/*
The hud datum
Used to show and hide huds for all the different mob types,
including inventories and item quick actions.
*/
var/global/obj/abstract/screen/clicker/catcher = new()
/datum/hud
var/mob/mymob
var/obj/abstract/screen/grab_intent
var/obj/abstract/screen/hurt_intent
var/obj/abstract/screen/disarm_intent
var/obj/abstract/screen/help_intent
var/hud_shown = TRUE //Used for the HUD toggle (F12)
var/inventory_shown = TRUE //the inventory
var/show_intent_icons = FALSE
var/hotkey_ui_hidden = FALSE //This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons)
var/obj/abstract/screen/lingchemdisplay
var/obj/abstract/screen/vampire_blood_display // /vg/
var/obj/abstract/screen/spider_food_display // /vg/
var/obj/abstract/screen/spiderling_growth_display // /vg/
var/obj/abstract/screen/spider_queen_counter // /vg/
var/obj/abstract/screen/countdown_display // /vg/
var/obj/abstract/screen/cult_Act_display // /vg/
var/obj/abstract/screen/cult_tattoo_display // /vg/
var/list/obj/abstract/screen/hand_hud_objects = list()
var/obj/abstract/screen/action_intent
var/obj/abstract/screen/move_intent
var/obj/abstract/screen/streamer_display // Sponsored
var/obj/abstract/screen/movable/action_button/hide_toggle/hide_actions_toggle
var/action_buttons_hidden = FALSE
var/list/adding
var/list/other
var/obj/abstract/screen/holomap/holomap_obj
var/list/obj/abstract/screen/hotkeybuttons
/datum/hud/New(mob/owner)
mymob = owner
hide_actions_toggle = new
hide_actions_toggle.InitialiseIcon(src)
instantiate()
..()
/datum/hud/Destroy()
grab_intent = null
hurt_intent = null
disarm_intent = null
help_intent = null
lingchemdisplay = null
vampire_blood_display = null
cult_Act_display = null
cult_tattoo_display = null
hand_hud_objects = null
action_intent = null
move_intent = null
adding = null
other = null
hide_actions_toggle = null
hotkeybuttons = null
mymob = null
return ..()
/datum/hud/proc/hidden_inventory_update()
if(!mymob)
return
if(ishuman(mymob))
var/mob/living/carbon/human/H = mymob
if(inventory_shown && hud_shown)
if(H.shoes)
H.shoes.screen_loc = ui_shoes
if(H.gloves)
H.gloves.screen_loc = ui_gloves
if(H.ears)
H.ears.screen_loc = ui_ears
if(H.glasses)
H.glasses.screen_loc = ui_glasses
if(H.w_uniform)
H.w_uniform.screen_loc = ui_iclothing
if(H.wear_suit)
H.wear_suit.screen_loc = ui_oclothing
if(H.wear_mask)
H.wear_mask.screen_loc = ui_mask
if(H.head)
H.head.screen_loc = ui_head
else
if(H.shoes)
H.shoes.screen_loc = null
if(H.gloves)
H.gloves.screen_loc = null
if(H.ears)
H.ears.screen_loc = null
if(H.glasses)
H.glasses.screen_loc = null
if(H.w_uniform)
H.w_uniform.screen_loc = null
if(H.wear_suit)
H.wear_suit.screen_loc = null
if(H.wear_mask)
H.wear_mask.screen_loc = null
if(H.head)
H.head.screen_loc = null
/datum/hud/proc/persistant_inventory_update()
if(!mymob)
return
if(ishuman(mymob))
var/mob/living/carbon/human/H = mymob
if(hud_shown)
if(H.s_store)
H.s_store.screen_loc = ui_sstore1
if(H.wear_id)
H.wear_id.screen_loc = ui_id
if(H.belt)
H.belt.screen_loc = ui_belt
if(H.back)
H.back.screen_loc = ui_back
if(H.l_store)
H.l_store.screen_loc = ui_storage1
if(H.r_store)
H.r_store.screen_loc = ui_storage2
else
if(H.s_store)
H.s_store.screen_loc = null
if(H.wear_id)
H.wear_id.screen_loc = null
if(H.belt)
H.belt.screen_loc = null
if(H.back)
H.back.screen_loc = null
if(H.l_store)
H.l_store.screen_loc = null
if(H.r_store)
H.r_store.screen_loc = null
/datum/hud/proc/init_hand_icons(var/new_icon, var/new_color, var/new_alpha)
for(var/i = 1 to mymob.held_items.len) //Hands
var/obj/abstract/screen/inventory/inv_box = new /obj/abstract/screen/inventory
inv_box.name = "[mymob.get_index_limb_name(i)]"
if(mymob.get_direction_by_index(i) == "right_hand")
inv_box.dir = WEST
else
inv_box.dir = EAST
inv_box.icon = new_icon ? new_icon : 'icons/mob/screen1_White.dmi'
inv_box.icon_state = "hand_inactive"
if(mymob && mymob.active_hand == i)
