/* Protolathe Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff it creates. All the menus and other manipulation commands are in the R&D console. */ #define PROTOLATHE_BUILD_TIME 1 /obj/machinery/r_n_d/fabricator/protolathe name = "Protolathe" icon_state = "protolathe" desc = "A fabricator capable of producing prototypes from research schematics." flags = OPENCONTAINER start_end_anims = 1 build_time = PROTOLATHE_BUILD_TIME build_number = 2 light_color = LIGHT_COLOR_CYAN research_flags = CONSOLECONTROL | HASOUTPUT | TAKESMATIN | HASMAT_OVER | LOCKBOXES part_sets = list( "Stock Parts" = list(), "Bluespace" = list(), "Anomaly" = list(), "Data" = list(), "Engineering" = list(), "Medical" = list(), "Mining" = list(), "Robotics" = list(), "Weapons" = list(), "Armor" = list(), "Misc" = list(), ) /obj/machinery/r_n_d/fabricator/protolathe/power_change() ..() if(!(stat & (BROKEN|NOPOWER))) set_light(2) else set_light(0) /obj/machinery/r_n_d/fabricator/protolathe/New() . = ..() component_parts = newlist( /obj/item/weapon/circuitboard/protolathe, /obj/item/weapon/stock_parts/matter_bin, /obj/item/weapon/stock_parts/matter_bin, /obj/item/weapon/stock_parts/manipulator, /obj/item/weapon/stock_parts/manipulator, ) RefreshParts() /obj/machinery/r_n_d/fabricator/protolathe/Destroy() if(linked_console && linked_console.linked_lathe == src) linked_console.linked_lathe = null . = ..() /obj/machinery/r_n_d/fabricator/protolathe/setup_part_sets() return /obj/machinery/r_n_d/fabricator/protolathe/attackby(var/obj/item/O as obj, var/mob/user as mob) ..() if (O.is_open_container()) return 1