// TO DO:
/*
epilepsy flash on lights
delay round message
microwave makes robots
dampen radios
reactivate cameras - done
eject engine
core sheild
cable stun
rcd light flash thingy on matter drain
*/
/datum/AI_Module
var/uses = 0
var/module_name
var/mod_pick_name
var/description = ""
var/engaged = 0
var/cost = 5
var/one_time = 0
var/power_type
/datum/AI_Module/large/
uses = 1
/datum/AI_Module/small/
uses = 5
/datum/AI_Module/large/fireproof_core
module_name = "Core upgrade"
mod_pick_name = "coreup"
description = "An upgrade to improve core resistance, making it immune to fire and heat. This effect is permanent."
cost = 50
one_time = 1
power_type = /mob/living/silicon/ai/proc/fireproof_core
/mob/living/silicon/ai/proc/fireproof_core()
set category = "Malfunction"
set name = "Fireproof Core"
ai_flags |= COREFIRERESIST
src.verbs -= /mob/living/silicon/ai/proc/fireproof_core
to_chat(src, "Core fireproofed.")
/datum/AI_Module/large/upgrade_turrets
module_name = "AI Turret upgrade"
mod_pick_name = "turret"
description = "Improves the firing speed and health of all AI turrets. This effect is permanent."
cost = 50
one_time = 1
power_type = /mob/living/silicon/ai/proc/upgrade_turrets
/mob/living/silicon/ai/proc/upgrade_turrets()
set category = "Malfunction"
set name = "Upgrade Turrets"
src.verbs -= /mob/living/silicon/ai/proc/upgrade_turrets
for(var/obj/machinery/turret/turret in machines)
turret.health += 30
turret.shot_delay = 20
/datum/AI_Module/large/disable_rcd
module_name = "RCD disable"
mod_pick_name = "rcd"
description = "Send a specialised pulse to break all RCD devices on the station."
cost = 50
power_type = /mob/living/silicon/ai/proc/disable_rcd
/mob/living/silicon/ai/proc/disable_rcd()
set category = "Malfunction"
set name = "Disable RCDs"
for(var/datum/AI_Module/large/disable_rcd/rcdmod in current_modules)
if(rcdmod.uses > 0)
rcdmod.uses --
for(var/obj/item/device/rcd/matter/engineering/rcd in world)
rcd.disabled = 1
for(var/obj/item/mecha_parts/mecha_equipment/tool/rcd/rcd in world)
rcd.disabled = 1
to_chat(src, "RCD-disabling pulse emitted.")
else to_chat(src, "Out of uses.")
/datum/AI_Module/small/overload_machine
module_name = "Machine overload"
mod_pick_name = "overload"
description = "Overloads an electrical machine, causing a small explosion. 2 uses."
uses = 2
cost = 15
power_type = /mob/living/silicon/ai/proc/overload_machine
/mob/living/silicon/ai/proc/overload_machine(obj/machinery/M as obj in machines)
set name = "Overload Machine"
set category = "Malfunction"
if (istype(M, /obj/machinery))
for(var/datum/AI_Module/small/overload_machine/overload in current_modules)
if(overload.uses > 0)
overload.uses --
for(var/mob/V in hearers(M, null))
V.show_message("You hear a loud electrical buzzing sound!", 2)
spawn(50)
explosion(get_turf(M), -1, 1, 2, 3) //C4 Radius + 1 Dest for the machine
qdel(M)
else to_chat(src, "Out of uses.")
else to_chat(src, "That's not a machine.")
/datum/AI_Module/large/place_cyborg_transformer
module_name = "Robotic Factory (Removes Shunting)"
mod_pick_name = "cyborgtransformer"
description = "Build a machine anywhere, using expensive nanomachines, that can convert a living human into a loyal cyborg slave when placed inside."
cost = 100
power_type = /mob/living/silicon/ai/proc/place_transformer
/mob/living/silicon/ai/proc/place_transformer()
set name = "Place Robotic Factory"
set category = "Malfunction"
if(!eyeobj)
return
if(!isturf(src.loc)) // AI must be in it's core.
return
var/datum/AI_Module/large/place_cyborg_transformer/PCT = locate() in src.current_modules
if(!PCT)
return
if(PCT.uses < 1)
to_chat(src, "Out of uses.")
return
var/sure = alert(src, "Make sure the room it is in is big enough, there is camera vision and that there is a 1x3 area for the machine. Are you sure you want to place the machine here?", "Are you sure?", "Yes", "No")
if(sure != "Yes")
return
// Make sure there is enough room.
var/turf/middle = get_turf(eyeobj.loc)
var/list/turfs = list(middle, locate(middle.x - 1, middle.y, middle.z), locate(middle.x + 1, middle.y, middle.z))
var/alert_msg = "There isn't enough room. Make sure you are placing the machine in a clear area and on a floor."
var/datum/camerachunk/C = cameranet.getCameraChunk(middle.x, middle.y, middle.z)
if(!C.visibleTurfs[middle])
alert(src, "We cannot get camera vision of this location.")
return
for(var/T in turfs)
// Make sure the turfs are clear and the correct type.
if(!istype(T, /turf/simulated/floor))
alert(src, alert_msg)
return
var/turf/simulated/floor/F = T
for(var/atom/movable/AM in F.contents)
if(AM.density)
alert(src, alert_msg)
return
// All clear, place the transformer
new /obj/machinery/transformer/conveyor(middle)
playsound(middle, 'sound/effects/phasein.ogg', 100, 1)
src.can_shunt = 0
PCT.uses -= 1
to_chat(src, "You cannot shunt anymore.")
