/obj/machinery/power name = null icon = 'icons/obj/power.dmi' anchored = 1.0 var/datum/powernet/powernet = null var/directwired = 1 // by default, power machines are connected by a cable in a neighbouring turf // if set to 0, requires a 0-X cable on this turf use_power = 0 idle_power_usage = 0 active_power_usage = 0 // common helper procs for all power machines /obj/machinery/power/proc/add_avail(var/amount) if(powernet) powernet.newavail += amount /obj/machinery/power/proc/add_load(var/amount) if(powernet) powernet.newload += amount /obj/machinery/power/proc/surplus() if(powernet) return powernet.avail-powernet.load else return 0 /obj/machinery/power/proc/avail() if(powernet) return powernet.avail else return 0 // returns true if the area has power on given channel (or doesn't require power). // defaults to equipment channel /obj/machinery/proc/powered(var/chan = EQUIP) if(!src.loc) return 0 var/area/A = src.loc.loc // make sure it's in an area if(!A || !isarea(A) || !A.master) return 0 // if not, then not powered return A.master.powered(chan) // return power status of the area // increment the power usage stats for an area /obj/machinery/proc/use_power(var/amount, var/chan=EQUIP) // defaults to Equipment channel var/area/A = src.loc.loc // make sure it's in an area if(!A || !isarea(A) || !A.master) return A.master.use_power(amount, chan) /obj/machinery/proc/power_change() // called whenever the power settings of the containing area change // by default, check equipment channel & set flag // can override if needed if(powered(power_channel)) stat &= ~NOPOWER else stat |= NOPOWER return // the powernet datum // each contiguous network of cables & nodes // rebuild all power networks from scratch /proc/makepowernets() for(var/datum/powernet/PN in powernets) del(PN) powernets.Cut() for(var/obj/structure/cable/PC in cable_list) if(!PC.powernet) PC.powernet = new() powernets += PC.powernet // if(Debug) world.log << "Starting mpn at [PC.x],[PC.y] ([PC.d1]/[PC.d2])" powernet_nextlink(PC,PC.powernet) // if(Debug) world.log << "[powernets.len] powernets found" for(var/obj/structure/cable/C in cable_list) if(!C.powernet) continue C.powernet.cables += C for(var/obj/machinery/power/M in machines) if(!M.powernet) continue // APCs have powernet=0 so they don't count as network nodes directly M.powernet.nodes += M // returns a list of all power-related objects (nodes, cable, junctions) in turf, // excluding source, that match the direction d // if unmarked==1, only return those with no powernet /proc/power_list(var/turf/T, var/source, var/d, var/unmarked=0) . = list() var/fdir = (!d)? 0 : turn(d, 180) // the opposite direction to d (or 0 if d==0) // world.log << "d=[d] fdir=[fdir]" for(var/AM in T) if(AM == source) continue //we don't want to return source if(istype(AM,/obj/machinery/power)) var/obj/machinery/power/P = AM if(P.powernet == 0) continue // exclude APCs which have powernet=0 if(!unmarked || !P.powernet) //if unmarked=1 we only return things with no powernet if(P.directwired || (d == 0)) . += P else if(istype(AM,/obj/structure/cable)) var/obj/structure/cable/C = AM if(!unmarked || !C.powernet) if(C.d1 == fdir || C.d2 == fdir) . += C return . /obj/structure/cable/proc/get_connections() . = list() // this will be a list of all connected power objects var/turf/T = loc if(d1) T = get_step(src, d1) if(T) . += power_list(T, src, d1, 1) T = get_step(src, d2) if(T) . += power_list(T, src, d2, 1) return . /obj/machinery/power/proc/get_connections() if(!directwired) return get_indirect_connections() . = list() var/cdir for(var/card in cardinal) var/turf/T = get_step(loc,card) cdir = get_dir(T,loc) for(var/obj/structure/cable/C in T) if(C.powernet) continue if(C.d1 == cdir || C.d2 == cdir) . += C return . /obj/machinery/power/proc/get_indirect_connections() . = list() for(var/obj/structure/cable/C in loc) if(C.powernet) continue if(C.d1 == 0) . += C return . /proc/powernet_nextlink(var/obj/O, var/datum/powernet/PN) var/list/P