inv_box.icon_state = "hand_active"
inv_box.screen_loc = mymob.get_held_item_ui_location(i)
inv_box.slot_id = null
inv_box.hand_index = i
inv_box.layer = HUD_BASE_LAYER
inv_box.color = new_color ? new_color : inv_box.color
inv_box.alpha = new_alpha ? new_alpha : inv_box.alpha
src.hand_hud_objects += inv_box
src.adding += inv_box
inv_box.pointer_to_list = &src.hand_hud_objects
inv_box.pointer_to_secondary_list = &src.adding
/datum/hud/proc/update_hand_icons()
var/obj/abstract/screen/inventory/example = locate(/obj/abstract/screen/inventory) in hand_hud_objects
var/new_icon = 'icons/mob/screen1_White.dmi'
var/new_color = null
var/new_alpha = 255
if(example)
new_icon = example.icon
new_color = example.color
new_alpha = example.alpha
for(var/obj/abstract/screen/inventory/IN in hand_hud_objects)
if(mymob.client)
adding -= IN
mymob.client.screen -= IN
hand_hud_objects -= IN
qdel(IN)
if(mymob.client)
adding = list()
init_hand_icons(new_icon, new_color, new_alpha)
mymob.client.screen += adding
/datum/hud/proc/instantiate()
if(!ismob(mymob))
return FALSE
if(!mymob.client)
return FALSE
var/ui_style
var/ui_color
var/ui_alpha
if(!mymob.client.prefs)
ui_style = ui_style2icon("Midnight")
ui_color = null
ui_alpha = 255
else
ui_style = ui_style2icon(mymob.client.prefs.get_pref(/datum/preference_setting/string/UI_style))
ui_color = mymob.client.prefs.get_pref(/datum/preference_setting/string/UI_style_color)
ui_alpha = mymob.client.prefs.get_pref(/datum/preference_setting/numerical/UI_style_alpha)
if(ishuman(mymob))
human_hud(ui_style, ui_color, ui_alpha) // Pass the player the UI style chosen in preferences
else if(ismonkey(mymob))
monkey_hud(ui_style)
else if(iscorgi(mymob))
corgi_hud()
else if(ispulsedemon(mymob))
pulsedemon_hud()
else if(isbrain(mymob))
brain_hud(ui_style)
else if(islarva(mymob))
larva_hud()
else if(isalien(mymob))
alien_hud()
else if(isAI(mymob))
ai_hud()
else if(isMoMMI(mymob))
mommi_hud()
else if(isrobot(mymob))
robot_hud()
else if(isobserver(mymob))
ghost_hud()
else if(isslime(mymob))
slime_hud()
else if(isborer(mymob))
borer_hud()
else if(isconstruct(mymob))
construct_hud()
else if(isshade(mymob))
shade_hud()
else if(isspider(mymob))
spider_hud()
else if(ispAI(mymob))
pai_hud()
else if(ismartian(mymob))
martian_hud()
else if(ishologram(mymob))
hologram_hud()
else if(isgrinch(mymob))
grinch_hud()
else if(isgrue(mymob))
grue_hud()
var/datum/role/cultist/C = iscultist(mymob)
if (C)
C.update_cult_hud()
if(isliving(mymob))
var/obj/abstract/screen/using
using = new /obj/abstract/screen
using.dir = SOUTHWEST
using.icon = 'icons/mob/screen1.dmi'
using.icon_state = "block"
src.adding += using
mymob:schematics_background = using
holomap_obj = new /obj/abstract/screen/holomap
holomap_obj.name = "holomap"
holomap_obj.icon = null
holomap_obj.icon_state = ""
holomap_obj.screen_loc = "SOUTH,WEST"
holomap_obj.mouse_opacity = 0
holomap_obj.alpha = 255
holomap_obj.pointer_to_var = &holomap_obj
mymob.client.screen += src.holomap_obj
reload_fullscreen()
update_parallax_existence()
//Triggered when F12 is pressed (Unless someone changed something in the DMF)
/mob/verb/button_pressed_F12()
set name = "F12"
set hidden = TRUE
if(hud_used && client)
if(ishuman(src))
if(!src.client)
return
if(hud_used.hud_shown)
hud_used.hud_shown = FALSE
if(src.hud_used.adding)
src.client.screen -= src.hud_used.adding
if(src.hud_used.other)
src.client.screen -= src.hud_used.other
if(src.hud_used.hotkeybuttons)
src.client.screen -= src.hud_used.hotkeybuttons
//Due to some poor coding some things need special treatment:
//These ones are a part of 'adding', 'other' or 'hotkeybuttons' but we want them to stay
src.client.screen += src.hud_used.hand_hud_objects
src.client.screen += src.hud_used.action_intent //we want the intent swticher visible
src.hud_used.action_intent.screen_loc = ui_acti_alt //move this to the alternative position, where zone_select usually is.