/datum/AI_Module/large/highrescams
module_name = "High Resolution Cameras"
mod_pick_name = "High Res Cameras"
description = "Allows the AI to better interpret the actions of the crew! Read papers and their lips from his cameras!"
cost = 10
one_time = 1
power_type = /mob/living/silicon/ai/proc/highrescameras
/mob/living/silicon/ai/proc/highrescameras()
set category = "Malfunction"
set name = "High Res Cams"
ai_flags |= HIGHRESCAMS
eyeobj.high_res = 1
src.verbs -= /mob/living/silicon/ai/proc/highrescameras
/datum/AI_Module/small/blackout
module_name = "Blackout"
mod_pick_name = "blackout"
description = "Attempts to overload the lighting circuits on the station, destroying some bulbs. 3 uses."
uses = 3
cost = 15
power_type = /mob/living/silicon/ai/proc/blackout
/mob/living/silicon/ai/proc/blackout()
set category = "Malfunction"
set name = "Blackout"
for(var/datum/AI_Module/small/blackout/blackout in current_modules)
if(blackout.uses > 0)
blackout.uses --
for(var/obj/machinery/power/apc/apc in power_machines)
if(prob(30*apc.overload))
apc.overload_lighting()
else apc.overload++
else to_chat(src, "Out of uses.")
/datum/AI_Module/small/interhack
module_name = "Fake Centcom Announcement"
mod_pick_name = "interhack"
description = "Gain control of the station's automated announcement system, allowing you to create up to 3 fake Centcom announcements - completely undistinguishable from real ones."
cost = 15
uses = 3
power_type = /mob/living/silicon/ai/proc/interhack
/mob/living/silicon/ai/proc/interhack()
set category = "Malfunction"
set name = "Fake Announcement"
var/allowed = 0
var/datum/AI_Module/small/interhack/module_to_charge
for(var/datum/AI_Module/small/interhack/interhack in current_modules)
if(interhack.uses > 0)
module_to_charge = interhack
allowed = 1
break
if(!allowed)
to_chat(src, "Out of uses.")
return
//Create a list which looks like this
//list( "Alert 1" = /datum/command_alert_1, "Alert 5" = /datum/command_alert_5, ...)
//Then ask the AI to pick one announcement from the list
var/list/possible_announcements = typesof(/datum/command_alert)
for(var/A in possible_announcements)
var/datum/command_alert/CA = A
possible_announcements[initial(CA.name)] = A
possible_announcements.Remove(A)
var/chosen_announcement = input(usr, "Select a fake announcement to send out.", "Interhack") as null|anything in possible_announcements
if(!chosen_announcement)
to_chat(src, "Selection cancelled.")
return
if(module_to_charge.uses <= 0)
to_chat(src, "ERROR: Out of uses.")
return
module_to_charge.uses--
command_alert(possible_announcements[chosen_announcement])
log_game("[key_name(usr)] faked a centcom announcement: [possible_announcements[chosen_announcement]]!")
message_admins("[key_name(usr)] faked a centcom announcement: [possible_announcements[chosen_announcement]]!")
/datum/AI_Module/small/reactivate_camera
module_name = "Reactivate camera"
mod_pick_name = "recam"
description = "Reactivates a currently disabled camera. 10 uses."
uses = 10
cost = 15
power_type = /mob/living/silicon/ai/proc/reactivate_camera
/mob/living/silicon/ai/proc/reactivate_camera(obj/machinery/camera/C as obj in cameranet.cameras)
set name = "Reactivate Camera"
set category = "Malfunction"
if (istype (C, /obj/machinery/camera))
for(var/datum/AI_Module/small/reactivate_camera/camera in current_modules)
if(camera.uses > 0)
if(!C.status)
C.deactivate(src)
camera.uses --
else
to_chat(src, "This camera is either active, or not repairable.")
else to_chat(src, "Out of uses.")
else to_chat(src, "That's not a camera.")
/datum/AI_Module/small/upgrade_camera
module_name = "Upgrade Camera"
mod_pick_name = "upgradecam"
description = "Upgrades a camera to have X-Ray vision, Motion and be EMP-Proof. 10 uses."
uses = 10
cost = 15
power_type = /mob/living/silicon/ai/proc/upgrade_camera
/mob/living/silicon/ai/proc/upgrade_camera(obj/machinery/camera/C as obj in cameranet.cameras)
set name = "Upgrade Camera"
set category = "Malfunction"
if(istype(C))
var/datum/AI_Module/small/upgrade_camera/UC = locate(/datum/AI_Module/small/upgrade_camera) in current_modules
if(UC)
if(UC.uses > 0)
if(C.assembly)
var/upgraded = 0
if(!C.isXRay())
C.upgradeXRay()
//Update what it can see.
cameranet.updateVisibility(C, 0)
upgraded = 1
if(!C.isEmpProof())
C.upgradeEmpProof()
upgraded = 1
if(!C.isMotion())
C.upgradeMotion()
upgraded = 1
// Add it to machines that process
machines |= C
if(upgraded)
UC.uses --
C.visible_message("[bicon(C)] *beep*")
to_chat(src, "Camera successully upgraded!")
else
to_chat(src, "This camera is already upgraded!")
else
to_chat(src, "Out of uses.")
/datum/module_picker
var/temp = null
var/processing_time = 100
var/list/possible_modules = list()
/datum/module_picker/New()
for(var/type in typesof(/datum/AI_Module))
var/datum/AI_Module/AM = new type
if(AM.power_type != null)
src.possible_modules += AM
/datum/module_picker/proc/remove_verbs(var/mob/living/silicon/ai/A)
for(var/datum/AI_Module/AM in possible_modules)
A.verbs.Remove(AM.power_type)
/datum/module_picker/proc/use(user as mob)
var/dat
dat += {"Select use of processing time: (currently #[src.processing_time] left.)