// Mutable appearances are an inbuilt byond datastructure. Read the documentation on them by hitting F1 in DM. // Basically use them instead of images for overlays/underlays and when changing an object's appearance if you're doing so with any regularity. // Unless you need the overlay/underlay to have a different direction than the base object. Then you have to use an image due to a bug. // Mutable appearances are children of images, just so you know. // Mutable appearances erase template vars on new, because they accept an appearance to copy as an arg // If we have nothin to copy, we set the float plane /mutable_appearance/New(mutable_appearance/to_copy) ..() if(!to_copy) plane = FLOAT_PLANE /** Helper similar to image() * * icon - Our appearance's icon * icon_state - Our appearance's icon state * layer - Our appearance's layer * plane - The plane to use for the appearance. * alpha - Our appearance's alpha * appearance_flags - Our appearance's appearance_flags **/ /proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE, alpha = 255, appearance_flags = NONE) var/mutable_appearance/appearance = new() appearance.icon = icon appearance.icon_state = icon_state appearance.layer = layer appearance.plane = plane appearance.alpha = alpha appearance.appearance_flags |= appearance_flags return appearance