/world/proc/load_mode() var/text = file2text("data/mode.txt") if (text) var/list/lines = dd_text2list(text, "\n") if (lines[1]) master_mode = lines[1] diary << "Saved mode is '[master_mode]'" /world/proc/save_mode(var/the_mode) var/F = file("data/mode.txt") fdel(F) F << the_mode /world/proc/load_motd() join_motd = file2text("config/motd.txt") /world/proc/load_rules() rules = file2text("config/rules.html") if (!rules) rules = "RulesThere are no rules! Go nuts!" /world/proc/load_admins() var/text = file2text("config/admins.txt") if (!text) diary << "Failed to load config/admins.txt\n" else var/list/lines = dd_text2list(text, "\n") for(var/line in lines) if (!line) continue if (copytext(line, 1, 2) == ";") continue var/pos = findtext(line, " - ", 1, null) if (pos) var/m_key = copytext(line, 1, pos) var/a_lev = copytext(line, pos + 3, length(line) + 1) admins[m_key] = a_lev diary << ("ADMIN: [m_key] = [a_lev]") /world/proc/load_testers() var/text = file2text("config/testers.txt") if (!text) diary << "Failed to load config/testers.txt\n" else var/list/lines = dd_text2list(text, "\n") for(var/line in lines) if (!line) continue if (copytext(line, 1, 2) == ";") continue var/pos = findtext(line, " - ", 1, null) if (pos) var/m_key = copytext(line, 1, pos) var/a_lev = copytext(line, pos + 3, length(line) + 1) admins[m_key] = a_lev /world/proc/load_configuration() config = new /datum/configuration() config.load("config/config.txt") config.load("config/game_options.txt","game_options") config.loadsql("config/dbconfig.txt") config.loadforumsql("config/forumdbconfig.txt") // apply some settings from config.. abandon_allowed = config.respawn /world/New() src.load_configuration() if (config && config.server_name != null && config.server_suffix && world.port > 0) // dumb and hardcoded but I don't care~ config.server_name += " #[(world.port % 1000) / 100]" src.load_mode() src.load_motd() src.load_rules() src.load_admins() if (config.usewhitelist) load_whitelist() LoadBansjob() Get_Holiday() //~Carn, needs to be here when the station is named so :P src.update_status() makepowernets() sun = new /datum/sun() vote = new /datum/vote() // coffinhandler = new /datum/coffinhandler() radio_controller = new /datum/controller/radio() //main_hud1 = new /obj/hud() data_core = new /obj/datacore() paiController = new /datum/paiController() ..() sleep(50) plmaster = new /obj/effect/overlay( ) plmaster.icon = 'tile_effects.dmi' plmaster.icon_state = "plasma" plmaster.layer = FLY_LAYER plmaster.mouse_opacity = 0 slmaster = new /obj/effect/overlay( ) slmaster.icon = 'tile_effects.dmi' slmaster.icon_state = "sleeping_agent" slmaster.layer = FLY_LAYER slmaster.mouse_opacity = 0 src.update_status() master_controller = new /datum/controller/game_controller() spawn(-1) master_controller.setup() return //Crispy fullban /world/Reboot(var/reason) spawn(0) world << sound(pick('newroundsexy.ogg','apcdestroyed.ogg','bangindonk.ogg')) // random end sounds!! - LastyBatsy //if(prob(40)) // for(var/mob/M in world) // if(M.client) // M << sound('newroundsexy.ogg') //else // for(var/mob/M in world) // if(M.client) // M << sound('apcdestroyed.ogg') for(var/client/C) if (config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite C << link("byond://[config.server]") else C << link("byond://[world.address]:[world.port]") // sleep(10) // wait for sound to play ..(reason) /atom/proc/check_eye(user as mob) if (istype(user, /mob/living/silicon/ai)) return 1 return /atom/proc/on_reagent_change() return /atom/proc/Bumped(AM as mob|obj) return /atom/movable/Bump(var/atom/A as mob|obj|turf|area, yes) spawn( 0 ) if ((A && yes)) A.last_bumped = world.time A.Bumped(src) return ..() return // **** Note in 40.93.4, split into obj/mob/turf point verbs, no area /atom/verb/point() set name = "Point To" set category = "Object" set src in oview() var/atom/this = src//detach proc from src src = null if (!usr || !isturf(usr.loc)) return else if (usr.stat != 0 || usr.restrained()) return var/tile = get_turf(this) if (!tile) return var/P = new /obj/effect/decal/point(tile) spawn (20) del(P) usr.visible_message("[usr] points to [this]") /obj/effect/decal/point/point() set src in oview() set hidden = 1 return