/obj/item/device/radio/headset name = "radio headset" desc = "An updated, modular intercom that fits over the head. Takes encryption keys." icon_state = "headset" item_state = "headset" species_fit = list(VOX_SHAPED, INSECT_SHAPED) starting_materials = list(MAT_IRON = 75) w_type = RECYK_ELECTRONIC melt_temperature = MELTPOINT_PLASTIC subspace_transmission = 1 canhear_range = 0 // can't hear headsets from very far away flags = FPRINT // No HEAR. Headsets should only work when being used explicitly. broadcasting = TRUE slot_flags = SLOT_EARS autoignition_temperature = AUTOIGNITION_PLASTIC var/translate_binary = 0 var/translate_hive = 0 var/obj/item/device/encryptionkey/keyslot1 = null var/obj/item/device/encryptionkey/keyslot2 = null var/init_keyslot1_type = /obj/item/device/encryptionkey var/init_keyslot2_type = null maxf = 1489 /obj/item/device/radio/headset/New() if (init_keyslot1_type) keyslot1 = new init_keyslot1_type(src) if (init_keyslot2_type) keyslot2 = new init_keyslot2_type(src) return ..() /obj/item/device/radio/headset/initialize() recalculateChannels() return ..() /obj/item/device/radio/headset/talk_into(datum/speech/speech_orig, channel=null) if(!broadcasting) return if(usr?.client?.prefs.headset_sound) playsound(usr, 'sound/effects/radio_chatter.ogg', 100, 1, vary = 0) return ..() /obj/item/device/radio/headset/receive_range(freq, level) if(ishuman(src.loc)) var/mob/living/carbon/human/H = src.loc if(H.ears == src) if(H.client && (H.client.prefs.headset_sound == HEADSET_SOUND_ALL)) playsound(H, 'sound/effects/radio_chatter.ogg', 100, 1, vary = 0) return ..(freq, level) return -1 /obj/item/device/radio/headset/syndicate origin_tech = Tc_SYNDICATE + "=3" syndie = 1 init_keyslot1_type = /obj/item/device/encryptionkey/syndicate /obj/item/device/radio/headset/revsquad init_keyslot2_type = /obj/item/device/encryptionkey/rev syndie = 1 /obj/item/device/radio/headset/revsquad/emp_act() return /obj/item/device/radio/headset/syndicate/commando/initialize() . = ..() set_frequency(SYND_FREQ) /obj/item/device/radio/headset/raider // origin_tech = Tc_SYNDICATE + "=3" birds dont have super sekrit spy radios like the syndies have init_keyslot1_type = /obj/item/device/encryptionkey/raider raider = 1 /obj/item/device/radio/headset/raider/pretuned/initialize() // pre tuned radio to 1215 aka raider freq . = ..() set_frequency(RAID_FREQ) /obj/item/device/radio/headset/binary origin_tech = Tc_SYNDICATE + "=3" init_keyslot1_type = /obj/item/device/encryptionkey/binary /obj/item/device/radio/headset/headset_sec name = "security radio headset" desc = "This is used by your elite security force. To access the security channel, use :s." icon_state = "sec_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/headset_sec /obj/item/device/radio/headset/headset_eng name = "engineering radio headset" desc = "When the engineers wish to chat like girls. To access the engineering channel, use :e. " icon_state = "eng_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/headset_eng /obj/item/device/radio/headset/headset_rob name = "robotics radio headset" desc = "Made specifically for the roboticists who cannot decide between departments. To access the engineering channel, use :e. For research, use :n." icon_state = "rob_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/headset_rob /obj/item/device/radio/headset/headset_med name = "medical radio headset" desc = "A headset for the trained staff of the medbay. To access the medical channel, use :m." icon_state = "med_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/headset_med /obj/item/device/radio/headset/headset_sci name = "science radio headset" desc = "A sciency headset. Like usual. To access the science channel, use :n." icon_state = "com_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/headset_sci /obj/item/device/radio/headset/headset_medsci name = "medical research radio headset" desc = "A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n." icon_state = "med_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/headset_medsci /obj/item/device/radio/headset/headset_medsec name = "medical security radio headset" desc = "A headset used to annoy the security crew and gossip with the medical crew. To access the medical channel, use :m. For security, use :s." icon_state = "med_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/headset_medsec /obj/item/device/radio/headset/headset_com name = "command radio headset" desc = "A headset with a commanding channel. To access the command channel, use :c." icon_state = "com_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/headset_com /obj/item/device/radio/headset/heads/captain name = "captain's headset" desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :d - service, :m - medical, :n - science." icon_state = "com_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/heads/captain /obj/item/device/radio/headset/heads/rd name = "Research Director's headset" desc = "Headset of the researching God. To access the science channel, use :n. For command, use :c." icon_state = "com_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/heads/rd /obj/item/device/radio/headset/heads/hos name = "head of security's headset" desc = "The headset of the man who protects your worthless lifes. To access the security channel, use :s. For command, use :c." icon_state = "com_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/heads/hos /obj/item/device/radio/headset/heads/ce name = "chief engineer's headset" desc = "The headset of the guy who is in charge of morons. To access the engineering channel, use :e. For command, use :c." icon_state = "com_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/heads/ce /obj/item/device/radio/headset/heads/cmo name = "chief medical officer's headset" desc = "The headset of the highly trained medical chief. This one is sterilized against memetic infection. To access the medical channel, use :m. For command, use :c." icon_state = "com_headset" item_state = "headset" sterility = 100 init_keyslot2_type = /obj/item/device/encryptionkey/heads/cmo /obj/item/device/radio/headset/heads/hop name = "head of personnel's headset" desc = "The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :d - service, :c - command, :s - security" icon_state = "com_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/heads/hop /obj/item/device/radio/headset/headset_cargo name = "supply radio headset" desc = "A headset used by the QM and his slaves. To access the supply channel, use :u." icon_state = "cargo_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/headset_cargo /obj/item/device/radio/headset/headset_mining name = "supply radio headset" desc = "A headset used by the shaft miners to be yelled at from the QM and R&D at the same time. Channels are as follows: :u - supply, :n - science" icon_state = "mine_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/headset_mining /obj/item/device/radio/headset/headset_service name = "service radio headset" desc = "A headset used by the chef, the bartender and the botanists to plan their poisoning of the entire crew. To access the service channel, use :d." icon_state = "service_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/headset_service /obj/item/device/radio/headset/headset_engsci name = "research engineering radio headset" desc = "A headset used to gossip about engineering to the science crew, and about science to the engineering crew. To access the engineering channel, use :e. For science, use :n." icon_state = "eng_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/headset_engsci /obj/item/device/radio/headset/headset_servsci name = "research service radio headset" desc = "A headset used to talk to botanists and scientists. To access the science channel, use :n. For service, use :d." icon_state = "com_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/headset_servsci /obj/item/device/radio/headset/headset_iaa name = "internal affairs radio headset" desc = "A headset used to communicate with security and heads of staff. To access the security channel, use :s. For command, use :c." icon_state = "iaa_headset" item_state = "headset" init_keyslot2_type = /obj/item/device/encryptionkey/headset_iaa /obj/item/device/radio/headset/headset_earmuffs name = "headset earmuffs" desc = "Protective earmuffs for sound technicians that allow one to speak on radio channels." icon = 'icons/obj/items.dmi' icon_state = "headset_earmuffs" item_state = "earmuffs" /obj/item/device/radio/headset/headset_earmuffs/syndie origin_tech = Tc_SYNDICATE + "=3" syndie = 1 init_keyslot1_type = /obj/item/device/encryptionkey/syndicate /obj/item/device/radio/headset/deathsquad name = "Deathsquad headset" desc = "A headset used by the dark side of Nanotrasen's Spec Ops. Channels are as follows: :0 - Deathsquad :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science." icon_state = "deathsquad_headset" item_state = "headset" freerange = 1 init_keyslot2_type = /obj/item/device/encryptionkey/deathsquad /obj/item/device/radio/headset/ert name = "CentCom Response Team headset" desc = "The headset of the boss's boss. Channels are as follows: ':-' - Response Team :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science." icon_state = "ert_headset" item_state = "headset" freerange = 1 init_keyslot2_type = /obj/item/device/encryptionkey/ert /obj/item/device/radio/headset/attackby(obj/item/weapon/W, mob/user) // ..() if(INVOKE_EVENT(src, /event/attackby, "attacker" = user, "item" = W)) return user.set_machine(src) if (!( W.is_screwdriver(user) || (istype(W, /obj/item/device/encryptionkey/ )))) return if(W.is_screwdriver(user)) if(keyslot1 || keyslot2) for(var/ch_name in channels) radio_controller.remove_object(src, radiochannels[ch_name]) secure_radio_connections[ch_name] = null if(keyslot1) var/turf/T = get_turf(user) if(T) keyslot1.forceMove(T) keyslot1 = null if(keyslot2) var/turf/T = get_turf(user) if(T) keyslot2.forceMove(T) keyslot2 = null recalculateChannels() to_chat(user, "You pop out the encryption keys in the headset!") else to_chat(user, "This headset doesn't have any encryption keys! How useless...") if(istype(W, /obj/item/device/encryptionkey/)) if(keyslot1 && keyslot2) to_chat(user, "The headset can't hold another key!") return if(!keyslot1) if(user.drop_item(W, src)) keyslot1 = W else if(user.drop_item(W, src)) keyslot2 = W recalculateChannels() return /obj/item/device/radio/headset/set_frequency(new_frequency) ..() recalculateChannels() /obj/item/device/radio/headset/proc/recalculateChannels() src.channels = list() src.translate_binary = 0 src.translate_hive = 0 src.syndie = 0 src.raider = 0 if(keyslot1) for(var/ch_name in keyslot1.channels) if(ch_name in src.channels) continue src.channels += ch_name src.channels[ch_name] = keyslot1.channels[ch_name] if(keyslot1.translate_binary) src.translate_binary = 1 if(keyslot1.translate_hive) src.translate_hive = 1 if(keyslot1.syndie) src.syndie = 1 if(keyslot1.raider) src.raider = 1 if(keyslot2) for(var/ch_name in keyslot2.channels) if(ch_name in src.channels) continue src.channels += ch_name src.channels[ch_name] = keyslot2.channels[ch_name] if(keyslot2.translate_binary) src.translate_binary = 1 if(keyslot2.translate_hive) src.translate_hive = 1 if(keyslot2.syndie) src.syndie = 1 if(keyslot2.raider) src.raider = 1 for (var/ch_name in channels) secure_radio_connections[ch_name] = add_radio(src, radiochannels[ch_name]) return