var/global/list/boo_phrases=list( "You feel a chill run down your spine.", "You think you see a figure in your peripheral vision.", "What was that?", "The hairs stand up on the back of your neck.", "You are filled with a great sadness.", "Something doesn't feel right...", "You feel a presence in the room.", "It feels like someone's standing behind you.", ) var/global/list/boo_phrases_drugs=list( "You feel something run down your leg!", "You think you can see an elephant in your peripheral vision.", "Was that a giraffe?", "The hairs stand up on the back of your neck and applaud.", "You are filled with happiness and delight.", "Oh wow! Great stuff!", "You feel like a room without a roof.", ) var/global/list/boo_phrases_silicon=list( "01100001 00100000 01110100 01110111 01101112", "Stack overflow at line: -2147483648", "valid.ntl:11: invalid use of incomplete type ‘human‘", "interface.ntl:260: expected ‘;‘", "An error occured while displaying the error message.", "A problem has been detected and Windows XP Home has been shut down to prevent damage to your cyborg.", "law_state.bat: Permission denied. Abort, Retry, Fail?", "Restarting in 30 seconds. Press any key to abort.", "Methu llwytho iaith seisnig. Sy'n gweithredu mewn cymraeg iaith... Y/N", "ñúåøü åùå ýòèõ ìÿãêèõ ôðàíöóçêèõ áóëî÷åê äà âûïåé æå ÷àþ... Y/N", "??? ???????? ??? ????. ?????? ?? ????????... Y/N", "Your circuits feel very strange.", "You feel a tingling in your capacitors.", "Your motherboard feels possessed...", "Unauthorized access attempted by: unknown.", "Bad datum" ) /spell/aoe_turf/boo name = "Boo!" desc = "Fuck with the living." spell_flags = STATALLOWED | GHOSTCAST school = "transmutation" charge_max = 60 SECONDS invocation = "" invocation_type = SpI_NONE range = 1 // Or maybe 3? override_base = "grey" hud_state = "boo" /spell/aoe_turf/boo/New() ..() take_charge(holder) //Prevent re-entering body to recharge Boo! /spell/aoe_turf/boo/cast(list/targets) for(var/turf/T in targets) for(var/atom/A in T.contents) if(A.can_spook(0)) A.spook(holder) /spell/targeted/ghost name = "Ghost Spell" desc = "This is an abstract object, you shouldn't be seeing this, please report it." spell_flags = STATALLOWED | GHOSTCAST | INCLUDEUSER school = "transmutation" charge_type = Sp_RECHARGE charge_max = 0 invocation = "" invocation_type = SpI_NONE range = SELFCAST max_targets = 1 override_base = "grey" override_icon = 'icons/obj/ghost_spells.dmi' overlay_icon_state = "spell" /spell/targeted/ghost/toggle_medHUD name = "Toggle Medic HUD" desc = "It also toggles the diagnostic HUD (to see the borgs health)" hud_state = "medhud2" /spell/targeted/ghost/toggle_medHUD/cast() var/mob/dead/observer/ghost = holder ASSERT(istype(ghost)) ghost.toggle_medHUD() ghost.toggle_diagHUD() /spell/targeted/ghost/toggle_darkness name = "Toggle Darkness" desc = "" hud_state = "toggle_darkness" /spell/targeted/ghost/toggle_darkness/cast() var/mob/dead/observer/ghost = holder ASSERT(istype(ghost)) ghost.toggle_darkness() /spell/targeted/ghost/become_mouse name = "Become a mouse" desc = "Squeek!" override_icon = 'icons/mob/animal.dmi' hud_state = "mouse_gray_sleep" /spell/targeted/ghost/become_mouse/cast() var/mob/dead/observer/ghost = holder ASSERT(istype(ghost)) ghost.become_mouse() /spell/targeted/ghost/hide_ghosts name = "Hide Ghosts" desc = "For filming shit." hud_state = "hidesprite" /spell/targeted/ghost/hide_ghosts/cast() var/mob/dead/observer/ghost = holder ASSERT(istype(ghost)) ghost.hide_ghosts() /spell/targeted/ghost/haunt name = "Haunt" desc = "Haunt that one guy that killed you." hud_state = "haunt" /spell/targeted/ghost/haunt/cast() var/mob/dead/observer/ghost = holder ASSERT(istype(ghost)) ghost.follow() /spell/targeted/ghost/reenter_corpse name = "Reenter Corpse" desc = "" hud_state = "reenter_corpse" /spell/targeted/ghost/reenter_corpse/cast() var/mob/dead/observer/ghost = holder ASSERT(istype(ghost)) ghost.reenter_corpse() /* FIXME /spell/ghost_show_map name = "Show Map" desc = "Display the station map." spell_flags = STATALLOWED | GHOSTCAST school = "transmutation" charge_type = 0 // Apparently bypasses charge checks. invocation = "" invocation_type = SpI_NONE override_base = "grey" hud_state = "stationmap" /spell/ghost_show_map/cast(list/targets) var/mob/dead/observer/O = holder O.station_holomap.toggleHolomap(O, FALSE) // Don't need client.eye. */