Commit Graph

298 Commits

Author SHA1 Message Date
D3athrow
fe3866f28c Admins can open multiple player panels thanks to remie. 2015-02-05 17:43:56 -06:00
D3athrow
9bccfa8582 admin delay round end works with map voting and watchdog 2015-01-30 21:10:14 -06:00
Chris
f801fd73a6 Sanity for admin panel 2015-01-08 12:44:25 -06:00
dylanstrategie
bf0dfc2623 Addressing feedback 2015-01-04 22:56:08 +01:00
dylanstrategie
06fc0ee6b5 Add False Flags verbs under admin Secrets panel
All those verbs have their own category, a typo has also been fixed

- Added the False Flags and Bait category, under +FUN flag

- Fake Biohzard Alert : Allows the admin to fire any biohazard level
supported by the announcement system (1 to 7, 0 is random). If out of
range input, cancel
- Fake Lifesigns Alert : Fake Alium/Spider alert message
- Fake Delta : Fake Delta Warning. Admin can choose to add Malfunction
specific message, or leave it away for mild baiting. Yes, I know, it's
dangerous for the AI
- Fake Booms : Sometimes copypasting "sound "[explosion]"" just won't do
- Fake Ion : Some people will go EXTREMELY far to know about that law
the AI "got"
- Fake Meteor : The Large Wave Event variant. The meteors never comes,
but the crew morale is impacted regardless
- Fake Carps : An odd one, but hey

Those are intended for three reasons :

- Metagame/Powergame baiting. Hear a Biohazard Alert five minutes into
the round ? BLUB. Fake Ion and the AI is not stating an Ion Law ? BLOW
EVERYTHING
- General utility. The Fake Booms command is nice if you want a lot of
booms without actually making booms or copypasting the sound command
- General fun, because +FUN
2015-01-03 22:40:58 +01:00
Rob Nelson
583a0cc949 Admin law panel fixes and enhancements
This resolves some deficiencies in the PP law toolkit for silicons.

