//Nanomachines! /datum/disease/robotic_transformation name = "Robotic Transformation" max_stages = 5 spread = "Syringe" spread_type = SPECIAL cure = "An injection of copper." cure_id = list("copper") cure_chance = 5 agent = "R2D2 Nanomachines" affected_species = list("Human") desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg." severity = "Major" var/gibbed = 0 /datum/disease/robotic_transformation/stage_act() ..() switch(stage) if(2) if (prob(8)) affected_mob << "Your joints feel stiff." affected_mob.take_organ_damage(1) if (prob(9)) affected_mob << "Beep...boop.." if (prob(9)) affected_mob << "Bop...beeep..." if(3) if (prob(8)) affected_mob << "Your joints feel very stiff." affected_mob.take_organ_damage(1) if (prob(8)) affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop")) if (prob(10)) affected_mob << "Your skin feels loose." affected_mob.take_organ_damage(5) if (prob(4)) affected_mob << "You feel a stabbing pain in your head." affected_mob.Paralyse(2) if (prob(4)) affected_mob << "You can feel something move...inside." if(4) if (prob(10)) affected_mob << "Your skin feels very loose." affected_mob.take_organ_damage(8) if (prob(20)) affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee...")) if (prob(8)) affected_mob << "You can feel... something...inside you." if(5) affected_mob <<"Your skin feels as if it's about to burst off..." affected_mob.adjustToxLoss(10) affected_mob.updatehealth() if(prob(40)) //So everyone can feel like robot Seth Brundle if(src.gibbed != 0) return 0 var/turf/T = find_loc(affected_mob) gibs(T) gibbed = 1 var/mob/living/carbon/human/H = affected_mob if(istype(H) && !jobban_isbanned(affected_mob, "Cyborg")) H.Robotize() else affected_mob.death(1)