//These ones are not a part of 'adding', 'other' or 'hotkeybuttons' but we want them gone.
src.client.screen -= src.zone_sel //zone_sel is a mob variable for some reason.
else
hud_used.hud_shown = TRUE
if(src.hud_used.adding)
src.client.screen += src.hud_used.adding
if(src.hud_used.other && src.hud_used.inventory_shown)
src.client.screen += src.hud_used.other
if(src.hud_used.hotkeybuttons && !src.hud_used.hotkey_ui_hidden)
src.client.screen += src.hud_used.hotkeybuttons
src.hud_used.action_intent.screen_loc = ui_acti //Restore intent selection to the original position
src.client.screen += src.zone_sel //This one is a special snowflake
hud_used.hidden_inventory_update()
hud_used.persistant_inventory_update()
update_action_buttons(TRUE)
else
to_chat(usr, "Inventory hiding is currently only supported for human mobs, sorry.")
else
to_chat(usr, "This mob type does not use a HUD.")
/datum/hud/proc/toggle_show_schematics_display(var/list/override = null,clear = 0, var/obj/item/device/rcd/R)
if(!isliving(mymob))
return
var/mob/living/L = mymob
L.shown_schematics_background = (!clear ? !L.shown_schematics_background : 0)
update_schematics_display(override, clear, R)
/datum/hud/proc/update_schematics_display(var/list/override = null, clear,var/obj/item/device/rcd/R)
if(!isliving(mymob))
return
var/mob/living/L = mymob
if(L.shown_schematics_background && !clear)
if(!istype(R))
R = L.get_active_hand()
if(!istype(R))
return
if((!R.schematics || !R.schematics.len) && !override)
to_chat(usr, "This [R] has no schematics to choose from.")
return
if(!L.schematics_background)
return
if(!override)
override = R.schematics
if(!R.closer)
R.closer = new /obj/abstract/screen/close
R.closer.icon_state = "x"
R.closer.master = R
R.closer.transform *= 0.8
var/display_rows = round((override.len) / 8) +1 //+1 because round() returns floor of number
L.schematics_background.screen_loc = "CENTER-4:[WORLD_ICON_SIZE/2],SOUTH+1:[7*PIXEL_MULTIPLIER] to CENTER+3:[WORLD_ICON_SIZE/2],SOUTH+[display_rows]:[7*PIXEL_MULTIPLIER]"
L.client.screen += L.schematics_background
var/x = -4 //Start at CENTER-4,SOUTH+1
var/y = 1
for(var/datum/schematic in override)
var/datum/rcd_schematic/RS = schematic
if(!istype(RS))
if(!istype(RS, /datum/selection_schematic))
to_chat(usr, "Unexpected type in schematics list. [RS][RS ? "/[RS.type]" : "null"]")
continue
if(!RS.ourobj)
RS.ourobj = new /obj/abstract/screen/schematics(null, RS)
var/obj/abstract/screen/A = RS.ourobj
//Module is not currently active
L.client.screen += A
if(x < 0)
A.screen_loc = "CENTER[x]:[WORLD_ICON_SIZE/2],SOUTH+[y]:[7*PIXEL_MULTIPLIER]"
else
A.screen_loc = "CENTER+[x]:[WORLD_ICON_SIZE/2],SOUTH+[y]:[7*PIXEL_MULTIPLIER]"
A.layer = HUD_ITEM_LAYER
x++
if(x == 4)
x = -4
y++
R.closer.screen_loc = "CENTER[x < 0 ? "" : "+"][x]:[WORLD_ICON_SIZE/2],SOUTH+[y]:[7*PIXEL_MULTIPLIER]"
L.client.screen += R.closer
else
for(var/obj/abstract/screen/schematics/A in L.client.screen)
L.client.screen -= A
L.client.screen -= L.schematics_background
L.client.screen -= R.closer
if(clear && override && override.len)
L.shown_schematics_background = TRUE
.(override, 0, R)