/obj/machinery/computer/robotics
name = "Robotics Control"
icon = 'computer.dmi'
icon_state = "id"
req_access = list(access_captain, access_robotics)
var/id = 0.0
var/temp = null
var/status = 0
var/timeleft = 60
var/stop = 0.0
var/screen = 0 // 0 - Main Menu, 1 - Cyborg Status, 2 - Kill 'em All! -- In text
/obj/machinery/computer/robotics/attackby(I as obj, user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/computerframe/A = new /obj/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
var/obj/item/weapon/circuitboard/robotics/M = new /obj/item/weapon/circuitboard/robotics( A )
for (var/obj/C in src)
C.loc = src.loc
M.id = src.id
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/computerframe/A = new /obj/computerframe( src.loc )
var/obj/item/weapon/circuitboard/robotics/M = new /obj/item/weapon/circuitboard/robotics( A )
for (var/obj/C in src)
C.loc = src.loc
M.id = src.id
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
//else
src.attack_hand(user)
return
/obj/machinery/computer/robotics/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/robotics/attack_paw(var/mob/user as mob)
return src.attack_hand(user)
return
/obj/machinery/computer/robotics/attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat
if (src.temp)
dat = "[src.temp]
Clear Screen"
else
if(screen == 0)
dat += "
Cyborg Control Console
"
dat += "1. Cyborg Status
"
dat += "2. Emergency Full Destruct
"
if(screen == 1)
for(var/mob/living/silicon/robot/R in world)
dat += "[R.name] |"
if(R.stat)
dat += " Not Responding |"
else
dat += " Operating Normally |"
if(R.cell)
dat += " Battery Installed ([R.cell.charge]/[R.cell.maxcharge]) |"
else
dat += " No Cell Installed |"
if(R.module)
dat += " Module Installed ([R.module.name]) |"
else
dat += " No Module Installed |"
dat += "(Destroy)"
dat += "
"
dat += "(Return to Main Menu)
"
if(screen == 2)
if(!src.status)
dat += {"
Emergency Robot Self-Destruct
\nStatus: Off
\n
\nCountdown: [src.timeleft]/60 \[Reset\]
\n
\nStart Sequence
\n
\nClose"}
else
dat = {"Emergency Robot Self-Destruct
\nStatus: Activated
\n
\nCountdown: [src.timeleft]/60 \[Reset\]
\n
\nStop Sequence
\n
\nClose"}
dat += "(Return to Main Menu)
"
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/engine/process()
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
src.updateDialog()
return
/obj/machinery/computer/robotics/Topic(href, href_list)
if(..())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.machine = src
if (href_list["eject"])
src.temp = {"Destroy Robots?
\[Swipe ID to initiate destruction sequence\]
Cancel"}
else if (href_list["eject2"])
var/obj/item/weapon/card/id/I = usr.equipped()
if (istype(I))
if(src.check_access(I))
if (!status)
src.status = 1
src.start_sequence()
src.temp = null
else
usr << "\red Access Denied."
else if (href_list["stop"])
src.temp = {"
Stop Robot Destruction Sequence?
Yes
No"}
else if (href_list["stop2"])
src.stop = 1
src.temp = null
else if (href_list["reset"])
src.timeleft = 60
else if (href_list["temp"])
src.temp = null
else if (href_list["screen"])
switch(href_list["screen"])
if("0")
screen = 0
if("1")
screen = 1
if("2")
screen = 2
else if (href_list["killbot"])
var/mob/living/silicon/robot/R = locate(href_list["killbot"])
if(R)
var/choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm")
if(R)
R.self_destruct()
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/robotics/proc/start_sequence()
do
if(src.stop)
src.stop = 0
return
src.timeleft--
sleep(10)
while(src.timeleft)
for(var/mob/living/silicon/robot/R in world)
R.self_destruct()
return