D3athrow
e7abb98700
sanity ahoy
2015-02-02 20:17:33 -06:00
D3athrow
95a228e91c
Suck my dick anonymous
2015-02-02 09:21:06 -06:00
D3athrow
cd34a3eb07
Stupid sexy plasma fires
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remove slagging
2015-02-01 02:38:12 -06:00
D3athrow
89636b0eb7
Some movement and pull tweaks pulled from TG.
2015-01-26 03:07:53 -06:00
ComicIronic
21c415ad17
Merge conflicts and flags.
2015-01-20 22:34:26 +00:00
D3athrow
f7b08339a1
Fix stuff doing the slamjam thank you maam even if zas didnt throw a thing.
2015-01-15 18:40:24 -06:00
ComicIronic
54f206f23b
Flag fixing, unstaging some files.
2015-01-11 15:54:11 +00:00
ComicIronic
0b982125cf
Face part flag changes.
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Removed the HEADCOVERSEYES, MASKCOVERSEYES, GLASSESCOVERSEYES, HEADCOVERSMOUTH, and MASKCOVERSMOUTH flags.
Added the EYES, EARS, and MOUTH flags for body_parts_covered.
Added a proc for getting the item giving a flag, instead of just checking that it's there.
Made borers check for the EARS flag, instead of using HIDEEARS.
Next on the chopping block is BLOCKHAIR and BLOCKHEADHAIR, which are going to be shoved into flags_inv.
2015-01-11 15:22:02 +00:00
Rob Nelson
f1cadf6ef1
Mob movement/attack/click/special delay rework
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This code was just a big fucking mess. Happy motherfucking 2015.
* Delay procs and variables replaced with a standardized delayer framework.
* Cleaned up the absolutely fucking atrocious fix_next_move() diagnostic verb.
* Added the ability to adjust minimum and maximum delay clamps per-mob for adminbus purposes and future features.
* USECASE: Fat people cannot attack as fast (not implemented)
Tested somewhat by smacking a window with a crowbar. Movespeeds also don't seem insane, either.
2015-01-01 03:21:23 -08:00
ComicIronic
32aa055e36
Flamethrower fixes.
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Fuel now burns, even without an auto-ignition temperature, which was a silly way of doing things.
Mobs no longer ashify since their proc is changed.
Flamethrowers now spread more fuel and burn more consistently for it.
Atoms now have volatility, so they can burn more if they have less fuel.
2014-12-11 23:12:28 +00:00
DeityLink
2b88b0ad49
Adminbus fixing final part: goodbye Isolated
2014-11-27 13:41:30 +01:00
DeityLink
ff329a29ee
Merge remote-tracking branch 'origin/Bleeding-Edge' into adminbus-final
2014-11-25 04:03:35 +01:00
eswordthecat
d214513c61
baby we have proc for this.
2014-11-24 00:41:54 -08:00
eswordthecat
aaeb48ac55
Probably fix #1509 .
2014-11-24 00:36:53 -08:00
DeityLink
b70d458c52
Merge remote-tracking branch 'origin/Bleeding-Edge' into adminbus-final
2014-11-21 07:19:53 +01:00
Rob Nelson
6017cd6599
Missed a change
2014-11-18 16:00:10 -08:00
Rob Nelson
da43b3716e
Instant ashing appears to be fixed.
2014-11-18 15:56:45 -08:00
Rob Nelson
ec5066b376
Work
2014-11-14 11:45:49 -08:00
DeityLink
09bf70457a
Adminbus part1
2014-11-13 05:27:43 +01:00
Rob Nelson
3b3c8ae76e
Fix atmos-based bombs because god damnit pomf.
2014-11-08 22:07:18 -08:00
ComicIronic
abf976d91a
Edited proc arguments.
2014-10-31 21:33:36 +00:00
Chris
dff16798e2
Merge branch 'Bleeding-Edge' into bay_hydro_port
...
Conflicts:
code/modules/mob/living/carbon/brain/brain_item.dm
code/modules/reagents/reagent_containers/food/snacks/grown.dm
html/changelogs/.all_changelog.yml
maps/tgstation.dmm
2014-10-14 11:19:50 -05:00
Chris
dbd9ff6fec
It compiles!
2014-10-05 23:01:36 -05:00
Chris
705c57d799
REVERT Local changes for bug/stability/random shit i thought up (reverted from commit c6611d37ad)
2014-10-04 13:38:31 -05:00
Pomf
c6611d37ad
Local changes for bug/stability/random shit i thought up
2014-10-04 11:07:22 -05:00
ririchiyo
c6c45324b1
last fixes before I head to bed to continue work tomorrow.
2014-09-28 00:49:53 -04:00
ririchiyo
f55b2f6ffa
adjustments to plasma.
2014-09-27 18:06:00 -04:00
Rob Nelson
0031746344
Fix a funtime, fix extinguishers not doing dick, adjusted object fire stuff.
2014-08-21 13:56:25 -07:00
Rob Nelson
bfb838149b
Whoops, missed a fuel thingy.
2014-08-21 11:17:07 -07:00
Rob Nelson
72631b8525
Changelog, performance.
2014-08-21 01:10:21 -07:00
Rob Nelson
b17fe4224f
Added soot.
2014-08-21 00:37:56 -07:00
Rob Nelson
eb311ae17c
Fix floors not actually burning, clear more debugging.
2014-08-20 23:07:45 -07:00
Rob Nelson
edff92dfcc
Clean up debugging.
2014-08-20 20:15:05 -07:00
Rob Nelson
a36e783f3b
FIIIIIIRE rework, nano paper cleanup.
2014-08-20 20:11:58 -07:00
ESwordTheCat
3d0d4aaea5
remove duplicate defines
2014-08-12 06:22:05 -08:00
Chris
e5436475ce
Shitty work in progress, foam extinguishers.
2014-08-09 20:21:19 -05:00
Rob Nelson
252e041742
Merge pull request #1169 from ESwordTheCat/plasma_entered
...
refactor Entered of plasma zas contamination
2014-08-03 21:32:35 -07:00
Rob Nelson
06bda5efe4
EMERGENCY FIX for vending machines
2014-08-03 19:21:42 -07:00
ESwordTheCat
3e4524db1b
well.
2014-08-02 18:38:21 -08:00
ESwordTheCat
827323dd11
refactor Entered of plasma zas contamination
2014-08-02 18:34:30 -08:00
Rob Nelson
b46aa394fd
Plasmen bogfix
2014-07-30 21:09:04 -07:00
ESwordTheCat
81713b1c14
Update arguments.
2014-07-26 08:35:51 -08:00
Rob Nelson
541eccb144
Fire now affects the turf.
2014-07-23 17:42:52 -07:00
Rob Nelson
af1f4edc08
More burnable shit
2014-07-23 16:41:23 -07:00
Rob Nelson
8d62fd1297
Shit catches on fire now
2014-07-18 02:03:51 -07:00
ESwordTheCat
3444dfc19f
Fixes FEA temperature_expose() being used instead of ZAS fire_act() @ https://github.com/Baystation12/Baystation12/pull/5325
2014-07-09 03:28:44 -08:00
ESwordTheCat
0e2db3b047
Fix a geometry error.
2014-07-03 21:53:02 -08:00
ESwordTheCat
1dc6dba3f2
Make it 33 prob instead of 100.
2014-07-03 21:48:44 -08:00
ESwordTheCat
2fc72087a1
bloody_body.
2014-07-03 21:45:15 -08:00
ESwordTheCat
f6d6deeb0b
zburn has an internal check.
2014-07-03 21:40:28 -08:00