/** * Creates a TGUI input list window and returns the user's response. * * This proc should be used to create alerts that the caller will wait for a response from. * Arguments: * * user - The user to show the input box to. * * message - The content of the input box, shown in the body of the TGUI window. * * title - The title of the input box, shown on the top of the TGUI window. * * buttons - The options that can be chosen by the user, each string is assigned a button on the UI. * * timeout - The timeout of the input box, after which the input box will close and qdel itself. Set to zero for no timeout. */ /proc/tgui_input_list(mob/user, message, title, list/buttons, timeout = 0) if (!user) user = usr if(!length(buttons)) return if (!istype(user)) if (istype(user, /client)) var/client/client = user user = client.mob else return var/datum/tgui_list_input/input = new(user, message, title, buttons, timeout) input.tgui_interact(user) input.wait() if (input) . = input.choice qdel(input) /** * Creates an asynchronous TGUI input list window with an associated callback. * * This proc should be used to create inputs that invoke a callback with the user's chosen option. * Arguments: * * user - The user to show the input box to. * * message - The content of the input box, shown in the body of the TGUI window. * * title - The title of the input box, shown on the top of the TGUI window. * * buttons - The options that can be chosen by the user, each string is assigned a button on the UI. * * callback - The callback to be invoked when a choice is made. * * timeout - The timeout of the input box, after which the menu will close and qdel itself. Set to zero for no timeout. */ /proc/tgui_input_list_async(mob/user, message, title, list/buttons, callback/callback, timeout = 60 SECONDS) if (!user) user = usr if(!length(buttons)) return if (!istype(user)) if (istype(user, /client)) var/client/client = user user = client.mob else return var/datum/tgui_list_input/async/input = new(user, message, title, buttons, callback, timeout) input.tgui_interact(user) /** * # tgui_list_input * * Datum used for instantiating and using a TGUI-controlled list input that prompts the user with * a message and shows a list of selectable options */ /datum/tgui_list_input /// The title of the TGUI window var/title /// The textual body of the TGUI window var/message /// The list of buttons (responses) provided on the TGUI window var/list/buttons /// Buttons (strings specifically) mapped to the actual value (e.g. a mob or a verb) var/list/buttons_map /// The button that the user has pressed, null if no selection has been made var/choice /// The time at which the tgui_list_input was created, for displaying timeout progress. var/start_time /// The lifespan of the tgui_list_input, after which the window will close and delete itself. var/timeout /// Boolean field describing if the tgui_list_input was closed by the user. var/closed /datum/tgui_list_input/New(mob/user, message, title, list/buttons, timeout) src.title = title src.message = message src.buttons = list() src.buttons_map = list() var/list/repeat_buttons = list() // Gets rid of illegal characters var/static/regex/whitelistedWords = regex(@{"([^\u0020-\u8000]+)"}) for(var/i in buttons) var/string_key = whitelistedWords.Replace("[i]", "") //avoids duplicated keys E.g: when areas have the same name string_key = avoid_assoc_duplicate_keys(string_key, repeat_buttons) src.buttons += string_key src.buttons_map[string_key] = i if (timeout) src.timeout = timeout start_time = world.time spawn(timeout) qdel(src) /datum/tgui_list_input/Destroy() SStgui.close_uis(src) qdel(buttons) buttons = null . = ..() /** * Waits for a user's response to the tgui_list_input's prompt before returning. Returns early if * the window was closed by the user. */ /datum/tgui_list_input/proc/wait() while (!choice && !closed) stoplag(1) /datum/tgui_list_input/tgui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "ListInput") ui.open() /datum/tgui_list_input/ui_close(mob/user) . = ..() closed = TRUE /datum/tgui_list_input/ui_state(mob/user) return global.always_state /datum/tgui_list_input/ui_static_data(mob/user) . = list( "title" = title, "message" = message, "buttons" = buttons ) /datum/tgui_list_input/ui_data(mob/user) . = list() if(timeout) .["timeout"] = clamp((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS), 0, 1) /datum/tgui_list_input/ui_act(action, list/params) . = ..() if (.) return switch(action) if("choose") if (!(params["choice"] in buttons)) return set_choice(buttons_map[params["choice"]]) SStgui.close_uis(src) return TRUE if("cancel") SStgui.close_uis(src) closed = TRUE return TRUE /datum/tgui_list_input/proc/set_choice(choice) src.choice = choice /** * # async tgui_list_input * * An asynchronous version of tgui_list_input to be used with callbacks instead of waiting on user responses. */ /datum/tgui_list_input/async /// The callback to be invoked by the tgui_list_input upon having a choice made. var/callback/callback /datum/tgui_list_input/async/New(mob/user, message, title, list/buttons, callback, timeout) ..(user, message, title, buttons, timeout) src.callback = callback /datum/tgui_list_input/async/Destroy(force, ...) qdel(callback) callback = null . = ..() /datum/tgui_list_input/async/set_choice(choice) . = ..() if(!isnull(src.choice)) callback?.invoke_async(src.choice) /datum/tgui_list_input/async/wait() return