* Fix nanoui
Makes nanoui map size independent.
I hope you guys realize I spent like several hours on this. All because some shitter decided he would use hardcoded variables for map size.
* Send the map assets
* Nerf vox trader suits.
Now they have assistant suit defenses with the raider look,
so raiders can still pass themselves off as traiders.
* Update changelog.
* Changes cult sacrifice objectives to not say MODE
Currently, cult sacrifice objective goes solely off of
`sacrifice_target.assigned_role` which, if special roles like ERT members
are in play, will make the objective read "Sacrifice Big McLargehuge, the
MODE."
This changes it to use the target's special_role (which seems to be
designed specifically for this) by ripping off someone else's work in
code\datums\mind.dm
I'm at a loss regarding how to properly test this, so if anyone can assist
there, that'd be super. I can't seem to select the game mode datum using
SDQL and it doesn't appear in the cultists' minds.
* Wait I messed it up
Doesn't prevent MODE roles from being targets anymore!
* Same thing but with wizards (and all or almost all other antag types)
Changes the Assassinate text in objective.dm to check for "MODE" role.
* Fixes cryo indicating people as dead when at 0 health
* ACTUALLY FIXING THE ORIGINAL ISSUE I SET OUT TO FIX
* actual changelog hopefully
* I don't know what happened there
AI camera messages get stored in a global list and instead of opening a window every time a clickable link gets made in the AIs chat when it gets the message which pops up the contents of the page.
* mech weapon lockbox access
* Lockbox damage effects
* not this
* wip 2
* Inaccurate weapons, jamming
* wip2 guns don't fire mystery
* boxes work now
* final gun wip?
* crossbow more general
* ablative and sechuds
* whoops
* mech weapons, tweaks
* probably done
* procs
* one use lockboxes
* access reductions
* permit view
* PERIOD
* requested changes
* more changes
* untouch
* self-stun reduction, changelog more specific
* whitespace get out
* obj not atom/movable
* copypaste removal
* trailing return
* whitespace
* don't know if this is even needed
* TEXT TO PATH
* last minute fix
* seperates wizard apprentices from traitors
* revision 1
* why did I think this was needed
* conflicts
* seperates wizard apprentices from traitors
* revision 1
* why did I think this was needed
* conflicts?
* Adds arcane golem
* F
* Ah
* V2.0
* Gramer
* Compile
* What the fuck was I smoking?
* Last tweaks
* Fixes golems taking damage from ring of fire
* Oh hey I found some free time
* Fix for something
* update CL with more accurate info
* remove mistake
* mistake fixed
* Fixes#11582
* Fixes#11465
* Fixes#10308
* Fixes#9756
* Fixes#9314
* Fixes#9506
* Removed my dumbfuck copypaste and cleared up more runtimes in throwing foods.
* Fixed camera naming and blueprint runtimes.
* Garbage collecting
Did a bit of improvements to help with garbage collecting of pdas, headsets, and humans, in theory humans could garbage collect now.
Adds a new tool to find references when testing garbage collecting, it works pretty well and in theory should find every possible reference (but it doesn't and its infuriating)
* Mind too