/datum/disease/flu name = "The Flu" max_stages = 3 spread = "Airborne" cure = "Spaceacillin" cure_id = "spaceacillin" cure_chance = 10 agent = "H13N1 flu virion" affected_species = list("Human", "Monkey") permeability_mod = 0.75 desc = "If left untreated the subject will feel quite unwell." severity = "Medium" /datum/disease/flu/stage_act() ..() switch(stage) if(2) /* if(affected_mob.sleeping && prob(20)) //removed until sleeping is fixed --Blaank affected_mob << "You feel better." stage-- return */ if(affected_mob.lying && prob(20)) //added until sleeping is fixed --Blaank affected_mob << "You feel better." stage-- return if(prob(1)) affected_mob.emote("sneeze") if(prob(1)) affected_mob.emote("cough") if(prob(1)) affected_mob << "Your muscles ache." if(prob(20)) affected_mob.take_organ_damage(1) if(prob(1)) affected_mob << "Your stomach hurts." if(prob(20)) affected_mob.adjustToxLoss(1) affected_mob.updatehealth() if(3) /* if(affected_mob.sleeping && prob(15)) //removed until sleeping is fixed affected_mob << "You feel better." stage-- return */ if(affected_mob.lying && prob(15)) //added until sleeping is fixed affected_mob << "You feel better." stage-- return if(prob(1)) affected_mob.emote("sneeze") if(prob(1)) affected_mob.emote("cough") if(prob(1)) affected_mob << "Your muscles ache." if(prob(20)) affected_mob.take_organ_damage(1) if(prob(1)) affected_mob << "Your stomach hurts." if(prob(20)) affected_mob.adjustToxLoss(1) affected_mob.updatehealth() return