 - Added remove button for each law (tested)
 - Removed buggy blank law behavior.  Blank laws are now ignored.
 - Added button to reset lawset to a standard one (e.g. asimov) (tested)
 - Cyborgs slaved to AI are notified of law change when Send Laws is used, and are also forced to sync.
 - Law changes refresh PP.
2014-12-18 12:04:25 -08:00
Chris
ba9fa61ee4 Make the lobby timer work on real world time instead of the internal ticker. 2014-12-17 11:31:08 -06:00
d3athrow
26626a1aa0 Revert "The winter update, part 2" 2014-12-16 12:15:01 -06:00
DeityLink
bd5d9968a8 The winter update, part 2-2 2014-12-14 07:33:53 +01:00
DeityLink
5f8f657773 PDA update fixing 2014-12-10 03:52:12 +01:00
DeityLink
d5a12c368d the PDA and Desk Bell update 2014-12-02 22:27:59 +01:00
DeityLink
ae4f0de1aa Actually I'm adding +R_ADMINBUS, there you have it 2014-11-29 15:21:16 +01:00
DeityLink
36a62a5dc1 Driving the Adminbus now requires +R_PERMISSIONS 2014-11-29 05:12:51 +01:00
DeityLink
8011f03fa3 Adminbus fixing part 7 2014-11-25 06:01:30 +01:00
DeityLink
abde011f3b fixing merge conflicts 2014-11-15 21:51:04 +01:00
DeityLink
9e7a697d97 Adminbus part2 2014-11-14 05:14:13 +01:00
Rob Nelson
9bffdfd6f4 WHOOOAAAAA BORER REWORK
```yaml
changes:
- rscadd: "Borers start with full control after infesting their host."
- rscadd: "'Kill Host' verb added to borers.  A reason is required to kill the host, and is logged and sent to the host."
- rscadd: "'Punish Host' verb added to borers: adds brain damage."
- rscadd: "Ghosts can see who a borer's host is."
- rscadd: "Borer chat and thoughtspeak is now logged and presented to admins."
- rscadd: "Borers are easier to manage with admin tools (Player Panel)."
- rscadd: "Borers can be safely detached from a host by admins."
- rscadd: "Borers have more control over what dosage of chems they use."
- bugfix: "More reliable detaching, with several failover checks in case of problems."
- bugfix: "Only verbs you can use are presented when attached or detached"
- tweak: "'Release Host' renamed to 'Abandon Host' for clarity."
- tweak: "Borers are no longer completely ejected after failing to maintain control of their hosts."
- tweak: "Borers: Alkysine is now free to use."
```
2014-11-10 17:23:39 -08:00
DeityLink
a6e93c1f95 the NARSIE HAS RISEN update 2014-10-18 05:32:29 +02:00
d3athrow
9a7715ba99 Merge pull request #1576 from ririchiyo/disease_fixes
Fixes some of the issue with some of the diseases spawning an infinite n...
2014-09-26 11:28:30 -05:00
ririchiyo
9419af4b6b Fixes some of the issue with some of the diseases spawning an infinite number of items. 2014-09-25 18:23:49 -04:00
Hoshi-chan
ec3b55903d Randomized AI starting lawsets 2014-09-09 12:18:49 -04:00
Heredth
1587527288 Added the final soloutions menu. 2014-09-06 17:10:39 -07:00
Rob Nelson
c546dc243c Add OnReboot hook, turn off media with it. 2014-08-18 16:31:41 -07:00
Aranclanos
3f948c7bd1 Reseized the quick create object pop-up window and the game panel window so you don't have to scroll to reach the buttons. 2014-07-24 21:02:39 -03:00
Rob Nelson
fb1db4cc83 Return of the cluwnes. 2014-07-10 14:15:59 -07:00
Rob Nelson
e18194f49d Add unwarn, as mistakes do happen. 2014-06-04 13:33:23 -07:00
d3athrow
f58ca29e62 Fix not being able to open the playerpanel of aliens due to a runtime. 2014-04-22 13:11:28 -05:00
Rob Nelson
7f73e4459e Missing VGWS API calls. 2014-04-09 12:15:18 -07:00
Rob Nelson
1b15c12611 VG Web Services config settings and standardized API. 2014-04-09 00:05:40 -07:00
d3athrow
ce9b9e1be5 admin stuff part ? 2014-04-03 02:20:18 -05:00
d3athrow
7d487a1693 admin things again 2014-04-03 01:19:19 -05:00
d3athrow
720bb7e655 admin thing 2014-04-02 23:17:22 -05:00
Rob Nelson
737d5baf70 Merge branch 'ai_law_overhaul' into Bleeding-Edge
Conflicts:
	code/datums/ai_laws.dm
2014-03-09 16:32:08 -07:00
Rob Nelson
462400f5bb Law datum cleanup. Implements Redmine #182. 2014-03-09 15:03:59 -07:00
Rob Nelson
6d2d99bfb4 Law editor for Aurx and friends. 2014-03-08 00:49:52 -08:00
Rob Nelson
41a6f45182 More DNA fixes. 2014-02-07 00:29:24 -08:00
Rob Nelson
b523448a19 DNA2: New powers from Paradise's release of Goon's genetic code. Also added lisp disability. 2014-01-19 19:13:37 -08:00
Rob Nelson
4706800f9c DNA panel fixed, update changelog. 2013-11-30 16:19:05 -08:00
Rob Nelson
7d0c4a80e2 Add back in /fail/station's DNA dickery panel, fix missing block shifting. 2013-11-30 15:20:32 -08:00
Rob Nelson
b7fe9edb3b Added NanoUI from bay, hit string limit, ran string combiner again.
God have mercy on our souls.
2013-09-24 19:46:45 -07:00
Rob Nelson
cc1d20f049 Add system to let the restart script know when a round ends so it doesn't kill the round. 2013-09-17 04:50:35 -07:00
d3athrow
92b662b375 Fixes the player panel to show the appearance ban link 2013-09-07 20:24:00 -05:00
Rob Nelson
1273d06df5 Combine a shitload of strings. 2013-09-04 13:17:54 -07:00
Rob Nelson
2b77203275 ** WILL NOT COMPILE, OVER STRINGS LIMIT **
Import new bay stuff.
2013-09-03 23:19:24 -07:00
d3athrow
9a0dddf056 Pretty sure this works, can't test because i can't connect to my sql db for some reason 2013-08-31 02:16:07 -05:00
Giacomand
e67e691b27 Merge branch 'blobrevamp' of https://github.com/Giacomand/vgstation13 into Bleeding-Edge
Conflicts:
	html/changelog.html
2013-08-25 02:55:15 +01:00
Giacomand
dff538f5ab Ported /tg/'s blob revamp to /vg/ code.
I suggest testing this first.
2013-08-25 02:13:41 +01:00
Rob Nelson
1a40e9a817 ZAS settings reworked to be more configurable. 2013-08-24 03:52:42 -07:00
Rob Nelson
62e81a71de Add method to track people breaking shit that would cause explosive decompression. 2013-08-22 01:37:10 -07:00
Rob Nelson
692d673dc9 Recycling Added, and fixed some admin things.
+ Bomb-deletion-related stuff, which was removed for some fucking reason.
 + Added recycling machines
 + Added recycling procs to atoms
 + Restructured disposals for a proper recycling plant.
 + Fixed a few typos I noticed.
2013-08-21 21:26:01 -07:00