var/global/datum/controller/vote/vote = new() #define VOTE_SCREEN_WIDTH 400 #define VOTE_SCREEN_HEIGHT 400 /datum/controller/vote var/initiator = null var/started_time = null var/time_remaining = 0 var/mode = null var/question = null var/list/choices = list() var/list/voted = list() var/list/voting = list() var/list/current_votes = list() var/list/ismapvote var/chosen_map var/name = "datum" /datum/controller/vote/New() . = ..() if (vote != src) if (istype(vote)) qdel(vote) vote = src //datum/controller/vote/proc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) // return /datum/controller/vote/proc/process() //called by master_controller if(mode) // No more change mode votes after the game has started. // 3 is GAME_STATE_PLAYING, but that #define is undefined for some reason if(mode == "gamemode" && ticker.current_state >= 2) world << "Voting aborted due to game start." src.reset() return // Calculate how much time is remaining by comparing current time, to time of vote start, // plus vote duration time_remaining = (ismapvote && ismapvote.len) ? (round((started_time + 600 - world.time)/10)) : (round((started_time + config.vote_period - world.time)/10)) if(time_remaining <= 0) result() for(var/client/C in voting) if(C) nanomanager.close_user_uis(C.mob, src) src.reset() else if(ticker.current_state < 2) for(var/client/C in voting) if(C && C.mob) ui_interact(C.mob, force_open = 0) /datum/controller/vote/proc/reset() initiator = null time_remaining = 0 mode = null question = null choices.len = 0 voted.len = 0 voting.len = 0 current_votes.len = 0 /datum/controller/vote/proc/get_result() //get the highest number of votes var/greatest_votes = 0 var/total_votes = 0 for(var/option in choices) var/votes = choices[option] total_votes += votes if(votes > greatest_votes) greatest_votes = votes //default-vote for everyone who didn't vote if(!config.vote_no_default && choices.len) var/non_voters = (clients.len - total_votes) if(non_voters > 0) if(mode == "restart") choices["Continue Playing"] += non_voters if(choices["Continue Playing"] >= greatest_votes) greatest_votes = choices["Continue Playing"] else if(mode == "gamemode") if(master_mode in choices) choices[master_mode] += non_voters if(choices[master_mode] >= greatest_votes) greatest_votes = choices[master_mode] else if(mode == "crew_transfer") var/factor = 0.5 switch(world.time / (10 * 60)) // minutes if(0 to 60) factor = 0.5 if(61 to 120) factor = 0.8 if(121 to 240) factor = 1 if(241 to 300) factor = 1.2 else factor = 1.4 choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) world << "Crew Transfer Factor: [factor]" greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"]) //get all options with that many votes and return them in a list . = list() if(greatest_votes) for(var/option in choices) if(choices[option] == greatest_votes) . += option return . /datum/controller/vote/proc/announce_result() var/list/winners = get_result() var/text var/feedbackanswer if(winners.len > 0) if(winners.len > 1) text = "Vote Tied Between:
" for(var/option in winners) text += "\t[option]
" feedbackanswer = list2text(winners, " ") . = pick(winners) if(mode == "map") if(!feedbackanswer) feedbackanswer = . feedback_set("map vote winner", feedbackanswer) else feedback_set("map vote tie", "[feedbackanswer] chosen: [.]") text += "Vote Result: [.]" else text += "Vote Result: Inconclusive - No Votes!" log_vote(text) world << "[text]" return . /datum/controller/vote/proc/result() . = announce_result() var/restart = 0 if(.) switch(mode) if("restart") if(. == "Restart Round") restart = 1 if("gamemode") if(master_mode != .) world.save_mode(.) if(ticker && ticker.mode) restart = 1 else master_mode = . if(!going) going = 1 world << "The round will start soon." if("crew_transfer") if(. == "Initiate Crew Transfer") init_shift_change(null, 1) if("map") if(.) chosen_map = ismapvote[.] var/mapname = . watchdog.chosen_map = copytext(mapname,1,(length(mapname))) log_game("Players voted and chose.... [watchdog.chosen_map]!") //testing("Vote picked [chosen_map]") if(restart) world << "World restarting due to vote..." feedback_set_details("end_error","restart vote") if(blackbox) blackbox.save_all_data_to_sql() CallHook("Reboot",list()) sleep(50) log_game("Rebooting due to restart vote") world.Reboot() return . /datum/controller/vote/proc/submit_vote(var/ckey, var/vote) if(mode) if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) return 0 if(current_votes[ckey]) choices[choices[current_votes[ckey]]]-- if(vote && 1<=vote && vote<=choices.len) voted += usr.ckey choices[choices[vote]]++ //check this current_votes[ckey] = vote return vote return 0 /datum/controller/vote/proc/initiate_vote(var/vote_type, var/initiator_key, var/popup = 0) if(!mode) if(started_time != null && !check_rights(R_ADMIN)) var/next_allowed_time = (started_time + config.vote_delay) if(next_allowed_time > world.time) return 0 reset() switch(vote_type) if("restart") choices.Add("Restart Round","Continue Playing") if("gamemode") if(ticker.current_state >= 2) return 0 choices.Add(config.votable_modes) if("crew_transfer") if(ticker.current_state <= 2) return 0 question = "End the shift?" choices.Add("Initiate Crew Transfer", "Continue The Round") if("custom") question = html_encode(input(usr,"What is the vote for?") as text|null) if(!question) return 0 for(var/i=1,i<=10,i++) var/option = capitalize(html_encode(input(usr,"Please enter an option or hit cancel to finish") as text|null)) if(!option || mode || !usr.client) break choices.Add(option) if("map") question = "Rock The Vote Next Map!" var/list/maps = get_maps() for(var/key in maps) choices.Add(key) if(!choices.len) world << "Failed to initiate map vote, no maps found." return 0 ismapvote = maps else return 0 mode = vote_type initiator = initiator_key started_time = world.time var/text = "[capitalize(mode)] vote started by [initiator]." if(mode == "custom") text += "
[question]" log_vote(text) if(popup) for(var/mob/M in player_list) if(M.client) ui_interact(M) world << "[text]
Type vote to place your votes.
