/obj/item/device/assembly/timer name = "timer" desc = "Used to time things. Works well with contraptions which has to count down. Tick tock." icon_state = "timer" m_amt = 500 g_amt = 50 w_amt = 10 origin_tech = "magnets=1" secured = 0 var/timing = 0 var/time = 10 proc timer_end() activate() if(!..()) return 0//Cooldown check timing = !timing update_icon() return 0 toggle_secure() secured = !secured if(secured) processing_objects.Add(src) else timing = 0 processing_objects.Remove(src) update_icon() return secured timer_end() if((!secured)||(cooldown > 0)) return 0 pulse(0) visible_message("\icon[src] *beep* *beep*", "*beep* *beep*") cooldown = 2 spawn(10) process_cooldown() return process() if(timing && (time > 0)) time-- if(timing && time <= 0) timing = 0 timer_end() time = 10 return update_icon() overlays = null attached_overlays = list() if(timing) overlays += "timer_timing" attached_overlays += "timer_timing" if(holder) holder.update_icon() return interact(mob/user as mob)//TODO: Have this use the wires if(!secured) user.show_message("\red The [name] is unsecured!") return 0 var/second = time % 60 var/minute = (time - second) / 60 var/dat = text("Timing Unit\n[] []:[]\n- - + +\n", (timing ? text("Timing", src) : text("Not Timing", src)), minute, second, src, src, src, src) dat += "

Refresh" dat += "

Close" user << browse(dat, "window=timer") onclose(user, "timer") return Topic(href, href_list) ..() if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr)) usr << browse(null, "window=timer") onclose(usr, "timer") return if(href_list["time"]) timing = text2num(href_list["time"]) update_icon() if(href_list["tp"]) var/tp = text2num(href_list["tp"]) time += tp time = min(max(round(time), 0), 600) if(href_list["close"]) usr << browse(null, "window=timer") return if(usr) attack_self(usr) return