//Merged Doohl's and the existing ticklag as they both had good elements about them ~Carn /client/proc/ticklag() set category = "Debug" set name = "Set Ticklag" set desc = "Sets a new tick lag. Recommend you don't mess with this too much! Stable, time-tested ticklag value is 0.9" if(Debug2) if(src.holder) if(!src.mob) return if(src.holder.rank in list("Game Admin", "Game Master")) var/newtick = input("Sets a new tick lag. Please don't mess with this too much! The stable, time-tested ticklag value is 0.9",, 0.9) as num|null //I've used ticks of 2 before to help with serious singulo lags if(newtick && newtick <= 2 && newtick > 0) log_admin("[key_name(src)] has modified world.tick_lag to [newtick]", 0) message_admins("[key_name(src)] has modified world.tick_lag to [newtick]", 0) world.tick_lag = newtick return src << "\red Error: ticklag(): Invalid world.ticklag value. No changes made." return src << "\red Error: ticklag(): You are not authorised to use this. Game Admins and higher only." return else src << "\red Error: ticklag(): You must first enable Debugging mode." return