You have [ismapvote && ismapvote.len ? "60" : config.vote_period/10] seconds to vote.
" switch(vote_type) if("crew_transfer") world << sound('sound/voice/Serithi/Shuttlehere.ogg') if("gamemode") world << sound('sound/voice/Serithi/pretenddemoc.ogg') if("custom") world << sound('sound/voice/Serithi/weneedvote.ogg') if("map") world << sound('sound/misc/rockthevote.ogg') if(mode == "gamemode" && going) going = 0 world << "Round start has been delayed." time_remaining = (ismapvote && ismapvote.len ? 60 : round(config.vote_period/10)) return 1 return 0 /datum/controller/vote/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) if(!user.client) return var/admin = 0 var/trialmin = 0 if(user.client.holder) admin = 1 if(user.client.holder.rights & R_ADMIN) trialmin = 1 voting |= user var/data[0] data["admin"] = admin data["trialmin"] = trialmin data["mode"] = mode if(mode) var/choices_list[0] if(current_votes[user.ckey]) data["selected_vote"] = current_votes[user.ckey] data["time_left"] = time_remaining for(var/i = 1; i <= choices.len; i++) choices_list.Add(list(list("ID" = i, "choice" = choices[i], "votes" = (!isnull(choices[choices[i]]) ? choices[choices[i]] : 0)))) if(question) data["question"] = question data["choices"] = choices_list if(admin) data["admin_commands"] = "(Cancel Vote)" else if(trialmin || config.allow_vote_restart) data["restart_command"] = "Restart" data["crew_transfer"] = "Crew Transfer" else data["restart_command"] = "Restart (Disallowed)" data["crew_transfer"] = "Crew Transfer (Disallowed)" if(trialmin || config.allow_vote_mode) data["mode_vote"] = "GameMode" if(trialmin) data["allow_vote_restart"] = "()[config.allow_vote_restart?"Allowed":"Disallowed"])" data["allow_mode_vote"] = "([config.allow_vote_mode?"Allowed":"Disallowed"])" data["custom_vote"] = "Custom" ui = nanomanager.try_update_ui(user, src, ui_key, ui, data) if(!ui) ui = new(user, src, ui_key, "vote.tmpl", "Voting Panel", VOTE_SCREEN_WIDTH, VOTE_SCREEN_HEIGHT, ignore_distance = 1) ui.set_initial_data(data) ui.set_auto_update(1) ui.open() /datum/controller/vote/Topic(href,href_list[],hsrc) if(!usr || !usr.client) return //not necessary but meh...just in-case somebody does something stupid if(href_list["close"]) voting -= usr.client return switch(href_list["vote"]) if("close") voting -= usr.client usr << browse(null, "window=vote") return if("cancel") if(usr.client.holder) reset() if("toggle_restart") if(usr.client.holder) config.allow_vote_restart = !config.allow_vote_restart if("toggle_gamemode") if(usr.client.holder) config.allow_vote_mode = !config.allow_vote_mode if("restart") if(config.allow_vote_restart || usr.client.holder) initiate_vote("restart",usr.key) if("gamemode") if(config.allow_vote_mode || usr.client.holder) initiate_vote("gamemode",usr.key) if("crew_transfer") if(config.allow_vote_restart || usr.client.holder) initiate_vote("crew_transfer",usr.key) if("custom") if(usr.client.holder) initiate_vote("custom",usr.key) else submit_vote(usr.ckey, round(text2num(href_list["vote"]))) usr.vote() /mob/verb/vote() set category = "OOC" set name = "Vote" if(vote) vote.ui_interact(usr)