while(1) if( istype(O,/obj/structure/cable) ) var/obj/structure/cable/C = O C.powernet = PN P = C.get_connections() else if( istype(O,/obj/machinery/power) ) var/obj/machinery/power/M = O M.powernet = PN P = M.get_connections() if(P.len == 0) return O = P[1] for(var/L = 2 to P.len) powernet_nextlink(P[L], PN) // cut a powernet at this cable object /datum/powernet/proc/cut_cable(var/obj/structure/cable/C) var/turf/T1 = C.loc if(!T1) return var/turf/T2 if(C.d2) T2 = get_step(T1, C.d2) if(C.d1) T1 = get_step(T1, C.d1) var/list/P1 = power_list(T1, C, C.d1) // what joins on to cut cable in dir1 var/list/P2 = power_list(T2, C, C.d2) // what joins on to cut cable in dir2 // if(Debug) // for(var/obj/O in P1) // world.log << "P1: [O] at [O.x] [O.y] : [istype(O, /obj/structure/cable) ? "[O:d1]/[O:d2]" : null] " // for(var/obj/O in P2) // world.log << "P2: [O] at [O.x] [O.y] : [istype(O, /obj/structure/cable) ? "[O:d1]/[O:d2]" : null] " if(P1.len == 0 || P2.len == 0)//if nothing in either list, then the cable was an endpoint no need to rebuild the powernet, cables -= C //just remove cut cable from the list // if(Debug) world.log << "Was end of cable" return //null the powernet reference of all cables & nodes in this powernet var/i=1 while(i<=cables.len) var/obj/structure/cable/Cable = cables[i] if(Cable) Cable.powernet = null if(Cable == C) cables.Cut(i,i+1) continue i++ i=1 while(i<=nodes.len) var/obj/machinery/power/Node = nodes[i] if(Node) Node.powernet = null i++ // remove the cut cable from the network // C.netnum = -1 C.loc = null powernet_nextlink(P1[1], src) // propagate network from 1st side of cable, using current netnum //TODO? // now test to see if propagation reached to the other side // if so, then there's a loop in the network var/notlooped = 0 for(var/O in P2) if( istype(O, /obj/machinery/power) ) var/obj/machinery/power/Machine = O if(Machine.powernet != src) notlooped = 1 break else if( istype(O, /obj/structure/cable) ) var/obj/structure/cable/Cable = O if(Cable.powernet != src) notlooped = 1 break if(notlooped) // not looped, so make a new powernet var/datum/powernet/PN = new() powernets += PN // if(Debug) world.log << "Was not looped: spliting PN#[number] ([cables.len];[nodes.len])" i=1 while(i<=cables.len) var/obj/structure/cable/Cable = cables[i] if(Cable && !Cable.powernet) // non-connected cables will have powernet=null, since they weren't reached by propagation Cable.powernet = PN cables.Cut(i,i+1) // remove from old network & add to new one PN.cables += Cable continue i++ i=1 while(i<=nodes.len) var/obj/machinery/power/Node = nodes[i] if(Node && !Node.powernet) Node.powernet = PN nodes.Cut(i,i+1) PN.nodes += Node continue i++ // if(Debug) // world.log << "Old PN#[number] : ([cables.len];[nodes.len])" // world.log << "New PN#[PN.number] : ([PN.cables.len];[PN.nodes.len])" // // else // if(Debug) // world.log << "Was looped." // //there is a loop, so nothing to be done // return /datum/powernet/proc/reset() load = newload newload = 0 avail = newavail newavail = 0 viewload = 0.8*viewload + 0.2*load viewload = round(viewload) var/numapc = 0 if(nodes) // Added to fix a bad list bug -- TLE for(var/obj/machinery/power/terminal/term in nodes) if( istype( term.master, /obj/machinery/power/apc ) ) numapc++ if(numapc) perapc = avail/numapc netexcess = avail - load if( netexcess > 100) // if there was excess power last cycle for(var/obj/machinery/power/smes/S in nodes) // find the SMESes in the network S.restore() // and restore some of the power that was used /datum/powernet/proc/get_electrocute_damage() switch(avail)/* if (1300000 to INFINITY) return min(rand(70,150),rand(70,150)) if (750000 to 1300000) return min(rand(50,115),rand(50,115)) if (100000 to 750000-1) return min(rand(35,101),rand(35,101)) if (75000 to 100000-1) return min(rand(30,95),rand(30,95)) if (50000 to 75000-1) return min(rand(25,80),rand(25,80)) if (25000 to 50000-1) return min(rand(20,70),rand(20,70)) if (10000 to 25000-1) return min(rand(20,65),rand(20,65)) if (1000 to 