//#define TESTING //This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 var/global/obj/effect/datacore/data_core = null var/global/obj/effect/overlay/plmaster = null var/global/obj/effect/overlay/slmaster = null var/global/list/machines = list() var/global/list/processing_objects = list() var/global/list/active_diseases = list() //items that ask to be called every cycle var/global/defer_powernet_rebuild = 0 // true if net rebuild will be called manually after an event var/global/list/global_map = null //list/global_map = list(list(1,5),list(4,3))//an array of map Z levels. //Resulting sector map looks like //|_1_|_4_| //|_5_|_3_| // //1 - SS13 //4 - Derelict //3 - AI satellite //5 - empty space ////////////// var/BLINDBLOCK = 0 var/DEAFBLOCK = 0 var/HULKBLOCK = 0 var/TELEBLOCK = 0 var/FIREBLOCK = 0 var/XRAYBLOCK = 0 var/CLUMSYBLOCK = 0 var/FAKEBLOCK = 0 var/BLOCKADD = 0 var/DIFFMUT = 0 var/skipupdate = 0 /////////////// var/eventchance = 3 //% per 5 mins var/event = 0 var/hadevent = 0 var/blobevent = 0 /////////////// var/diary = null var/diaryofmeanpeople = null var/href_logfile = null var/station_name = null var/game_version = "/tg/ Station 13" var/changelog_hash = "" var/datum/air_tunnel/air_tunnel1/SS13_airtunnel = null var/going = 1.0 var/master_mode = "traitor"//"extended" var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode var/datum/engine_eject/engine_eject_control = null var/host = null var/aliens_allowed = 1 var/ooc_allowed = 1 var/dooc_allowed = 1 var/traitor_scaling = 1 //var/goonsay_allowed = 0 var/dna_ident = 1 var/abandon_allowed = 1 var/enter_allowed = 1 var/guests_allowed = 1 var/shuttle_frozen = 0 var/shuttle_left = 0 var/tinted_weldhelh = 1 var/list/jobMax = list() var/list/bombers = list( ) var/list/admin_log = list ( ) var/list/lastsignalers = list( ) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]" var/list/lawchanges = list( ) //Stores who uploaded laws to which silicon-based lifeform, and what the law was var/list/shuttles = list( ) var/list/reg_dna = list( ) // list/traitobj = list( ) var/CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second) var/CHARGELEVEL = 0.001 // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second) var/shuttle_z = 2 //default var/airtunnel_start = 68 // default var/airtunnel_stop = 68 // default var/airtunnel_bottom = 72 // default var/list/monkeystart = list() var/list/wizardstart = list() var/list/newplayer_start = list() var/list/latejoin = list() var/list/prisonwarp = list() //prisoners go to these var/list/holdingfacility = list() //captured people go here var/list/xeno_spawn = list()//Aliens spawn at these. // list/mazewarp = list() var/list/tdome1 = list() var/list/tdome2 = list() var/list/tdomeobserve = list() var/list/tdomeadmin = list() var/list/prisonsecuritywarp = list() //prison security goes to these var/list/prisonwarped = list() //list of players already warped var/list/blobstart = list() // list/traitors = list() //traitor list var/list/cardinal = list( NORTH, SOUTH, EAST, WEST ) var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST) var/datum/station_state/start_state = null var/datum/configuration/config = null var/datum/sun/sun = null var/list/combatlog = list() var/list/IClog = list() var/list/OOClog = list() var/list/adminlog = list() var/list/powernets = list() var/Debug = 0 // global debug switch var/Debug2 = 0 var/datum/debug/debugobj var/datum/moduletypes/mods = new() var/wavesecret = 0 var/gravity_is_on = 1 var/shuttlecoming = 0 var/join_motd = null var/forceblob = 0 //airlockWireColorToIndex takes a number representing the wire color, e.g. the orange wire is always 1, the dark red wire is always 2, etc. It returns the index for whatever that wire does. //airlockIndexToWireColor does the opposite thing - it takes the index for what the wire does, for example AIRLOCK_WIRE_IDSCAN is 1, AIRLOCK_WIRE_POWER1 is 2, etc. It returns the wire color number. //airlockWireColorToFlag takes the wire color number and returns