* Hotfixes bugs
- disables mining dungeon generation temporarily due to runtimes
- shadows are now transparent to the mouse
- lying down shadows won't make it look like you're floating
- tweak: snow slowdown decreased by 3 times
- removes veal render (map merger doesn't work aaa)
- disables vaults & events temporarily
* 111
* taxi engineering vault initial commit
* saving progress, major issue with flunky apcs
* Mostly done. APCs, Cameras, fixes, applying more damage, few things left to go.
* Clean up, changes galoshes into child type without no slip, removes bartenders shotgun.
* Re-arranging the deck chairs on the Titanic
* Pathing
* Adds a DEAD SPOIDAH
* Away mission refactor
* add to config example
* Better interface
* Attempt to make map loading less laggy. Change category of new verb
* Let admins jump to created away missions
* Fix issues noticed by PJB
* Check admin rights
* Let gateways connect to multiple away missions. Fix gateway connections
* switch order of ..() and gateways.Remove(src)
* change var name
* Adds sitting and resting icon functions
* Adds sitting and resting icon functions (reverted from commit 9523982714)
* Rewrites botcode to allow for some customization in the future, adds the biodome vault
* Puts everything back under the spawn(4), adds changelog for the medbot stuff
modify all the maps, replace restaurant with icecream truck
add rewards to ice cream truck and satelite, defines
fix maps
remove cursed satelite of doom
Add hivebot factory to replace haunted satelite. Fix minimaps for good
maploader lighting
woops
Adds clown base
remove exclamation marks
nerd
Adds a ruined R-UST vault.
Remove vaults from z1, fix hivebot factory