10000-1) return min(rand(10,20),rand(10,20))*/ if (1000000 to INFINITY) return min(rand(50,160),rand(50,160)) if (200000 to 1000000) return min(rand(25,80),rand(25,80)) if (100000 to 200000)//Ave powernet return min(rand(20,60),rand(20,60)) if (50000 to 100000) return min(rand(15,40),rand(15,40)) if (1000 to 50000) return min(rand(10,20),rand(10,20)) else return 0 //The powernet that calls this proc will consume the other powernet - Rockdtben //TODO: rewrite so the larger net absorbs the smaller net /proc/merge_powernets(var/datum/powernet/net1, var/datum/powernet/net2) if(!net1 || !net2) return if(net1 == net2) return //We assume net1 is larger. If net2 is in fact larger we are just going to make them switch places to reduce on code. if(net1.cables.len < net2.cables.len) //net2 is larger than net1. Let's switch them around var/temp = net1 net1 = net2 net2 = temp for(var/i=1,i<=net2.nodes.len,i++) //merge net2 into net1 var/obj/machinery/power/Node = net2.nodes[i] if(Node) Node.powernet = net1 net1.nodes += Node for(var/i=1,i<=net2.cables.len,i++) var/obj/structure/cable/Cable = net2.cables[i] if(Cable) Cable.powernet = net1 net1.cables += Cable del(net2) return net1 /obj/machinery/power/proc/connect_to_network() var/turf/T = src.loc var/obj/structure/cable/C = T.get_cable_node() if(!C || !C.powernet) return // makepowernets() //TODO: find fast way //EWWWW what are you doing!? powernet = C.powernet powernet.nodes += src /obj/machinery/power/proc/disconnect_from_network() if(!powernet) return powernet.nodes -= src powernet = null /turf/proc/get_cable_node() if(!istype(src, /turf/simulated/floor)) return null for(var/obj/structure/cable/C in src) if(C.d1 == 0) return C return null /area/proc/get_apc() for(var/area/RA in src.related) var/obj/machinery/power/apc/FINDME = locate() in RA if (FINDME) return FINDME //Determines how strong could be shock, deals damage to mob, uses power. //M is a mob who touched wire/whatever //power_source is a source of electricity, can be powercell, area, apc, cable, powernet or null //source is an object caused electrocuting (airlock, grille, etc) //No animations will be performed by this proc. /proc/electrocute_mob(mob/living/carbon/M as mob, var/power_source, var/obj/source, var/siemens_coeff = 1.0) if(istype(M.loc,/obj/mecha)) return 0 //feckin mechs are dumb if(istype(M,/mob/living/carbon/human)) var/mob/living/carbon/human/H = M if(H.gloves) var/obj/item/clothing/gloves/G = H.gloves if(G.siemens_coefficient == 0) return 0 //to avoid spamming with insulated glvoes on var/area/source_area if(istype(power_source,/area)) source_area = power_source power_source = source_area.get_apc() if(istype(power_source,/obj/structure/cable)) var/obj/structure/cable/Cable = power_source power_source = Cable.powernet var/datum/powernet/PN var/obj/item/weapon/cell/cell if(istype(power_source,/datum/powernet)) PN = power_source else if(istype(power_source,/obj/item/weapon/cell)) cell = power_source else if(istype(power_source,/obj/machinery/power/apc)) var/obj/machinery/power/apc/apc = power_source cell = apc.cell if (apc.terminal) PN = apc.terminal.powernet else if (!power_source) return 0 else log_admin("ERROR: /proc/electrocute_mob([M], [power_source], [source]): wrong power_source") return 0 if (!cell && !PN) return 0 var/PN_damage = 0 var/cell_damage = 0 if (PN) PN_damage = PN.get_electrocute_damage() if (cell) cell_damage = cell.get_electrocute_damage() var/shock_damage = 0 if (PN_damage>=cell_damage) power_source = PN shock_damage = PN_damage else power_source = cell shock_damage = cell_damage var/drained_hp = M.electrocute_act(shock_damage, source, siemens_coeff) //zzzzzzap! var/drained_energy = drained_hp*20 if (source_area) source_area.use_power(drained_energy/CELLRATE) else if (istype(power_source,/datum/powernet)) var/drained_power = drained_energy/CELLRATE //convert from "joules" to "watts" PN.newload+=drained_power else if (istype(power_source, /obj/item/weapon/cell)) cell.use(drained_energy) return drained_energy