//allows right clicking mobs to send an admin PM to their client, forwards the selected mob's client to cmd_admin_pm
/client/proc/cmd_admin_pm_context(mob/M as mob in world)
set category = null
set name = "Admin PM Mob"
if(!holder)
src << "Error: Admin-PM-Context: Only administrators may use this command."
return
if( !ismob(M) || !M.client ) return
cmd_admin_pm(M.client,null)
//shows a list of clients we could send PMs to, then forwards our choice to cmd_admin_pm
/client/proc/cmd_admin_pm_panel()
set category = "Admin"
set name = "Admin PM"
if(!holder)
src << "Error: Admin-PM-Panel: Only administrators may use this command."
return
var/list/client/targets[0]
for(var/client/T)
if(T.mob)
if(istype(T.mob, /mob/new_player))
targets["(New Player) - [T]"] = T
else if(istype(T.mob, /mob/dead/observer))
targets["[T.mob.name](Ghost) - [T]"] = T
else
targets["[T.mob.real_name](as [T.mob.name]) - [T]"] = T
else
targets["(No Mob) - [T]"] = T
var/list/sorted = sortList(targets)
var/target = input(src,"To whom shall we send a message?","Admin PM",null) in sorted|null
cmd_admin_pm(targets[target],null)
//takes input from cmd_admin_pm_context, cmd_admin_pm_panel or /client/Topic and sends them a PM.
//Fetching a message if needed. src is the sender and C is the target client
/client/proc/cmd_admin_pm(var/client/C, var/msg)
if(src.muted_complete)
src << "Error: Admin-PM: You are completely muted."
return
if( !C || !istype(C,/client) )
if(holder) src << "Error: Admin-PM: Client not found."
else adminhelp(msg) //admin we are replying to left. adminhelp instead
return
//get message text, limit it's length.and clean/escape html
if(!msg)
msg = input(src,"Message:", "Private message to [C.key]") as text|null
if(!msg) return
if(!C)
if(holder) src << "Error: Admin-PM: Client not found."
else adminhelp(msg) //admin we are replying to has vanished, adminhelp instead
return
//clean the message if it's not sent by a GA or GM
if( !holder || !(holder.rank in list("Game Admin", "Game Master")) )
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
if(!msg) return
if(C.holder)
if(holder) //both are admins
C << "Admin PM from-[key_name(src, C, 1)]: [msg]"
src << "Admin PM to-[key_name(C, src, 1)]: [msg]"
else //recipient is an admin but sender is not
C << "Reply PM from-[key_name(src, C, 1)]: [msg]"
src << "PM to-Admins: [msg]"
//play the recieving admin the adminhelp sound (if they have them enabled)
if(C.sound_adminhelp)
C << 'adminhelp.ogg'
else
if(holder) //sender is an admin but recipient is not. Do BIG RED TEXT
C << "-- Administrator private message --"
C << "Admin PM from-[key_name(src, C, 0)]: [msg]"
C << "Click on the administrator's name to reply."
src << "Admin PM to-[key_name(C, src, 1)]: [msg]"
//always play non-admin recipients the adminhelp sound
C << 'adminhelp.ogg'
//AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn
if(config.popup_admin_pm)
spawn() //so we don't hold the caller proc up
var/sender = src
var/sendername = key
var/reply = input(C, msg,"Admin PM from-[sendername]", "") as text|null //show message and await a reply
if(C && reply)
if(sender)
C.cmd_admin_pm(sender,reply) //sender is still about, let's reply to them
else
adminhelp(reply) //sender has left, adminhelp instead
return
else //neither are admins
src << "Error: Admin-PM: Non-admin to non-admin PM communication is forbidden."
return
log_admin("PM: [key_name(src)]->[key_name(C)]: [msg]")
//we don't use message_admins here because the sender/receiver might get it too
for(var/client/X) //there are fewer clients than mobs
if(X.holder && X.key!=key && X.key!=C.key) //check client/X is an admin and isn't the sender or recipient
X << "PM: [key_name(src, X, 0)]->[key_name(C, X, 0)]: \blue [msg]" //inform X