Commit Graph

308 Commits

Author SHA1 Message Date
D3athrow
e7abb98700 sanity ahoy 2015-02-02 20:17:33 -06:00
D3athrow
95a228e91c Suck my dick anonymous 2015-02-02 09:21:06 -06:00
D3athrow
cd34a3eb07 Stupid sexy plasma fires
remove slagging
2015-02-01 02:38:12 -06:00
D3athrow
89636b0eb7 Some movement and pull tweaks pulled from TG. 2015-01-26 03:07:53 -06:00
ComicIronic
21c415ad17 Merge conflicts and flags. 2015-01-20 22:34:26 +00:00
D3athrow
f7b08339a1 Fix stuff doing the slamjam thank you maam even if zas didnt throw a thing. 2015-01-15 18:40:24 -06:00
ComicIronic
54f206f23b Flag fixing, unstaging some files. 2015-01-11 15:54:11 +00:00
ComicIronic
0b982125cf Face part flag changes.
Removed the HEADCOVERSEYES, MASKCOVERSEYES, GLASSESCOVERSEYES, HEADCOVERSMOUTH, and MASKCOVERSMOUTH flags.
Added the EYES, EARS, and MOUTH flags for body_parts_covered.
Added a proc for getting the item giving a flag, instead of just checking that it's there.
Made borers check for the EARS flag, instead of using HIDEEARS.

Next on the chopping block is BLOCKHAIR and BLOCKHEADHAIR, which are going to be shoved into flags_inv.
2015-01-11 15:22:02 +00:00
Rob Nelson
f1cadf6ef1 Mob movement/attack/click/special delay rework
This code was just a big fucking mess.  Happy motherfucking 2015.

 * Delay procs and variables replaced with a standardized delayer framework.
 * Cleaned up the absolutely fucking atrocious fix_next_move() diagnostic verb.
 * Added the ability to adjust minimum and maximum delay clamps per-mob for adminbus purposes and future features.
   * USECASE: Fat people cannot attack as fast (not implemented)

Tested somewhat by smacking a window with a crowbar.  Movespeeds also don't seem insane, either.
2015-01-01 03:21:23 -08:00
ComicIronic
32aa055e36 Flamethrower fixes.
Fuel now burns, even without an auto-ignition temperature, which was a silly way of doing things.
Mobs no longer ashify since their proc is changed.
Flamethrowers now spread more fuel and burn more consistently for it.
Atoms now have volatility, so they can burn more if they have less fuel.
2014-12-11 23:12:28 +00:00
DeityLink
2b88b0ad49 Adminbus fixing final part: goodbye Isolated 2014-11-27 13:41:30 +01:00
DeityLink
ff329a29ee Merge remote-tracking branch 'origin/Bleeding-Edge' into adminbus-final 2014-11-25 04:03:35 +01:00
eswordthecat
d214513c61 baby we have proc for this. 2014-11-24 00:41:54 -08:00
eswordthecat
aaeb48ac55 Probably fix #1509. 2014-11-24 00:36:53 -08:00
DeityLink
b70d458c52 Merge remote-tracking branch 'origin/Bleeding-Edge' into adminbus-final 2014-11-21 07:19:53 +01:00
Rob Nelson
6017cd6599 Missed a change 2014-11-18 16:00:10 -08:00
Rob Nelson
da43b3716e Instant ashing appears to be fixed. 2014-11-18 15:56:45 -08:00
Rob Nelson
ec5066b376 Work 2014-11-14 11:45:49 -08:00
DeityLink
09bf70457a Adminbus part1 2014-11-13 05:27:43 +01:00
Rob Nelson
3b3c8ae76e Fix atmos-based bombs because god damnit pomf. 2014-11-08 22:07:18 -08:00
ComicIronic
abf976d91a Edited proc arguments. 2014-10-31 21:33:36 +00:00
Chris
dff16798e2 Merge branch 'Bleeding-Edge' into bay_hydro_port
Conflicts:
	code/modules/mob/living/carbon/brain/brain_item.dm
	code/modules/reagents/reagent_containers/food/snacks/grown.dm
	html/changelogs/.all_changelog.yml
	maps/tgstation.dmm
2014-10-14 11:19:50 -05:00
Chris
dbd9ff6fec It compiles! 2014-10-05 23:01:36 -05:00
Chris
705c57d799 REVERT Local changes for bug/stability/random shit i thought up (reverted from commit c6611d37ad) 2014-10-04 13:38:31 -05:00
Pomf
c6611d37ad Local changes for bug/stability/random shit i thought up 2014-10-04 11:07:22 -05:00
ririchiyo
c6c45324b1 last fixes before I head to bed to continue work tomorrow. 2014-09-28 00:49:53 -04:00
ririchiyo
f55b2f6ffa adjustments to plasma. 2014-09-27 18:06:00 -04:00
Rob Nelson
0031746344 Fix a funtime, fix extinguishers not doing dick, adjusted object fire stuff. 2014-08-21 13:56:25 -07:00
Rob Nelson
bfb838149b Whoops, missed a fuel thingy. 2014-08-21 11:17:07 -07:00
Rob Nelson
72631b8525 Changelog, performance. 2014-08-21 01:10:21 -07:00
Rob Nelson
b17fe4224f Added soot. 2014-08-21 00:37:56 -07:00
Rob Nelson
eb311ae17c Fix floors not actually burning, clear more debugging. 2014-08-20 23:07:45 -07:00
Rob Nelson
edff92dfcc Clean up debugging. 2014-08-20 20:15:05 -07:00
Rob Nelson
a36e783f3b FIIIIIIRE rework, nano paper cleanup. 2014-08-20 20:11:58 -07:00
ESwordTheCat
3d0d4aaea5 remove duplicate defines 2014-08-12 06:22:05 -08:00
Chris
e5436475ce Shitty work in progress, foam extinguishers. 2014-08-09 20:21:19 -05:00
Rob Nelson
252e041742 Merge pull request #1169 from ESwordTheCat/plasma_entered
refactor Entered of plasma zas contamination
2014-08-03 21:32:35 -07:00
Rob Nelson
06bda5efe4 EMERGENCY FIX for vending machines 2014-08-03 19:21:42 -07:00
ESwordTheCat
3e4524db1b well. 2014-08-02 18:38:21 -08:00
ESwordTheCat
827323dd11 refactor Entered of plasma zas contamination 2014-08-02 18:34:30 -08:00
Rob Nelson
b46aa394fd Plasmen bogfix 2014-07-30 21:09:04 -07:00
ESwordTheCat
81713b1c14 Update arguments. 2014-07-26 08:35:51 -08:00
Rob Nelson
541eccb144 Fire now affects the turf. 2014-07-23 17:42:52 -07:00
Rob Nelson
af1f4edc08 More burnable shit 2014-07-23 16:41:23 -07:00
Rob Nelson
8d62fd1297 Shit catches on fire now 2014-07-18 02:03:51 -07:00
ESwordTheCat
3444dfc19f Fixes FEA temperature_expose() being used instead of ZAS fire_act() @ https://github.com/Baystation12/Baystation12/pull/5325 2014-07-09 03:28:44 -08:00
ESwordTheCat
0e2db3b047 Fix a geometry error. 2014-07-03 21:53:02 -08:00
ESwordTheCat
1dc6dba3f2 Make it 33 prob instead of 100. 2014-07-03 21:48:44 -08:00
ESwordTheCat
2fc72087a1 bloody_body. 2014-07-03 21:45:15 -08:00
ESwordTheCat
f6d6deeb0b zburn has an internal check. 2014-07-03 21:40:28 -08:00