434a0154c
-Added a config option, which defaults to off, which will let the gamemodes Wizard, Malf and Rev carry on playing without round interruption. Meaning...
...
The wizard round will carry on even if the wizard dies
The malf round will carry on even if the AI dies. When the AI dies the shuttle will become callable. If the AI takesover the station or causes the station to explode, the round will end like normal.
Rev will carry on playing even when all heads or all rev heads die. The shuttle will become callable when this is true.
-Properly fixed the PDA runtime without adding special snowflakes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5489 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-07 20:53:03 +00:00
rockdtben@gmail.com
169c96db1b
Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
...
the .Cut() proc on a list will empty a list by default. This also will set the len to 0.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5465 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-04 15:11:06 +00:00
giacomand@gmail.com
d0ad3e0570
-Changed the CentComm. Report so it longer reports potential antags. It will just say the potential round type instead.
...
-Added reagent scanning to the detective's scanner. Can be used for scanning dead bodies for leftover poison or scanning drinks to see if they were spiked.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5275 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-07 08:51:11 +00:00
giacomand@gmail.com
bdbee287aa
Improved the scanner report, which scanners print out.
...
http://i.imgur.com/aMUUl.png
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5221 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 22:23:54 +00:00
giacomand@gmail.com
f1d24f27f9
Simplified Detective.
...
-Changed the focus from the high-res scanner to the regular scanner. It will simply scan the fingerprints and display them to the detective. For extra functionality, it'll store it's findings in a log and then you can print it out in a report by using attack_self().
-Detectives can now use the medical computer.
-Removed the pda forensic scanning functionality.
-Got rid of now useless high-res scanner computer. Got rid of the now useless fingerprint cards.
-Added a medical computer to the detective's office and replaced the useless medical cabinet with an empty one.
Other
-Got rid of diseases magically moving down a stage.
-Optimized playsound()
-Added an attack_self() to sprayers so that you can change the reagent use of them between 5 and 10.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5168 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 00:39:18 +00:00
petethegoat@gmail.com
0c9195fbe4
Fixes issue 1097. Shaft Miners not getting pda
...
Fixes issue 1118. duplicating trashbags
Fixes issue 1117. evidence bag issues
Syndie shuttle can now travel to mining and the tcomms sat.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5152 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 17:17:00 +00:00
cib
7bf03bc920
Removed redundant code/modules/detectivework
2012-10-27 12:10:59 +02:00
giacomand@gmail.com
6a2d78bc94
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
...
-Atmos delay is now based on active players, to help fight lag for massive player rounds.
-Changed some for(blah in world) loops to use the correct lists.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00