/datum/disease/flu
name = "The Flu"
max_stages = 3
spread = "Airborne"
cure = "Spaceacillin"
cure_id = "spaceacillin"
cure_chance = 10
agent = "H13N1 flu virion"
affected_species = list("Human", "Monkey")
permeability_mod = 0.75
desc = "If left untreated the subject will feel quite unwell."
severity = "Medium"
/datum/disease/flu/stage_act()
..()
switch(stage)
if(2)
/*
if(affected_mob.sleeping && prob(20)) //removed until sleeping is fixed --Blaank
affected_mob << "You feel better."
stage--
return
*/
if(affected_mob.lying && prob(20)) //added until sleeping is fixed --Blaank
affected_mob << "You feel better."
stage--
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
affected_mob << "Your muscles ache."
if(prob(20))
affected_mob.take_organ_damage(1)
if(prob(1))
affected_mob << "Your stomach hurts."
if(prob(20))
affected_mob.adjustToxLoss(1)
affected_mob.updatehealth()
if(3)
/*
if(affected_mob.sleeping && prob(15)) //removed until sleeping is fixed
affected_mob << "You feel better."
stage--
return
*/
if(affected_mob.lying && prob(15)) //added until sleeping is fixed
affected_mob << "You feel better."
stage--
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
affected_mob << "Your muscles ache."
if(prob(20))
affected_mob.take_organ_damage(1)
if(prob(1))
affected_mob << "Your stomach hurts."
if(prob(20))
affected_mob.adjustToxLoss(1)
affected_mob.updatehealth()
return