the flag for it (1, 2, 4, 8, 16, etc) var/list/airlockWireColorToFlag = RandomAirlockWires() var/list/airlockIndexToFlag var/list/airlockIndexToWireColor var/list/airlockWireColorToIndex var/list/APCWireColorToFlag = RandomAPCWires() var/list/APCIndexToFlag var/list/APCIndexToWireColor var/list/APCWireColorToIndex var/list/BorgWireColorToFlag = RandomBorgWires() var/list/BorgIndexToFlag var/list/BorgIndexToWireColor var/list/BorgWireColorToIndex var/list/AAlarmWireColorToFlag = RandomAAlarmWires() var/list/AAlarmIndexToFlag var/list/AAlarmIndexToWireColor var/list/AAlarmWireColorToIndex #define SPEED_OF_LIGHT 3e8 //not exact but hey! #define SPEED_OF_LIGHT_SQ 9e+16 #define FIRE_DAMAGE_MODIFIER 0.0215 //Higher values result in more external fire damage to the skin (default 0.0215) #define AIR_DAMAGE_MODIFIER 2.025 //More means less damage from hot air scalding lungs, less = more damage. (default 2.025) #define INFINITY 1e31 //closer then enough //Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam #define MAX_MESSAGE_LEN 1024 #define MAX_NAME_LEN 26 #define shuttle_time_in_station 1800 // 3 minutes in the station #define shuttle_time_to_arrive 6000 // 10 minutes to arrive //away missions var/list/awaydestinations = list() //a list of landmarks that the warpgate can take you to // MySQL configuration var/sqladdress = "localhost" var/sqlport = "3306" var/sqldb = "tgstation" var/sqllogin = "root" var/sqlpass = "" // Feedback gathering sql connection var/sqlfdbkdb = "test" var/sqlfdbklogin = "root" var/sqlfdbkpass = "" var/sqllogging = 0 // Should we log deaths, population stats, etc? // Forum MySQL configuration (for use with forum account/key authentication) // These are all default values that will load should the forumdbconfig.txt // file fail to read for whatever reason. var/forumsqladdress = "localhost" var/forumsqlport = "3306" var/forumsqldb = "tgstation" var/forumsqllogin = "root" var/forumsqlpass = "" var/forum_activated_group = "2" var/forum_authenticated_group = "10" // For FTP requests. (i.e. downloading runtime logs.) // However it'd be ok to use for accessing attack logs and such too, which are even laggier. var/fileaccess_timer = 1800 //Cannot access files by ftp until the game is finished setting up and stuff. //Please don't edit these values without speaking to Errorage first ~Carn //Admin Permissions #define R_BUILDMODE 1 #define R_ADMIN 2 #define R_BAN 4 #define R_FUN 8 #define R_SERVER 16 #define R_DEBUG 32 #define R_POSSESS 64 #define R_PERMISSIONS 128 #define R_STEALTH 256 #define R_REJUVINATE 512 #define R_VAREDIT 1024 #define R_SOUNDS 2048 #define R_SPAWN 4096 #define R_MAXPERMISSION 4096 //This holds the maximum value for a permission. It is used in iteration, so keep it updated. #define R_HOST 65535 //Preference toggles #define SOUND_ADMINHELP 1 #define SOUND_MIDI 2 #define SOUND_AMBIENCE 4 #define SOUND_LOBBY 8 #define CHAT_OOC 16 #define CHAT_DEAD 32 #define CHAT_GHOSTEARS 64 #define CHAT_GHOSTSIGHT 128 #define CHAT_PRAYER 256 #define CHAT_RADIO 512 #define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_PRAYER|CHAT_RADIO) #define BE_TRAITOR 1 #define BE_OPERATIVE 2 #define BE_CHANGELING 4 #define BE_WIZARD 8 #define BE_MALF 16 #define BE_REV 32 #define BE_ALIEN 64 #define BE_PAI 128 #define BE_CULTIST 256 #define BE_MONKEY 512 #define BE_NINJA 1024 var/list/be_special_flags = list( "Traitor" = BE_TRAITOR, "Operative" = BE_OPERATIVE, "Changeling" = BE_CHANGELING, "Wizard" = BE_WIZARD, "Malf AI" = BE_MALF, "Revolutionary" = BE_REV, "Xenomorph" = BE_ALIEN, "pAI" = BE_PAI, "Cultist" = BE_CULTIST, "Monkey" = BE_MONKEY, "Ninja" = BE_NINJA ) //Database connections //A connection is established on world creation. Ideally, the connection dies when the server restarts (After feedback logging.). var/DBConnection/dbcon = new() //Feedback database (New database) var/DBConnection/dbcon_old = new() //Tgstation database (Old database) - See the files in the SQL folder for information what goes where.